Barbarian: Difference between revisions
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{{ | {{CharacterNav|title=Classes}} | ||
'''Barbarian''' is a default base class with Arelith specific changes. | |||
=== Barbarian | __TOC__ | ||
== Introduction == | |||
Arelith Barbarians enjoy many changes that benefit their martial and rage aspects. The [[#Path: Tribesman]] changes rage mechanics even further. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [https://nwn.fandom.com/wiki/Barbarian on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development. | |||
== Class Mechanics == | |||
=== Requirements === | |||
'''Alignment restrictions:''' Any non-lawful | |||
=== Class Features === | |||
'''Hit die:''' d12 | |||
'''Proficiencies:''' armor (light, medium), shields, weapons (martial, simple) | |||
'''Skill points:''' 4 + int modifier ((4 + int modifer) * 4 at 1st level) | |||
'''Class Skills:''' craft mastery, craft trap, discipline, heal, intimidate, listen, lore, parry, ride, taunt | |||
'''Unavailable feats:''' weapon specialization | |||
'''Primary saving throw(s):''' fortitude | |||
'''Base attack bonus:''' +1/level | |||
=== Level Progression === | |||
Hit points rolls on Arelith are always maximum. | |||
{| | {| | ||
| align="center" style="background:#f0f0f0;"|'''Level''' | |||
| align="center" style="background:#f0f0f0;"|'''BAB''' | |||
| align="center" style="background:#f0f0f0;"|'''Fort''' | |||
| align="center" style="background:#f0f0f0;"|'''Reflex''' | |||
| align="center" style="background:#f0f0f0;"|'''Will''' | |||
| align="center" style="background:#f0f0f0;"|'''Feats''' | |||
| align="center" style="background:#f0f0f0;"|'''HP''' | |||
| align="center" style="background:#f0f0f0;"|'''DR''' | |||
| align="center" style="background:#f0f0f0;"|'''reflex vs<br> traps''' | |||
| align="center" style="background:#f0f0f0;"|'''1h rage<br> dmg bonus''' | |||
| align="center" style="background:#f0f0f0;"|'''2h rage<br> dmg bonus''' | |||
| align="center" style="background:#f0f0f0;"|'''will save<br> during rage''' | |||
|- | |||
| 1st||+1||+2||+0||+0||barbarian fast movement, barbarian rage, +1 AB during rage ||12||-||-||+1||+3||+1 | |||
|- | |||
| 2nd||+2||+3||+0||+0||uncanny dodge I||24||-||-||+1||+3||+1 | |||
|- | |||
| 3rd||+3||+3||+1||+1||||36||-||-||+1||+3||+1 | |||
|- | |||
| 4th||+4||+4||+1||+1||5% Physical Immunity during rage ||48||-||-||+2||+4||+2 | |||
|- | |||
| 5th||+5||+4||+1||+1||uncanny dodge II||60||-||+1||+2||+4||+2 | |||
|- | |||
| 6th||+6/+1||+5||+2||+2||||72||-||+1||+2||+4||+2 | |||
|- | |||
| 7th||+7/+2||+5||+2||+2||||84||-||+1||+2||+4||+2 | |||
|- | |||
| 8th||+8/+3||+6||+2||+2||passive damage bonus +1||96||-||+1||+3||+6||+3 | |||
|- | |||
| 9th||+9/+4||+6||+3||+3||||108||-||+1||+3||+6||+3 | |||
|- | |||
| 10th||+10/+5||+7||+3||+3||uncanny dodge III||120||-||+2||+3||+6||+3 | |||
|- | |||
| 11th||+11/+6/+1||+7||+3||+3||damage reduction I||132||1/-||+2||+3||+6||+3 | |||
|- | |||
| 12th||+12/+7/+2||+8||+4||+4||barbarian dodge +2 dodge AC, +2 AB during rage||144||1/-||+2||+4||+7||+4 | |||
|- | |||
| 13th||+13/+8/+3||+8||+4||+4||uncanny dodge IV||156||1/-||+3||+4||+7||+4 | |||
|- | |||
| 14th||+14/+9/+4||+9||+4||+4||damage reduction II||168||2/-||+3||+4||+7||+4 | |||
|- | |||
| 15th||+15/+10/+5||+9||+5||+5||greater rage||180||2/-||+3||+4||+7||+4 | |||
|- | |||
| 16th||+16/+11/+6/+1||+10||+5||+5||uncanny dodge V, 10% Physical Immunity during rage, passive damage bonus +2||192||2/-||+4||+6||+9||+5 | |||
|- | |- | ||
| | | 17th||+17/+12/+7/+2||+10||+5||+5||damage reduction III||204||3/-||+4||+6||+9||+5 | ||
| | |||
|- | |- | ||
| | | 18th||+18/+13/+8/+3||+11||+6||+6||||216||3/-||+4||+6||+9||+5 | ||
| | |||
|- | |- | ||
| | | 19th||+19/+14/+9/+4||+11||+6||+6||uncanny dodge VI||228||3/-||+5||+6||+9||+5 | ||
| | |||
|- | |- | ||
| | | 20th ||+20/+15/+10/+5 ||+12||+6||+6||damage reduction IV, barbarian dodge +4 dodge AC||240||4/-||+5||+7||+11||+6 | ||
| | |||
|} | |} | ||
=== Epic Barbarian === | |||
