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==Roleplay Tips==  
==Roleplay Tips==  


: Basic Bard Forgotten Realms description [https://forgottenrealms.fandom.com/wiki/Bard available on FRwiki].


== External Links ==
== External Links ==

Revision as of 22:41, 20 August 2020

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Bard is a default base class with Arelith specific changes.


Introduction

Arelith Bards enjoy changes that benefit their spellcasting and requirements. The #Path: Warlock is a completely different custom Arelith class with its own paths. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Class Features

Hit die: d6

Proficiencies: armor (light, medium), shields, weapons (simple)

Skill points: 4 + int modifier ((4 + int modifer) * 4 at 1st level)

Class Skills: appraise, bluff, concentration, craft mastery, craft trap, discipline, heal, hide, listen, lore, move silently, parry, perform, persuade, pick pocket, ride, spellcraft, taunt, tumble, use magic device

Unavailable feats: weapon specialization

Primary saving throw(s): reflex, will

Base attack bonus: +3/4 level

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required). Bards begin the game knowing four cantrips.

Level Progression

Hit points rolls on Arelith are always maximum.

Base spells per day Known spells
Level BAB Fort Ref Will Feats HP 0 1st 2nd 3rd 4th 5th 6th 0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 bardic knowledge, bard song 6 2 - - - - - - 4 - - - - - -
2nd +1 +0 +3 +3 12 3 0 - - - - - 5 2 - - - - -
3rd +2 +1 +3 +3 18 3 1 - - - - - 5 3 - - - - -
4th +3 +1 +4 +4 24 3 2 0 - - - - 5 3 2 - - - -
5th +3 +1 +4 +4 30 3 3 1 - - - - 5 4 3 - - - -
6th +4 +2 +5 +5 36 3 3 2 - - - - 5 4 3 - - - -
7th +5 +2 +5 +5 42 3 3 2 0 - - - 5 4 4 2 - - -
8th +6/+1 +2 +6 +6 48 3 3 3 1 - - - 5 4 4 3 - - -
9th +6/+1 +3 +6 +6 54 3 3 3 2 - - - 5 4 4 3 - - -
10th +7/+2 +3 +7 +7 60 3 3 3 2 0 - - 5 4 4 4 2 - -
11th +8/+3 +3 +7 +7 66 3 3 3 3 1 - - 5 4 4 4 3 - -
12th +9/+4 +4 +8 +8 72 3 3 3 3 2 - - 5 4 4 4 3 - -
13th +9/+4 +4 +8 +8 78 3 3 3 3 2 0 - 5 4 4 4 4 2 -
14th +10/+5 +4 +9 +9 84 4 3 3 3 3 1 - 5 4 4 4 4 3 -
15th +11/+6/+1 +5 +9 +9 90 4 4 3 3 3 2 - 5 4 4 4 4 3 -
16th +12/+7/+2 +5 +10 +10 96 4 4 4 3 3 2 0 5 5 4 4 4 4 2
17th +12/+7/+2 +5 +10 +10 102 4 4 4 4 3 3 1 5 5 5 4 4 4 3
18th +13/+8/+3 +6 +11 +11 108 4 4 4 4 4 3 2 5 5 5 5 4 4 3
19th +14/+9/+4 +6 +11 +11 114 4 4 4 4 4 4 3 5 5 5 5 5 4 4
20th +15/+10/+5 +6 +12 +12 120 4 4 4 4 4 4 4 5 5 5 5 5 5 4

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells 5th level spells 6th level spells
Cure minor wounds Amplify Blindness/deafness Bestow curse Cure critical wounds Ethereal visage Dirge
Daze Balagarn's iron horn Bull's strength Charm monster Dismissal Greater dispelling Energy buffer
Flare Charm person Cat's grace Clairaudience/clairvoyance Dominate person Healing circle Ice storm
Light Cure light wounds Clarity Confusion Hold monster Mind fog Mass haste
Resistance Expeditious retreat Cloud of bewilderment Cure serious wounds Improved invisibility Summon creature V Summon creature VI
Grease Cure moderate wounds Dispel magic Legend lore Nightmare Eyebite
Identify Darkness Displacement Neutralize poison Irresistible Dance
Lesser dispel Eagle's splendor Fear Summon creature IV
Mage armor Fox's cunning Find traps War cry
Magic weapon Ghostly visage Greater magic weapon
Protection from alignment Hold person Gust of wind
Scare Invisibility Haste
Sleep Owl's wisdom Invisibility sphere
Summon creature I See invisibility Keen edge
Detect Poison Silence Magic circle against alignment
Sound burst Remove curse
Summon creature II Remove disease
Tasha's hideous laughter Slow
Ultravision Summon creature III
Wounding whispers
Crushing Despair
Good Hope

Epic Bard

Bonus feats: The epic bard gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.

Epic bard bonus feats: arcane defense, curse song, epic skill focus (all but animal empathy), epic spell focus, epic will, extra music, great charisma, great dexterity, greater spell focus, greater spell penetration, improved combat casting, lasting inspiration, lingering song

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Level Feats HP
21st 126
22nd 132
23rd bonus feat 138
24th 144
25th 150
26th bonus feat 156
27th 162
28th 168
29th bonus feat 174
30th 180

Arelith Changes

Change Level Description
Requirements - Normally non-lawful, but Arelith bards may be lawful.
Class skills - Access to Ride as a class skill.
Spellcasting - New spells: Crushing Despair (3), Detect Poison (1), Eyebite (6), Good Hope (3), Irresistible Dance (6), Nightmare (5)

Path: Warlock

Warlock is chosen by creating a character with the bard class and choosing your path at creating, using the -path command, or by visiting NPCs in the module. Warlock paths are so extensive they have their own Warlock page!

Roleplay Tips

Basic Bard Forgotten Realms description available on FRwiki.

External Links

Information about default NWN class are available on NWNWiki.