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== NWN Requirements ==
{{CharacterNav|title=Classes}}


* Alternate Form: Druid Wildshape
'''Shifter''' is a default prestige class with Arelith specific changes.
* Feats: Alertness
* Spellcasting: Level 3 or higher


== Arelith Changes ==


Dragon Shape on Arelith loses True Seeing, replaced with See Invisibility.<br>
__TOC__
Shapes also lose Monk unarmed bonuses.
 
== Introduction ==
 
Arelith Shifters enjoy a few changes that benefit their dragon shape. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [https://nwn.fandom.com/wiki/Shifter on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development.


====Class Skills====
'''Shifters also have have a required DM [[#Token Process]] approval.'''


Shifters on Arelith get access to Bluff and [[Riding|Ride]] as class skills.
== Class Mechanics ==


====Prerequisite====
=== Token Process ===


A Prestige Class token is required to play the shifter class. Tokens are to be requested from DMs, who will evaluate and ask questions about your character and your intentions to determine whether the class will be beneficial or detrimental to the server. They, as well, hold the right to deny your request as they fit. Shifters are held to even higher standards than other applications. Send in something strong and well thought out for consideration if you are considering this concept.
A Prestige Class token is required to play the shifter class. Tokens are to be requested from DMs, who will evaluate and ask questions about your character and your intentions to determine whether the class will be beneficial or detrimental to the server. They, as well, hold the right to deny your request as they fit. Shifters are held to even higher standards than other applications. Send in something strong and well thought out for consideration if you are considering this concept.
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Please note that Shifter abilties that are sourced from a patron god will likely be denied. Creativity, originality, and depth are all needed for a successful application. Give a lot of thought before applying, not only about the class but how your concept will have longevity.
Please note that Shifter abilties that are sourced from a patron god will likely be denied. Creativity, originality, and depth are all needed for a successful application. Give a lot of thought before applying, not only about the class but how your concept will have longevity.


== Roleplay Tips ==
=== Requirements ===
 
'''Alignment restrictions:''' none
 
'''Feats:''' alertness, wild shape (Druid level 5)
 
'''Spellcasting:''' level 3 or higher
 
=== Class Features ===
 
'''Hit die:''' d8
 
'''Proficiencies:''' No additional proficiencies are gained
 
'''Skill points:''' 4 + int modifier ((4 + int modifier) * 4 at 1st level)
 
'''Class Skills:''' animal empathy, bluff, concentration, craft mastery, craft trap, heal, hide, listen, lore, persuade, ride, spot
 
'''Unavailable feats:'''  weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization
 
'''Primary saving throw(s):''' fortitude, reflex
 
'''Base attack bonus:''' +3/4 level
 
=== Level Progression ===
 
Hit points rolls on Arelith are always maximum.
 
{| {{Table-Class}}
| align="center" style="background:#c0c0c0;"|'''Level'''
| align="center" style="background:#c0c0c0;"|'''BAB'''
| align="center" style="background:#c0c0c0;"|'''Fort'''
| align="center" style="background:#c0c0c0;"|'''Reflex'''
| align="center" style="background:#c0c0c0;"|'''Will'''
| align="center" style="background:#c0c0c0;"|'''Feats'''
| align="center" style="background:#c0c0c0;"|'''HP'''
| align="center" style="background:#c0c0c0;"|'''Forms'''
|-
| 1st||+0||+2||+2||+0||greater wildshape I||8||wyrmling
|-
| 2nd||+1||+3||+3||+0||||16||
|-
| 3rd||+2||+3||+3||+1||greater wildshape II||24||harpy, gargoyle, minotaur
|-
| 4th||+3||+4||+4||+1||infinite greater wildshape I||32||
|-
| 5th||+3||+4||+4||+1||greater wildshape III||40||basilisk, drider, manticore
|-
| 6th||+4||+5||+5||+2||||48||
|-
| 7th||+5||+5||+5||+2||humanoid shape,<br>infinite greater wildshape II||56||drow warrior, lizardfolk whipmaster,<br>kobold commando 
|-
| 8th||+6/+1||+6||+6||+2||||64||
|-
| 9th||+6/+1||+6||+6||+3||||72||
|-
| 10th||+7/+2||+7||+7||+3||greater wildshape IV,<br>infinite greater wildshape III ||80||dire tiger, medusa,<br>mindflayer
|}
 
=== Epic CLASS ===
 
'''Bonus feats:''' The epic shifter gains a bonus feat every three levels. In other words, at levels 13, 16, and 19.
 
'''Epic bonus feats:''' automatic quicken spell, automatic silent spell, automatic still spell, construct shape, dragon shape, epic energy resistance, epic spell focus, epic spell penetration, great wisdom, improved combat casting, outsider shape, undead shape
 
'''Unavailable epic feats:''' epic weapon specialization
 
{| {{Table-Class}}
| align="center" style="background:#f0f0f0;"|'''Level'''
| align="center" style="background:#f0f0f0;"|'''Feats'''
| align="center" style="background:#f0f0f0;"|'''HP'''
| align="center" style="background:#f0f0f0;"|'''Forms'''
|-
| 11th||||88||epic harpy, epic gargoyle, epic minotaur
|-
| 12th||||96||
|-
| 13th||bonus feat, infinite humanoid shape||104||
|-
| 14th||||112||
|-
| 15th||||120||epic basilisk, epic drider, epic manticore
|-
| 16th||bonus feat, infinite greater wildshape IV||128||
|-
| 17th||||136||epic drow warrior, epic lizardfolk whipmaster,<br>epic kobold commando 
|-
| 18th||||144||
|-
| 19th||bonus feat||152||
|-
| 20th||||160||
|}