'''Bonus feats:''' The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24 and 28. | |||
'''Epic barbarian bonus feats:''' armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage | |||
'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape | |||
{| | {| | ||
| align="center" style="background:#f0f0f0;"|'''Level ''' | |||
| align="center" style="background:#f0f0f0;"|'''Feats''' | |||
| align="center" style="background:#f0f0f0;"|'''HP''' | |||
| align="center" style="background:#f0f0f0;"|'''DR''' | |||
| align="center" style="background:#f0f0f0;"|'''reflex vs<br> traps''' | |||
| align="center" style="background:#f0f0f0;"|'''1h rage<br> dmg bonus''' | |||
| align="center" style="background:#f0f0f0;"|'''2h rage<br> dmg bonus''' | |||
| align="center" style="background:#f0f0f0;"|'''will save<br> during rage''' | |||
|- | |||
| 21st||passive damage bonus +3||252||4/-||+5||+7||+11||+6 | |||
|- | |||
| 22nd||||264||4/-||+6||+7||+11||+6 | |||
|- | |- | ||
| | | 23rd||epic barbarian damage reduction, passive damage bonus +4||276||5/-||+6||+7||+11||+6 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 24th||bonus feat||288||5/-||+6||+9||+13||+7 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 25th||passive damage bonus +5||300||5/-||+7||+9||+13||+7 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 26th||epic barbarian damage reduction II||312||6/-||+7||+9||+13||+7 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 27th||passive damage bonus +6||324||6/-||+7||+9||+13||+7 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 28th||bonus feat||336||6/-||+8||+12||+16||+8 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 29th||epic barbarian damage reduction III, passive damage bonus +7||348||7/-||+8||+12||+16||+8 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 30th||||360||7/-||+8||+12||+16||+8 | ||
| | |||
| | |||
| | |||
|} | |} | ||
== Arelith Changes == | |||
{| class="wikitable sortable" | |||
|- style="background-color:#c0c0c0" | |||
!Change | |||
!Level | |||
!Description | |||
|- | |||
|'''You're Drunk''' | |||
| - | |||
This | | When sufficiently drunk (below 0% sobriety) the Barbarian gains a boost to his strength. Three kinds of beverages decreases your sobriety: ale, wine (different kinds but same effect) and spirits. Drinking these will decrease sobriety and rest meter. How much they decrease depends on the CON stat of the character. This covers all character and not only Barbarians. | ||
* When a character gets drunk their DEX is decreased. More drunk means larger decrease. | * When a character gets drunk their DEX is decreased. More drunk means larger decrease. | ||
* getting a sobriety of -10,0% - 0,01 % means a DEX decrease of 2, is sobriety -20,0% - 10,1% the DEX decrease is 4 etc etc. | * getting a sobriety of -10,0% - 0,01 % means a DEX decrease of 2, is sobriety -20,0% - 10,1% the DEX decrease is 4 etc etc. | ||
Line 144: | Line 158: | ||
* Very low sobriety means the character also start falling | * Very low sobriety means the character also start falling | ||
* To stop the laughing emote the player can emote sitting and it should stop momentarily. | * To stop the laughing emote the player can emote sitting and it should stop momentarily. | ||
|- | |||
|'''Barbarian Rage''' | |||
| - | |||
| The Rage doesn't have any of the vanilla effects of NWN, but it will instead do the following: | |||
* Provides a damage bonus to the melee weapon held based on rage level. This will also apply to unarmed attacks if the Barbarian has the Improved Unarmed Strike feat. | |||
* Boosts will save by rage level. | |||
* Bonuses during rage based on level. | |||
* Increases the barbarian's movement rate by 50% for 3 rounds. | |||
* Gives temp HP = 50% of barbarian levels HP. | |||
* Duration is changed to 2d4 + con mod rounds. | |||
* Infinite uses/day but has a 1 turn cooldown, starting the moment the rage ends. | |||
* Is a free action. | |||
* Barbarians now get bonuses during Rage depending on their class level as detailed in the level progression table. | |||
