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Kensai: Difference between revisions

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* They cannot '''cast any spell''', however:
* They cannot '''cast any spell''', however:
**They may use potions freely.  
**They may use potions freely.  
**They may use any racial and spell-like ability feat, as the [[drow]] darkness, the [[gnoll]] warcry, or the [[blackguard]] bull's strength.
**They may use any racial and spell-like ability feats, as the [[drow]] darkness, the [[gnoll]] warcry, the [[blackguard]] bull's strength, or the [[Shadowdancer]]'s shadow daze.
**They may use freely Raise Dead, Resurrection, Lesser Restoration and Restoration scrolls.  
**They may use freely Raise Dead, Resurrection, Lesser Restoration and Restoration scrolls.  
**They may use items flagged as "[[Misc_Changes#Mundane_Items|mundane]]". Some of these items are the Guaji Roots and the Powderkegs.  
**They may use items flagged as "[[Misc_Changes#Mundane_Items|mundane]]". Some of these items are the Guaji Roots and the Powderkegs.  

Revision as of 07:36, 21 August 2017

Arelith Requirements

General Information

The kensai masters body, mind, weapon, and will. He devotes his strength and his life to the service of a master or an ideal he accepts as greater than himself. Some kensai become masters in their own right, but even one who becomes an emperor sees himself as a servant of some higher power.

Most characters who become kensai aspire to the class from the beginning of their careers. Often, other kensai or elite military organizations train likely young men and women in the principles of service, the arts of war, and the purity of mind and body necessary to become a kensai. Even those who do not qualify at the end often become powerful adventurers.

A kensai can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensai swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Monks and paladins know the strenuous road a kensai must travel, and some tread that path. Fighters value the might of the kensai, and some clerics have been known to join their ranks. Few wizards or sorcerers ever achieve kensai status, and bards and barbarians find themselves particularly unsuited to service as a kensai. While it might be thought that a rogue would make a poor kensai, such characters are not unheard of and can be deadly adversaries.

The Warning

The kensai is generally regarded as a weak class. While its perma-haste allure may be great, Arelith is an island where magic abounds, and being unable to use magic in any form will limit your character greatly.

This is something that may crippe you, and may cripple your party members as well. This is a class best suited for people that is experienced with Arelith's specific balance and mechanics. Which does not mean that you cannot play it being unexperienced in the server, but simply that it may be... challenging.

You have been warned.

Trivia

The name is based on the Japanese word "kensei", meaning "sword saint".

Mechanical Information

Positive effects

  • The kensai receive an extra attack at full AB
  • They also receive +2 AC (untyped)
  • Kensai have permanent Freedom of Movement - they are immune to movement-impairing effects.
  • They receive +1 saves against spells each 5 character levels.
  • The kensai receives +10 soft Listen (counts toward the +50 skill cap).

Negative effects

  • They are prevented from equipping any ranged weapons; however, they can use throwing weapons (darts, shurikens, throwing axes).
  • They cannot take levels in Wizard, Cleric and Druid.
  • They cannot cast any spell, however:
    • They may use potions freely.
    • They may use any racial and spell-like ability feats, as the drow darkness, the gnoll warcry, the blackguard bull's strength, or the Shadowdancer's shadow daze.
    • They may use freely Raise Dead, Resurrection, Lesser Restoration and Restoration scrolls.
    • They may use items flagged as "mundane". Some of these items are the Guaji Roots and the Powderkegs.