Fighter: Difference between revisions
→Arelith Changes: updated with new custom fighter feats |
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== | {{CharacterNav|title=Classes}} | ||
* | |||
'''Fighter''' is a default base class with Arelith specific changes. | |||
__TOC__ | |||
== Introduction == | |||
Arelith Fighters enjoy many changes that benefit their martial aspects. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [https://nwn.fandom.com/wiki/Fighter on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development. | |||
== Class Mechanics == | |||
=== Requirements === | |||
'''Alignment restrictions:''' None | |||
=== Class Features === | |||
'''Hit die:''' d10 | |||
'''Proficiencies:''' armor (light, heavy, medium), shields, weapons (martial, simple) | |||
'''Skill points:''' 2 + int modifier ((2 + int modifer) * 4 at 1st level) | |||
'''Class Skills:''' concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, parry, ride | |||
'''Unavailable feats:''' craft wand, scribe scroll | |||
'''Bonus feats:''' ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, mounted combat, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), weapon specialization, whirlwind attack | |||
'''Primary saving throw(s):''' fortitude | |||
'''Base attack bonus:''' +1/level | |||
=== Level Progression === | |||
Hit points rolls on Arelith are always maximum. | |||
{| {{Table-Class}} | |||
| align="center" style="background:#c0c0c0;"|'''Level''' | |||
| align="center" style="background:#c0c0c0;"|'''BAB''' | |||
| align="center" style="background:#c0c0c0;"|'''Fort''' | |||
| align="center" style="background:#c0c0c0;"|'''Reflex''' | |||
| align="center" style="background:#c0c0c0;"|'''Will''' | |||
| align="center" style="background:#c0c0c0;"|'''Feats''' | |||
| align="center" style="background:#c0c0c0;"|'''HP''' | |||
|- | |||
| 1st||+1||+2||+0||+0||bonus feat||10 | |||
|- | |||
| 2nd||+2||+3||+0||+0||bonus feat||20 | |||
|- | |||
| 3rd||+3||+3||+1||+1||armored vigil||30 | |||
|- | |||
| 4th||+4||+4||+1||+1||bonus feat, weapon specialization first available||40 | |||
|- | |||
| 5th||+5||+4||+1||+1||+1 armor AC||50 | |||
|- | |||
| 6th||+6/+1||+5||+2||+2||bonus feat||60 | |||
|- | |||
| 7th||+7/+2||+5||+2||+2||||70 | |||
|- | |||
| 8th||+8/+3||+6||+2||+2||bonus feat||80 | |||
|- | |||
| 9th||+9/+4||+6||+3||+3||||90 | |||
|- | |||
| 10th||+10/+5||+7||+3||+3||bonus feat, field maintenance, +1 STR/DEX, +1 shield AC||100 | |||
|- | |||
| 11th||+11/+6/+1||+7||+3||+3||||110 | |||
|- | |||
| 12th||+12/+7/+2||+8||+4||+4||bonus feat||120 | |||
|- | |||
| 13th||+13/+8/+3||+8||+4||+4||||130 | |||
|- | |||
| 14th||+14/+9/+4||+9||+4||+4||bonus feat||140 | |||
|- | |||
| 15th||+15/+10/+5||+9||+5||+5||+1 deflection (helm) AC||150 | |||
|- | |||
| 16th||+16/+11/+6/+1||+10||+5||+5||bonus feat||160 | |||
|- | |||
| 17th||+17/+12/+7/+2||+10||+5||+5||||170 | |||
|- | |||
| 18th||+18/+13/+8/+3||+11||+6||+6||bonus feat||180 | |||
|- | |||
| 19th||+19/+14/+9/+4||+11||+6||+6||||190 | |||
|- | |||
| 20th||+20/+15/+10/+5||+12||+6||+6||bonus feat, +1 STR/DEX||200 | |||
|} | |||
=== Epic Fighter === | |||
'''Bonus feats:''' The epic fighter gains a bonus feat every two levels after 20th. In other words, at levels 22, 24, 26, 28, and 30. | |||
'''Epic bonus feats:''' armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, epic weapon specialization, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative | |||
'''Unavailable epic feats:''' outsider shape, construct shape, dragon shape, undead shape | |||
{| {{Table-Class}} | |||
| align="center" style="background:#c0c0c0;"|'''Level''' | |||
| align="center" style="background:#c0c0c0;"|'''Feats''' | |||
| align="center" style="background:#c0c0c0;"|'''HP''' | |||
|- | |||
| 21st||||210 | |||
|- | |||
| 22nd||bonus feat||220 | |||
|- | |||
| 23rd||+1 AB & DMG||230 | |||
|- | |||
| 24th||bonus feat||240 | |||
|- | |||
| 25th||+1 AB & DMG, +1 armor, shield & helmet AC||250 | |||
|- | |||
| 26th||bonus feat||260 | |||
|- | |||
| 27th||||270 | |||
|- | |||
| 28th||bonus feat, +1 AB & DMG, +1 armor, shield & helmet AC, +10 Discipline||280 | |||
|- | |||
| 29th||||290 | |||
|- | |||
| 30th||bonus feat, +1 STR/DEX||300 | |||
|} | |||
== Arelith Changes == | == Arelith Changes == | ||
{| class="wikitable sortable" | |||
|- style="background-color:#c0c0c0" | |||
!Change | |||
!Level | |||
!Description | |||
|- | |||
|'''Class skill''' | |||
| - | |||
| Gains intimidate as a class skill. | |||
|- | |||
|'''Armored Vigil''' | |||
| 3 | |||
| May rest in medium armor at level 3 and may rest in heavy armor at level 10. | |||
|- | |||
|'''Field Maintenance''' | |||
| 10 | |||
| For every 10 levels of fighter you regain 1 point of equipment durability when you rest. | |||
|- | |||
|'''+1 STR/DEX''' | |||
| 10 | |||
| +1 Strength OR Dexterity each 10 levels. The stat bonus is Strength unless the base Dexterity is larger than the other. The STR/DEX bonus is soft; it will count toward the +12 magical cap. | |||
|- | |||
|'''+AC/AB/DMG''' | |||
| - | |||
| Fighters gain additional armor class, attack bonus, and damage that stacks with other equipment. | |||
* Armor AC Bonus (+1 at 5, +2 at 25, +3 at 28) | * Armor AC Bonus (+1 at 5, +2 at 25, +3 at 28) | ||