* If the barbarian has 17 CON (base, i.e. before modifiers) or lower, the AB bonus is reduced by 1 (minimum 0), and the bonus physical immunities reduced by 5% (minimum 0%). | |||
* Bonus Damage is applied to the Barbarian's Weapon during Rage, if the Barbarian is wielding a Melee Weapon or Throwing Axes. As with Rage powers, this bonus damage scales up with Barbarian class levels. Additionally, the Barbarian receives a scaling bonus to Will saves during Rage. | |||
* Note that double weapons scale as one-handed weapons for the purposes of calculating bonus Rage damage. | |||
* The damage bonus will only apply to '''the melee weapon you have equipped or gloves (see below) if no melee weapon is equipped, at the moment of raging'''. The only non-melee/gloves weapon that will benefit from the Rage are throwing axes. Unarmed attacks do not benefit from the increased damage unless the character has the improved unarmed combat feat. | |||
|- | |||
|'''Epic Rage''' | |||
| - | |||
| Epic rage feats are updated as well. Each epic rage feat updates the visual effect of Rage. Epic Rage Feats no longer affects rage tiers. | |||
{| class="wikitable" | |||
|- | |||
| '''Thundering Rage'''||+1 Attack Per Round during rage, which stacks with Haste. | |||
|- | |||
| '''Mighty Rage'''||Removes crowd control effects and debuffs, and extends rage by 1 turn. | |||
|- | |||
| '''Terrifying Rage'''||Upon entering the aura of a raging barbarian with the Terrifying Rage feat, a hostile creature or player must make a will save. | |||
:The save DC is [(Intimidate/5)+(Hit Dice/2)+(Base CON Modifier)+5]. This is treated as a saving throw vs fear. | |||
::For example, a level 30 character with 35 points in Intimidate and a base CON of 22 would have a DC of 33 against Fear. | |||
:Against non-PCs, Terrifying Rage causes a 3-round stun and its debuff effect lasts three times longer. | |||
Hit dice comparisons have been removed. Anyone that fails the saving throw is subject to the following effects: | |||
* Debuff: -1 to AB and Saves per 7 Barbarian levels | |||
* Debuff: +5% Automatic Spell Failure per 7 Barbarian levels | |||
* 1/2 round stun | |||
The debuff duration is 1d3 + base CON mod rounds. Mind protection defends against the stun effect, but not the debuff. Fear immunity protects against Terrifying Rage. | |||
|} | |||
|- | |||
|'''Passive Damage Bonus''' | |||
| 8 | |||
| Barbarians get bonus physical damage based on their Constitution score, as long as they are wielding a melee weapon or throwing axes. The bonus damage is equal to the Barbarian's base CON modifier. The first bonus is at level 8 (+1) and the second is at level 16 (+2 total). Every odd epic barbarian level adds an additional +1, to a max of +7 at level 29. This is a passive bonus to damage that is always active, and stacks with the bonus weapon damage from rage. | |||
|- | |||
|'''Barbarian Dodge''' | |||
| 12 | |||
| They gain +2 Dodge AC at level 12, and other +2 at level 20 for a +4 dodge AC total bonus, as long as the barbarian is wearing medium or light armor. | |||
=== Tribesman === | |} | ||
=== Path: Tribesman === | |||
The Tribesman is a Barbarian Path. The barbarian loses the rage ability, and instead he gains, through deed or right, the loyalty of his clan: A tribesman can call upon two tribesmen to aid him in battle any time. | The Tribesman is a Barbarian Path. The barbarian loses the rage ability, and instead he gains, through deed or right, the loyalty of his clan: A tribesman can call upon two tribesmen to aid him in battle any time. | ||
Line 169: | Line 236: | ||
:*At level 24, gain: Epic Weapon Focus. | :*At level 24, gain: Epic Weapon Focus. | ||
*Skills: Follow a "martial" skill progression. | *Skills: Follow a "martial" skill progression. | ||
==Roleplay Tips== | |||
== External Links == | == External Links == |
Revision as of 04:10, 17 August 2020
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Barbarian is a default base class with Arelith specific changes.
