Cavalier: Difference between revisions
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'''Level 1: Fearless +2'''<br> | '''Level 1: Fearless +2'''<br> | ||
A Cavalier is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5. | A [[Cavalier]] is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5. | ||
'''Level 1: Practiced Rider'''<br> | '''Level 1: Practiced Rider'''<br> | ||
A Cavalier is an expert horseman, and gains a bonus to ride equal to five times their cavalier level. | A [[Cavalier]] is an expert horseman, and gains a bonus to ride equal to five times their cavalier level. | ||
'''Level 4: Spirited Charge''' (Instant action)<br> | '''Level 4: Spirited Charge''' (Instant action)<br> | ||
* '''Mounted Bonus:''' A Cavalier can use a lance while mounted to charge against their opponent, delivering a single devastating blow before riding away to prepare their next attack. Upon activation, the Cavalier’s attacks per round are reduced to 1 and they receive a + | * '''Mounted Bonus:''' A [[Cavalier]] can use a lance while mounted to charge against their opponent, delivering a single devastating blow before riding away to prepare their next attack. Upon activation, the Cavalier’s attacks per round are reduced to 1 and they receive a +6 AB bonus for 12 seconds (2 rounds). Upon successfully hitting an opponent they gain a damage bonus equal to 6 times their character level +1d20. The attack carries with it a 5% chance to deal +100% bonus damage (20/x2). This can be further increased by Improved Critical and the Keen item property (18-20/x2). This attack has a cool down of 30 seconds (5 rounds). | ||
*'''Unmounted Bonus:''' This ability may be activated while not mounted. When used in this fashion, the ability may be used with any weapon. The | *'''Unmounted Bonus:''' This ability may be activated while not mounted. When used in this fashion, the ability may be used with any weapon. The [[Cavalier]] will receive a +2 AB and +50% movement speed for 12 seconds (1 round) in lieu of the mounted benefits. | ||
'''Level 5: Summon Mount'''<br> | '''Level 5: Summon Mount'''<br> | ||
A level 5 Cavalier is bonded with their horse, and they can summon their personal steed if it isn’t already nearby. | A level 5 [[Cavalier]] is bonded with their horse, and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it. | ||
'''Cavaliers get bonus Feats at levels 2, 4, and 5.''' | '''Cavaliers get bonus Feats at levels 2, 4, and 5.''' |
Revision as of 04:05, 12 July 2020
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Cavalier is a custom prestige class available on Arelith.
Introduction
Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.
Requirements
- Mounted Combat Feat
Class Features
- Hit Die: d12
- BAB: High
- Prerequisites: +6 BAB, 8 ranks Ride Skill
- Proficiencies: Simple and martial weapons, all armor, and shields
- Saving Throws: High: Fortitude, Low: Reflex and Will
- Skill Points: 4 + Int
- Class Skills: Concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, parry, ride
Class Feats
Level 1: Fearless +2
A Cavalier is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5.
Level 1: Practiced Rider
A Cavalier is an expert horseman, and gains a bonus to ride equal to five times their cavalier level.
Level 4: Spirited Charge (Instant action)
- Mounted Bonus: A Cavalier can use a lance while mounted to charge against their opponent, delivering a single devastating blow before riding away to prepare their next attack. Upon activation, the Cavalier’s attacks per round are reduced to 1 and they receive a +6 AB bonus for 12 seconds (2 rounds). Upon successfully hitting an opponent they gain a damage bonus equal to 6 times their character level +1d20. The attack carries with it a 5% chance to deal +100% bonus damage (20/x2). This can be further increased by Improved Critical and the Keen item property (18-20/x2). This attack has a cool down of 30 seconds (5 rounds).
- Unmounted Bonus: This ability may be activated while not mounted. When used in this fashion, the ability may be used with any weapon. The Cavalier will receive a +2 AB and +50% movement speed for 12 seconds (1 round) in lieu of the mounted benefits.
Level 5: Summon Mount
A level 5 Cavalier is bonded with their horse, and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it.
Cavaliers get bonus Feats at levels 2, 4, and 5.
Level Progression
Level | BAB | Saves | Feats | |||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +1 | +2 | +0 | +0 | Fearless +2, Practiced Rider | |
2nd | +2 | +3 | +0 | +0 | Bonus Feat | |
3rd | +3 | +3 | +1 | +1 | Fearless +4 | |
4th | +4 | +4 | +1 | +1 | Spirited Charge, Bonus Feat | |
5th | +5 | +4 | +1 | +1 | Fearless +6, Summon Mount, Bonus Feat |
External Links
- Arelith Cavalier news post
- [http://dnd5e.wikidot.com/fighter:cavalier 5th Edition Cavalier Information