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{{CharacterNav|title=Classes}}
{{CharacterNav|title=Classes}}


[[Cavalier]] is a custom prestige class available on Arelith.
'''Cavalier''' is a custom prestige class available on Arelith.




__TOC__
__TOC__


== Introduction ==
== Introduction ==
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Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.
Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.


Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. The [[#Roleplay Tips]] section provides suggestions for character development.
== Class Mechanics ==
=== Requirements ===
'''Alignment restrictions:''' None
'''Feats:''' Mounted Combat


== Requirements ==
'''Base attack bonus:''' +6


*Mounted Combat Feat
'''Skills:''' Ride 8


=== Class Features ===


== Class Features ==
'''Hit die:''' d12


*Hit Die: d12
'''Proficiencies:''' armor (light, medium, heavy), shields, weapons (martial, simple)
*BAB: High
*Prerequisites: +6 BAB, 8 ranks Ride Skill
*Proficiencies: Simple and martial weapons, all armor, and shields
*Saving Throws: High: Fortitude, Low: Reflex and Will
*Skill Points: 4 + Int
*Class Skills: Concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, parry, ride


'''Skill points:''' 4 + int modifier ((4 + int modifer) * 4 at 1st level)


== Class Feats ==
'''Class Skills:''' concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, persuade, ride, spot, taunt


'''Level 1: Fearless +2'''<br>
'''Unavailable feats:''' craft wand, scribe scroll, weapon specialization
A [[Cavalier]] is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5.


'''Level 1: Practiced Rider'''<br>
'''Primary saving throw(s):''' fortitude
A [[Cavalier]] is an expert horseman, and gains a bonus to ride equal to five times their cavalier level.


'''Level 4: Spirited Charge''' (Instant action)<br>
'''Base attack bonus:''' +1/level
* '''Mounted Bonus:''' A [[Cavalier]] can use a lance while mounted to charge against their opponent, delivering a single devastating blow before riding away to prepare their next attack. Upon activation, the Cavalier’s attacks per round are reduced to 1 and they receive a +6 AB bonus for 12 seconds (2 rounds). Upon successfully hitting an opponent they gain a damage bonus equal to 6 times their character level +1d20. The attack carries with it a 5% chance to deal +100% bonus damage (20/x2). This can be further increased by Improved Critical and the Keen item property (18-20/x2).  This attack has a cool down of 30 seconds (5 rounds).
*'''Unmounted Bonus:''' This ability may be activated while not mounted.  When used in this fashion, the ability may be used with any weapon.  The [[Cavalier]] will receive a +2 AB and +50% movement speed for 12 seconds (2 rounds) in lieu of the mounted benefits.


'''Level 5: Summon Mount'''<br>
=== Level Progression ===
A level 5 [[Cavalier]] is bonded with their horse, and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it.


'''Cavaliers get bonus Feats at levels 2, 4, and 5.'''
Hit points rolls on Arelith are always maximum.


== Level Progression ==
{|
| align="center" style="background:#f0f0f0;"|'''Level'''
| align="center" style="background:#f0f0f0;"|'''BAB'''
| align="center" style="background:#f0f0f0;"|'''Fort'''
| align="center" style="background:#f0f0f0;"|'''Reflex'''
| align="center" style="background:#f0f0f0;"|'''Will'''
| align="center" style="background:#f0f0f0;"|'''Feats'''
| align="center" style="background:#f0f0f0;"|'''HP'''
|-
| 1st||+1||+2||+0||+0||Fearless +2, Practiced Rider||12
|-
| 2nd||+2||+3||+0||+0||Bonus Feat||24
|-
| 3rd||+3||+3||+1||+1||Fearless +4||36
|-
| 4th||+4||+4||+1||+1||Spirited Charge, Bonus Feat||48
|-
| 5th||+5||+4||+1||+1||Fearless +6, Summon Mount, Bonus Feat||60
|}


== Arelith Changes ==


{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
{| class="wikitable sortable"
|- style="background:#c0c0c0"
|- style="background-color:#c0c0c0"
!Change
!Level
!Level
!BAB
!Description
!colspan=3|Saves
 
!Feats
|-
|- style="background:#c0c0c0"
|'''Fearless'''
!colspan=2|
| 1
!Fort
| A Cavalier is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5.
!Ref
 