Introduction
Arelith Barbarians enjoy many changes that benefit their martial and rage aspects. The #Path: Tribesman changes rage mechanics even further. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: Any non-lawful
Class Features
Hit die: d12
Proficiencies: armor (light, medium), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifer) * 4 at 1st level)
Class Skills: craft mastery, craft trap, discipline, heal, intimidate, listen, lore, parry, ride, taunt
Unavailable feats: weapon specialization
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP | DR | reflex vs traps |
1h rage dmg bonus |
2h rage dmg bonus |
will save during rage |
1st | +1 | +2 | +0 | +0 | barbarian fast movement, barbarian rage, +1 AB during rage | 12 | - | - | +1 | +3 | +1 |
2nd | +2 | +3 | +0 | +0 | uncanny dodge I | 24 | - | - | +1 | +3 | +1 |
3rd | +3 | +3 | +1 | +1 | 36 | - | - | +1 | +3 | +1 | |
4th | +4 | +4 | +1 | +1 | 5% Physical Immunity during rage | 48 | - | - | +2 | +4 | +2 |
5th | +5 | +4 | +1 | +1 | uncanny dodge II | 60 | - | +1 | +2 | +4 | +2 |
6th | +6/+1 | +5 | +2 | +2 | 72 | - | +1 | +2 | +4 | +2 | |
7th | +7/+2 | +5 | +2 | +2 | 84 | - | +1 | +2 | +4 | +2 | |
8th | +8/+3 | +6 | +2 | +2 | passive damage bonus +1 | 96 | - | +1 | +3 | +6 | +3 |
9th | +9/+4 | +6 | +3 | +3 | 108 | - | +1 | +3 | +6 | +3 | |
10th | +10/+5 | +7 | +3 | +3 | uncanny dodge III | 120 | - | +2 | +3 | +6 | +3 |
11th | +11/+6/+1 | +7 | +3 | +3 | damage reduction I | 132 | 1/- | +2 | +3 | +6 | +3 |
12th | +12/+7/+2 | +8 | +4 | +4 | barbarian dodge +2 dodge AC, +2 AB during rage | 144 | 1/- | +2 | +4 | +7 | +4 |
13th | +13/+8/+3 | +8 | +4 | +4 | uncanny dodge IV | 156 | 1/- | +3 | +4 | +7 | +4 |
14th | +14/+9/+4 | +9 | +4 | +4 | damage reduction II | 168 | 2/- | +3 | +4 | +7 | +4 |
15th | +15/+10/+5 | +9 | +5 | +5 | greater rage | 180 | 2/- | +3 | +4 | +7 | +4 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | uncanny dodge V, 10% Physical Immunity during rage, passive damage bonus +2 | 192 | 2/- | +4 | +6 | +9 | +5 |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | damage reduction III | 204 | 3/- | +4 | +6 | +9 | +5 |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 216 | 3/- | +4 | +6 | +9 | +5 | |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | uncanny dodge VI | 228 | 3/- | +5 | +6 | +9 | +5 |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | damage reduction IV, barbarian dodge +4 dodge AC | 240 | 4/- | +5 | +7 | +11 | +6 |
Epic Barbarian
Bonus feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24 and 28.
