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== NWN Requirements ==
{{CharacterNav|title=Classes}}


* Alignment: Any
'''Divine Champion''' is a default prestige class with Arelith specific changes.
* Base Attack Bonus: +7
 
* Feats: Weapon Focus (melee weapon only, ranged and unarmed will not count)
 
__TOC__
 
== Introduction ==
 
Arelith Divine Champions enjoy changes that benefit their abilities and alignment requirements. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [https://nwn.fandom.com/wiki/Champion_of_Torm on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development.
 
== Class Mechanics ==
 
=== Requirements ===
 
'''Alignment restrictions:''' None
 
'''Base attack bonus:''' +7
 
'''Feats:''' Weapon focus in a [[Feat_changes#Weapon_Focus_Feats|melee weapon]] (ranged and unarmed will not count)
 
=== Class Features ===
 
'''Hit die:''' d10
 
'''Proficiencies:''' armor (light, medium), shields, weapons (martial, simple)
 
'''Skill points:''' 2 + int modifier ((2 + int modifer) * 4 at 1st level)
 
'''Class Skills:''' craft mastery, craft trap, discipline, heal, lore, parry, ride, spot
 
'''Unavailable feats:''' craft wand, scribe scroll, weapon specialization
 
'''Bonus feats:''' ambidexterity, armor proficiency (heavy), blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack
 
'''Primary saving throw(s):''' fortitude, reflex
 
'''Base attack bonus:''' +1/level
 
=== Level Progression ===
 
Hit points rolls on Arelith are always maximum.
 
{|
| align="center" style="background:#f0f0f0;"|'''Level'''
| align="center" style="background:#f0f0f0;"|'''BAB'''
| align="center" style="background:#f0f0f0;"|'''Fort'''
| align="center" style="background:#f0f0f0;"|'''Reflex'''
| align="center" style="background:#f0f0f0;"|'''Will'''
| align="center" style="background:#f0f0f0;"|'''Feats'''
| align="center" style="background:#f0f0f0;"|'''HP'''
| align="center" style="background:#f0f0f0;"|'''Save bonus'''
| align="center" style="background:#f0f0f0;"|'''Divine wrath'''
|-
| 1st||+1||+2||+2||+0||lay on hands||10||+0||-
|-
| 2nd||+2||+3||+3||+0||bonus feat, sacred defense (+1)||20||+1||-
|-
| 3rd||+3||+3||+3||+1||smite evil||30||+1||-
|-
| 4th||+4||+4||+4||+1||bonus feat, sacred defense (+1)||40||+2||-
|-
| 5th||+5||+4||+4||+1||divine wrath||50||+2||+3 5/+3
|-
| 6th||+6||+5||+5||+2||bonus feat, sacred defense (+1)||60||+3||+3 5/+3
|-
| 7th||+7||+5||+5||+2||||70||+3||+3 5/+3
|-
| 8th||+8||+6||+6||+2||bonus feat, sacred defense (+1)||80||+4||+3 5/+3
|-
| 9th||+9||+6||+6||+3||||90||+4||+3 5/+3
|-
| 10th||+10||+7||+7||+3||bonus feat, sacred defense (+1)||100||+5||+5 5/+3
|}
 
=== Epic Divine Champion ===
 
'''Bonus feats:''' The epic divine champion gains a bonus feat every four levels. In other words, at levels 14 and 18.
 
'''Epic bonus feats:''' armor skin, automatic quicken spell, automatic silent spell, automatic still spell, devastating critical, epic damage reduction, epic prowess, epic spell focus, epic spell penetration, epic toughness, epic weapon focus, epic weapon specialization, great smiting, great wisdom, improved combat casting, improved stunning fist, improved whirlwind attack, overwhelming critical, planar turning, superior initiative
 
'''Unavailable epic feats:''' outsider shape, construct shape, dragon shape, undead shape
 
{|
| align="center" style="background:#f0f0f0;"|'''Level '''
| align="center" style="background:#f0f0f0;"|'''Feats'''
| align="center" style="background:#f0f0f0;"|'''HP'''
| align="center" style="background:#f0f0f0;"|'''Save bonus'''
| align="center" style="background:#f0f0f0;"|'''Divine wrath'''
|-
| 11th||||110||+5||+5 5/+3
|-
| 12th||sacred defense (+1)||120||+6||+5 5/+3
|-
| 13th||||130||+6||+5 5/+3
|-
| 14th||bonus feat, sacred defense (+1)||140||+7||+5 5/+3
|-
| 15th||||150||+7||+7 10/+4
|-
| 16th||sacred defense (+1)||160||+8||+7 10/+4
|-
| 17th||||170||+8||+7 10/+4
|-
| 18th||bonus feat, sacred defense (+1)||180||+9||+7 10/+4
|-
| 19th||||190||+9||+7 10/+4
|-
| 20th||sacred defense (+1)||200||+10||+9 15/+5
|}