!Will
|-
!colspan=2|
|'''Practiced Rider'''
|- align=center
| 1
|1st || +1 || +2 || +0 || +0 ||align=left| Fearless +2, Practiced Rider
| A Cavalier is an expert horseman, and gains a bonus to ride equal to five times their cavalier level.
|- align=center
 
|2nd || +2 || +3 || +0 || +0 ||align=left| Bonus Feat
|-
|- align=center
|'''Spirited Charge'''
|3rd || +3 || +3 || +1 || +1 ||align=left| Fearless +4
| 4
|- align=center
| Instant action.
|4th || +4 || +4 || +1 || +1 ||align=left| Spirited Charge, Bonus Feat
* '''Mounted Bonus:''' A Cavalier can use a lance while mounted to charge against their opponent, delivering a single devastating blow before riding away to prepare their next attack. Upon activation, the Cavalier’s attacks per round are reduced to 1 and they receive a +6 AB bonus for 12 seconds (2 rounds). Upon successfully hitting an opponent they gain a damage bonus equal to 6 times their character level +1d20. The attack carries with it a 5% chance to deal +100% bonus damage (20/x2). This can be further increased by Improved Critical and the Keen item property (18-20/x2).  This attack has a cool down of 30 seconds (5 rounds).
|- align=center
*'''Unmounted Bonus:''' This ability may be activated while not mounted.  When used in this fashion, the ability may be used with any weapon.  The Cavalier will receive a +2 AB and +50% movement speed for 12 seconds (2 rounds) in lieu of the mounted benefits.
|5th || +5 || +4 || +1 || +1 ||align=left| Fearless +6, Summon Mount, Bonus Feat
 
|-
|'''Summon Mount'''
| 5
| A level 5 Cavalier is bonded with their horse, and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it.
 
|-
|'''Bonus Feats'''
| -
| Cavaliers get bonus Feats at levels 2, 4, and 5.
 
|}
|}
==Roleplay Tips==
: [https://forgottenrealms.fandom.com/wiki/Cavalier Cavalier on the Forgotten Realms wiki]


== External Links ==
== External Links ==
: [http://nwnarelith.com/index.php/news-list/three-new-classes Arelith Cavalier news post]
: [http://nwnarelith.com/index.php/news-list/three-new-classes Arelith Cavalier news post]
: [http://dnd5e.wikidot.com/fighter:cavalier 5th Edition Cavalier Information
: [http://forum.nwnarelith.com/viewtopic.php?p=233394#p233394 Last update to Cavalier July 7th 2020]
 
: [http://dnd5e.wikidot.com/fighter:cavalier 5th Edition Cavalier Information]
[[Category:Classes]]
[[Category:Classes]]

Revision as of 21:14, 18 August 2020

Classes

Character Creation

Characters on Arelith:
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Deity - Class
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Mark of Destiny
Epic Sacrifice
Customization
Head List


Cavalier is a custom prestige class available on Arelith.


Introduction

Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.

Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Feats: Mounted Combat

Base attack bonus: +6

Skills: Ride 8

Class Features

Hit die: d12

Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)

Skill points: 4 + int modifier ((4 + int modifer) * 4 at 1st level)

Class Skills: concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, persuade, ride, spot, taunt

Unavailable feats: craft wand, scribe scroll, weapon specialization

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Reflex Will Feats HP
1st +1 +2 +0 +0 Fearless +2, Practiced Rider 12
2nd +2 +3 +0 +0 Bonus Feat 24
3rd +3 +3 +1 +1 Fearless +4 36
4th +4 +4 +1 +1 Spirited Charge, Bonus Feat 48
5th +5 +4 +1 +1 Fearless +6, Summon Mount, Bonus Feat 60

Arelith Changes

Change Level Description
Fearless 1 A Cavalier is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5.
Practiced Rider 1 A Cavalier is an expert horseman, and gains a bonus to ride equal to five times their cavalier level.
Spirited Charge 4 Instant action.
  • Mounted Bonus: A Cavalier can use a lance while mounted to charge against their opponent, delivering a single devastating blow before riding away to prepare their next attack. Upon activation, the Cavalier’s attacks per round are reduced to 1 and they receive a +6 AB bonus for 12 seconds (2 rounds). Upon successfully hitting an opponent they gain a damage bonus equal to 6 times their character level +1d20. The attack carries with it a 5% chance to deal +100% bonus damage (20/x2). This can be further increased by Improved Critical and the Keen item property (18-20/x2). This attack has a cool down of 30 seconds (5 rounds).
  • Unmounted Bonus: This ability may be activated while not mounted. When used in this fashion, the ability may be used with any weapon. The Cavalier will receive a +2 AB and +50% movement speed for 12 seconds (2 rounds) in lieu of the mounted benefits.
Summon Mount 5 A level 5 Cavalier is bonded with their horse, and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it.
Bonus Feats - Cavaliers get bonus Feats at levels 2, 4, and 5.

Roleplay Tips

Cavalier on the Forgotten Realms wiki

External Links

Arelith Cavalier news post
Last update to Cavalier July 7th 2020
5th Edition Cavalier Information