Epic barbarian bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP | DR | reflex vs traps |
1h rage dmg bonus |
2h rage dmg bonus |
will save during rage |
21st | passive damage bonus +3 | 252 | 4/- | +5 | +7 | +11 | +6 |
22nd | 264 | 4/- | +6 | +7 | +11 | +6 | |
23rd | epic barbarian damage reduction, passive damage bonus +4 | 276 | 5/- | +6 | +7 | +11 | +6 |
24th | bonus feat | 288 | 5/- | +6 | +9 | +13 | +7 |
25th | passive damage bonus +5 | 300 | 5/- | +7 | +9 | +13 | +7 |
26th | epic barbarian damage reduction II | 312 | 6/- | +7 | +9 | +13 | +7 |
27th | passive damage bonus +6 | 324 | 6/- | +7 | +9 | +13 | +7 |
28th | bonus feat | 336 | 6/- | +8 | +12 | +16 | +8 |
29th | epic barbarian damage reduction III, passive damage bonus +7 | 348 | 7/- | +8 | +12 | +16 | +8 |
30th | 360 | 7/- | +8 | +12 | +16 | +8 |
Arelith Changes
Change | Level | Description | ||||||
---|---|---|---|---|---|---|---|---|
You're Drunk | - | When sufficiently drunk (below 0% sobriety) the Barbarian gains a boost to his strength. Three kinds of beverages decreases your sobriety: ale, wine (different kinds but same effect) and spirits. Drinking these will decrease sobriety and rest meter. How much they decrease depends on the CON stat of the character. This covers all character and not only Barbarians.
Only Barbarians get the following benefit:
TIP: when a tick takes you from Drunk to Sober the barbarian drunk-benefit remains for the next tick but at a +3 (This happens wither your bonus was +2 or +5). This means a carefully drinking barbarian can keep themselves in a two tick routine where they have +2 and +5 to STR with only minor DEX penalties. Any change to any meter (rest, drink, rest) will remove bonus STR when the barbarian is sober. when drunk
| ||||||
Barbarian Rage | - | The Rage doesn't have any of the vanilla effects of NWN, but it will instead do the following:
| ||||||
Epic Rage | - | Epic rage feats are updated as well. Each epic rage feat updates the visual effect of Rage. Epic Rage Feats no longer affects rage tiers.
| ||||||
Passive Damage Bonus | 8 | Barbarians get bonus physical damage based on their Constitution score, as long as they are wielding a melee weapon or throwing axes. The bonus damage is equal to the Barbarian's base CON modifier. The first bonus is at level 8 (+1) and the second is at level 16 (+2 total). Every odd epic barbarian level adds an additional +1, to a max of +7 at level 29. This is a passive bonus to damage that is always active, and stacks with the bonus weapon damage from rage. | ||||||
Barbarian Dodge | 12 | They gain +2 Dodge AC at level 12, and other +2 at level 20 for a +4 dodge AC total bonus, as long as the barbarian is wearing medium or light armor.
|
Path: Tribesman
The Tribesman is a Barbarian Path. The barbarian loses the rage ability, and instead he gains, through deed or right, the loyalty of his clan: A tribesman can call upon two tribesmen to aid him in battle any time.
- The Rage ability can be used to summon a Tribal Warrior. It does not have a limit of uses per day, but it goes on a six-minute cooldown if a tribesman dies or is dismissed.
- The tribesmen act as henchmen, so they have no "duration" and will remain with the barbarian until dismissed or slain. A summoned creature can be conjured as well.
- They share race and armor type of the Barbarian. Tribesmen don't use the fat phenotype and are always randomly gendered.
- They share the Barbarian level (not character level) of the player character.
- They don't share racial abilities with the Player character and they don't share any enchantments the player character has on their armor.
- The tribesmen don't have any rage abilities.
- A player may RP through the barbarians using the Player Tool 1 and the -a command.
Progression of Tribal Warriors
- Equipment: The Tribesmen are called to battle dual-wielding a battle axe with a handaxe.
- Enhancement: Every 6 levels, they gain +1 magical enhancement to their weapons. Every level, they gain +1 AC, up to 20.
- Ability Scores: Tribesmen start with 16 Strength, 16 Dexterity, 14 Constitution. Every 4 levels, they gain +1 hard Strength.
- Saves: Every 2 levels, gain +1 universal saves. Follow normal barbarian save progression.
- Feats: The tribesmen start and gain all normal Barbarian feats. They also start with Blind Fight, Spring Attack, Cleave, Weapon Focus in both weapons, Ambidexterity and Improved Two Weapon Fighting.
- At level 9, gain: Toughness.
- At level 12, gain: Improved Critical.
- At level 24, gain: Epic Weapon Focus.
- Skills: Follow a "martial" skill progression.
Roleplay Tips
External Links
- Information about default NWN class are available on NWNWiki.