== Arelith Changes ==
== Arelith Changes ==


*Alignment restriction removed. Any alignment, including evil, can play the Divine Champion
{| class="wikitable sortable"
*Lay on Hands has a 10 minute (100 round) cooldown period.
|- style="background-color:#c0c0c0"
*Divine Wrath:
!Change
**Has an 8 minute (80 round) cooldown period.
!Level
**It has a duration of 3 + 1/2 Class level + Charisma mod in rounds.  
!Description
**The damage reduction works as follows: Level 5: 5/+3 - Level 10: 5/+3 - Level 15: 10/+4 - Level 20: 15/+5
 
*For the purpose of Turn Undead, cleric and paladins level stack.
|-
|'''Name'''
| -
| Arelith has renamed the Champion of Torm to Divine Champion.
 
|-
|'''Requirements'''
| -
| Alignment restriction removed. Any alignment, including evil, can play the Divine Champion.
 
|-
|'''Lay on Hands'''
| 1
| 10 minute (100 round) cooldown period rather than uses per day.
 
|-
|'''Divine Wrath'''
| 5
| Has an 8 minute (80 round) cooldown period.
* Duration of 3 + 1/2 Class level + Charisma mod in rounds.
* The damage reduction works as follows: Level 5: 5/+3 - Level 10: 5/+3 - Level 15: 10/+4 - Level 20: 15/+5
 
|}
 
==Roleplay Tips==
 
: Divine Champion on [https://forgottenrealms.fandom.com/wiki/Divine_champion Forgotten Realms wiki]


== External Links ==
== External Links ==

Revision as of 01:29, 20 August 2020

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Divine Champion is a default prestige class with Arelith specific changes.


Introduction

Arelith Divine Champions enjoy changes that benefit their abilities and alignment requirements. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Base attack bonus: +7

Feats: Weapon focus in a melee weapon (ranged and unarmed will not count)

Class Features

Hit die: d10

Proficiencies: armor (light, medium), shields, weapons (martial, simple)

Skill points: 2 + int modifier ((2 + int modifer) * 4 at 1st level)

Class Skills: craft mastery, craft trap, discipline, heal, lore, parry, ride, spot

Unavailable feats: craft wand, scribe scroll, weapon specialization

Bonus feats: ambidexterity, armor proficiency (heavy), blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack

Primary saving throw(s): fortitude, reflex

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Reflex Will Feats HP Save bonus Divine wrath
1st +1 +2 +2 +0 lay on hands 10 +0 -
2nd +2 +3 +3 +0 bonus feat, sacred defense (+1) 20 +1 -
3rd +3 +3 +3 +1 smite evil 30 +1 -
4th +4 +4 +4 +1 bonus feat, sacred defense (+1) 40 +2 -
5th +5 +4 +4 +1 divine wrath 50 +2 +3 5/+3
6th +6 +5 +5 +2 bonus feat, sacred defense (+1) 60 +3 +3 5/+3
7th +7 +5 +5 +2 70 +3 +3 5/+3
8th +8 +6 +6 +2 bonus feat, sacred defense (+1) 80 +4 +3 5/+3
9th +9 +6 +6 +3 90 +4 +3 5/+3
10th +10 +7 +7 +3 bonus feat, sacred defense (+1) 100 +5 +5 5/+3

Epic Divine Champion

Bonus feats: The epic divine champion gains a bonus feat every four levels. In other words, at levels 14 and 18.

Epic bonus feats: armor skin, automatic quicken spell, automatic silent spell, automatic still spell, devastating critical, epic damage reduction, epic prowess, epic spell focus, epic spell penetration, epic toughness, epic weapon focus, epic weapon specialization, great smiting, great wisdom, improved combat casting, improved stunning fist, improved whirlwind attack, overwhelming critical, planar turning, superior initiative

Unavailable epic feats: outsider shape, construct shape, dragon shape, undead shape

Level Feats HP Save bonus Divine wrath
11th 110 +5 +5 5/+3
12th sacred defense (+1) 120 +6 +5 5/+3
13th 130 +6 +5 5/+3
14th bonus feat, sacred defense (+1) 140 +7 +5 5/+3
15th 150 +7 +7 10/+4
16th sacred defense (+1) 160 +8 +7 10/+4
17th 170 +8 +7 10/+4
18th bonus feat, sacred defense (+1) 180 +9 +7 10/+4
19th 190 +9 +7 10/+4
20th sacred defense (+1) 200 +10 +9 15/+5

Arelith Changes

Change Level Description
Name - Arelith has renamed the Champion of Torm to Divine Champion.
Requirements - Alignment restriction removed. Any alignment, including evil, can play the Divine Champion.
Lay on Hands 1 10 minute (100 round) cooldown period rather than uses per day.
Divine Wrath 5 Has an 8 minute (80 round) cooldown period.
  • Duration of 3 + 1/2 Class level + Charisma mod in rounds.
  • The damage reduction works as follows: Level 5: 5/+3 - Level 10: 5/+3 - Level 15: 10/+4 - Level 20: 15/+5

Roleplay Tips

Divine Champion on Forgotten Realms wiki

External Links

Information about default NWN class are available on NWNWiki.