A general theme of Shifters is the greater understanding of self through outward transformation. External features hold little meaning for them, but their soul and sense of self is very strong. As they grow in strength, so do their shapes, from at first only humanoid and relevant forms, to more and more outlandish and shapes far differentiating from their own.  
== Arelith Changes ==
 
{| class="wikitable sortable"
|- style="background-color:#c0c0c0"
!Change
!Level
!Description
 
|-
|'''Dragon Shape'''
| -
| Loses Monk AC, Monk UBAB, and True Seeing, replaced with See Invisibility. See [[Druid#Arelith_Changes|Dragon Shape on the Druid page]] for full details.
 
|-
|'''Class skills'''
| -
| Access to Bluff and [[Riding|Ride]] as class skills.
 
|}
 
==Roleplay Tips==
 
A general theme of Shifters is the greater understanding of self through outward transformation. External features hold little meaning for them, but their soul and sense of self is very strong. As they grow in strength, so do their shapes, from at first only humanoid and relevant forms, to more and more outlandish and shapes far differentiating from their own.


== External Links ==
== External Links ==


: Information about default NWN class are [http://nwn.wikia.com/wiki/Shifter available on NWNWiki].
: Information about default NWN class are [http://nwn.wikia.com/wiki/Shifter available on NWNWiki].
[[Category:Classes]]
[[Category:Classes]]

Revision as of 01:58, 10 September 2020

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Shifter is a default prestige class with Arelith specific changes.


Introduction

Arelith Shifters enjoy a few changes that benefit their dragon shape. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Shifters also have have a required DM #Token Process approval.

Class Mechanics

Token Process

A Prestige Class token is required to play the shifter class. Tokens are to be requested from DMs, who will evaluate and ask questions about your character and your intentions to determine whether the class will be beneficial or detrimental to the server. They, as well, hold the right to deny your request as they fit. Shifters are held to even higher standards than other applications. Send in something strong and well thought out for consideration if you are considering this concept.

This class is heavily monitored, and may require an increased tact and finesse to be candidate to become a shifter.

To apply for a Prestige Class token, please contact DMs PM DM's on the forums. Shifter requests may take slightly longer, but are still usually responded to within 24 hours. If two days have gone by with no response, please follow up with your original response.

Please note that Shifter abilties that are sourced from a patron god will likely be denied. Creativity, originality, and depth are all needed for a successful application. Give a lot of thought before applying, not only about the class but how your concept will have longevity.

Requirements

Alignment restrictions: none

Feats: alertness, wild shape (Druid level 5)

Spellcasting: level 3 or higher

Class Features

Hit die: d8

Proficiencies: No additional proficiencies are gained

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: animal empathy, bluff, concentration, craft mastery, craft trap, heal, hide, listen, lore, persuade, ride, spot

Unavailable feats: weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization

Primary saving throw(s): fortitude, reflex

Base attack bonus: +3/4 level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Reflex Will Feats HP Forms
1st +0 +2 +2 +0 greater wildshape I 8 wyrmling
2nd +1 +3 +3 +0 16
3rd +2 +3 +3 +1 greater wildshape II 24 harpy, gargoyle, minotaur
4th +3 +4 +4 +1 infinite greater wildshape I 32
5th +3 +4 +4 +1 greater wildshape III 40 basilisk, drider, manticore
6th +4 +5 +5 +2 48
7th +5 +5 +5 +2 humanoid shape,
infinite greater wildshape II
56 drow warrior, lizardfolk whipmaster,
kobold commando
8th +6/+1 +6 +6 +2 64
9th +6/+1 +6 +6 +3 72
10th +7/+2 +7 +7 +3 greater wildshape IV,
infinite greater wildshape III
80 dire tiger, medusa,
mindflayer

Epic CLASS

Bonus feats: The epic shifter gains a bonus feat every three levels. In other words, at levels 13, 16, and 19.

Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, construct shape, dragon shape, epic energy resistance, epic spell focus, epic spell penetration, great wisdom, improved combat casting, outsider shape, undead shape

Unavailable epic feats: epic weapon specialization

Level Feats HP Forms
11th 88 epic harpy, epic gargoyle, epic minotaur
12th 96
13th bonus feat, infinite humanoid shape 104
14th 112
15th 120 epic basilisk, epic drider, epic manticore
16th bonus feat, infinite greater wildshape IV 128
17th 136 epic drow warrior, epic lizardfolk whipmaster,
epic kobold commando
18th 144
19th bonus feat 152
20th 160

Arelith Changes

Change Level Description
Dragon Shape - Loses Monk AC, Monk UBAB, and True Seeing, replaced with See Invisibility. See Dragon Shape on the Druid page for full details.
Class skills - Access to Bluff and Ride as class skills.

Roleplay Tips

A general theme of Shifters is the greater understanding of self through outward transformation. External features hold little meaning for them, but their soul and sense of self is very strong. As they grow in strength, so do their shapes, from at first only humanoid and relevant forms, to more and more outlandish and shapes far differentiating from their own.

External Links

Information about default NWN class are available on NWNWiki.