* Shield AC Bonus (+1 at 10, +2 at 25, +3 at 28) | * Shield AC Bonus (+1 at 10, +2 at 25, +3 at 28) | ||
Line 18: | Line 159: | ||
* Weapon Attack Bonus (+1 at 23, +2 at 25, +3 at 28) | * Weapon Attack Bonus (+1 at 23, +2 at 25, +3 at 28) | ||
* Weapon Damage Bonus (+1 at 23, +2 at 25, +3 at 28) | * Weapon Damage Bonus (+1 at 23, +2 at 25, +3 at 28) | ||
{| border="1" cellpadding="5" cellspacing="1" | {| border="1" cellpadding="5" cellspacing="1" | ||
!width="40pt" align="center"| Fighter Level | !width="40pt" align="center"| Fighter Level | ||
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| +3 | | +3 | ||
|} | |} | ||
:This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects. | |||
:See also: The [[Forging#Weapons|Weapons Table]] and the [[Forging#Armour|Armors Table]]. | |||
* The AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them. | |||
* A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus, and a weapon for the AB and damage bonus - unarmed attacks will not benefit. | |||
* The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings, cloaks and other even less common sources. | |||
* The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus or Ring/Weapon/Spells. | |||
|} | |||
: | ==Roleplay Tips== | ||
: | : Basic lore information on Fighter [https://forgottenrealms.fandom.com/wiki/Fighter available on FRwiki]. | ||
== External Links == | == External Links == | ||
: Information about default NWN class are [http://nwn.wikia.com/wiki/Fighter available on NWNWiki]. | : Information about default NWN class are [http://nwn.wikia.com/wiki/Fighter available on NWNWiki]. | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 05:03, 25 August 2020
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Fighter is a default base class with Arelith specific changes.
Introduction
Arelith Fighters enjoy many changes that benefit their martial aspects. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Class Features
Hit die: d10
Proficiencies: armor (light, heavy, medium), shields, weapons (martial, simple)
Skill points: 2 + int modifier ((2 + int modifer) * 4 at 1st level)
Class Skills: concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, parry, ride
Unavailable feats: craft wand, scribe scroll
Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, mounted combat, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), weapon specialization, whirlwind attack
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP |
1st | +1 | +2 | +0 | +0 | bonus feat | 10 |
2nd | +2 | +3 | +0 | +0 | bonus feat | 20 |
3rd | +3 | +3 | +1 | +1 | armored vigil | 30 |
4th | +4 | +4 | +1 | +1 | bonus feat, weapon specialization first available | 40 |
5th | +5 | +4 | +1 | +1 | +1 armor AC | 50 |
6th | +6/+1 | +5 | +2 | +2 | bonus feat | 60 |
7th | +7/+2 | +5 | +2 | +2 | 70 | |
8th | +8/+3 | +6 | +2 | +2 | bonus feat | 80 |
9th | +9/+4 | +6 | +3 | +3 | 90 | |
10th | +10/+5 | +7 | +3 | +3 | bonus feat, field maintenance, +1 STR/DEX, +1 shield AC | 100 |
11th | +11/+6/+1 | +7 | +3 | +3 | 110 | |
12th | +12/+7/+2 | +8 | +4 | +4 | bonus feat | 120 |
13th | +13/+8/+3 | +8 | +4 | +4 | 130 | |
14th | +14/+9/+4 | +9 | +4 | +4 | bonus feat | 140 |
15th | +15/+10/+5 | +9 | +5 | +5 | +1 deflection (helm) AC | 150 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | bonus feat | 160 |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | 170 | |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | bonus feat | 180 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | 190 | |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | bonus feat, +1 STR/DEX | 200 |
Epic Fighter
Bonus feats: The epic fighter gains a bonus feat every two levels after 20th. In other words, at levels 22, 24, 26, 28, and 30.
Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, epic weapon specialization, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Unavailable epic feats: outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP |
21st | 210 | |
22nd | bonus feat | 220 |
23rd | +1 AB & DMG | 230 |
24th | bonus feat | 240 |
25th | +1 AB & DMG, +1 armor, shield & helmet AC | 250 |
26th | bonus feat | 260 |
27th | 270 | |
28th | bonus feat, +1 AB & DMG, +1 armor, shield & helmet AC, +10 Discipline | 280 |
29th | 290 | |
30th | bonus feat, +1 STR/DEX | 300 |
Arelith Changes
Change | Level | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class skill | - | Gains intimidate as a class skill. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armored Vigil | 3 | May rest in medium armor at level 3 and may rest in heavy armor at level 10. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Field Maintenance | 10 | For every 10 levels of fighter you regain 1 point of equipment durability when you rest. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+1 STR/DEX | 10 | +1 Strength OR Dexterity each 10 levels. The stat bonus is Strength unless the base Dexterity is larger than the other. The STR/DEX bonus is soft; it will count toward the +12 magical cap. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+AC/AB/DMG | - | Fighters gain additional armor class, attack bonus, and damage that stacks with other equipment.
|
Roleplay Tips
- Basic lore information on Fighter available on FRwiki.
External Links
- Information about default NWN class are available on NWNWiki.