Arcane archer: Difference between revisions
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| Rangers count toward one of the required classes to become Arcane Archers. Other requirements (feats and race) still apply. | | Rangers count toward one of the required classes to become Arcane Archers. Other requirements (feats and race) still apply. | ||
|} | |||
=== Arcane Quiver === | |||
Arcane Archers learn a variety of magical arrow types. These arrows retain the raw strength of their bow arm and arrows in their quiver while granting additional effects. | |||
{| class="wikitable sortable" | |||
|- style="background-color:#c0c0c0" | |||
!Arrow Type | |||
!Level Gained | |||
!Charges | |||
!Recharge Time | |||
!Description | |||
|- | |||
|'''Imbue Arrow''' | |||
| 2 | |||
| 3 | |||
| 1 minute | |||
| Applies bow and arrow damage to target. Explodes for 10d6 + 1d6/2 AA levels of Fire damage in an AoE. The AoE his the target as well. | |||
|- | |||
|'''Seeker Arrow''' | |||
| 4 | |||
| 2 | |||
| 3 minutes | |||
| Applies bow and arrow damage to target. Fires 1 arrow per 5 AA levels that always hit (can crit). Jumps from target to nearby secondary targets losing one arrow on each jump until it runs out of arrows. | |||
|- | |||
|'''Hail Arrow''' | |||
| 8 | |||
| 1 | |||
| 5 minutes | |||
| Applies bow and arrow damage to target. Fires 1 arrow per AA level at nearby targets. Applies bow and arrow damage to target. Ignores LoS. | |||
|- | |||
|'''Death Arrow''' | |||
| 10 | |||
| 1 | |||
| 4 minutes | |||
| Applies bow and arrow damage to target. Adds 1d6 Entropy damage per AA level (Entropy damage can't crit). | |||
|} | |} |
Revision as of 18:00, 15 January 2023
![]() Character Creation | |
Characters on Arelith: | |
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Deity - Class | |
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Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Arcane Archer is a default prestige class with Arelith specific changes.
Introduction
Arelith Arcane Archers enjoy changes that benefit their requirements and ammo-creation. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development. It is worth reviewing the Craft Ammunition Custom Feat as this class will make good use of it.
Class Mechanics
Requirements
Alignment restrictions: None
Base attack bonus: +6
Feats: weapon focus (missile), point blank shot
Race: elf (moon, sun, wood, wild, drow) or half-elf
Class: 3 levels of one of bard, sorcerer, wizard, or ranger
Class Features
Hit die: d8
Proficiencies: armor (light, medium), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: craft mastery, heal, hide, listen, lore, move silently, ride, sail, spot
Unavailable feats: scribe scroll, craft wand, weapon specialization
Primary saving throw(s): fortitude, reflex
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Lvl | BAB | Fort | Reflex | Will | Feats | HP | Arrow enchant | Imbue explode |
1st | +1 | +2 | +2 | +0 | enchant arrow | 8 | +1 | - |
2nd | +2 | +3 | +3 | +0 | imbue arrow | 16 | +1 | 10d6 |
3rd | +3 | +3 | +3 | +1 | 24 | +2 | 10d6 | |
4th | +4 | +4 | +4 | +1 | seeker arrow I | 32 | +2 | 10d6 |
5th | +5 | +4 | +4 | +1 | 40 | +3 | 10d6 | |
6th | +6 | +5 | +5 | +2 | seeker arrow II | 48 | +3 | 10d6 |
7th | +7 | +5 | +5 | +2 | 56 | +4 | 10d6 | |
8th | +8 | +6 | +6 | +2 | hail of arrows | 64 | +4 | 10d6 |
9th | +9 | +6 | +6 | +3 | 72 | +5 | 10d6 | |
10th | +10 | +7 | +7 | +3 | arrow of death | 80 | +5 | 10d6 |
Epic Arcane Archer
Bonus feats: The epic arcane archer gains a bonus feat every four levels. In other words, at levels 14 and 18.
Epic arcane archer bonus feats: blinding speed, epic prowess, epic reflexes, epic toughness, epic weapon focus (missile), great dexterity, improved combat casting, overwhelming critical (missile)
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Lvl | Feats | HP | Arrow enchant | Imbue explode |
11th | 88 | +6 | 10d6 | |
12th | 96 | +6 | 11d6 | |
13th | 104 | +7 | 11d6 | |
14th | bonus feat | 112 | +7 | 12d6 |
15th | 120 | +8 | 12d6 | |
16th | 128 | +8 | 13d6 | |
17th | 136 | +9 | 13d6 | |
18th | bonus feat | 144 | +9 | 14d6 |
19th | 152 | +10 | 14d6 | |
20th | 160 | +10 | 15d6 |
Arelith Changes
Change | Level | Description |
---|---|---|
Prerequisite for Arcane Archer | - | Rangers count toward one of the required classes to become Arcane Archers. Other requirements (feats and race) still apply. |
Arcane Quiver
Arcane Archers learn a variety of magical arrow types. These arrows retain the raw strength of their bow arm and arrows in their quiver while granting additional effects.
Arrow Type | Level Gained | Charges | Recharge Time | Description |
---|---|---|---|---|
Imbue Arrow | 2 | 3 | 1 minute | Applies bow and arrow damage to target. Explodes for 10d6 + 1d6/2 AA levels of Fire damage in an AoE. The AoE his the target as well. |
Seeker Arrow | 4 | 2 | 3 minutes | Applies bow and arrow damage to target. Fires 1 arrow per 5 AA levels that always hit (can crit). Jumps from target to nearby secondary targets losing one arrow on each jump until it runs out of arrows. |
Hail Arrow | 8 | 1 | 5 minutes | Applies bow and arrow damage to target. Fires 1 arrow per AA level at nearby targets. Applies bow and arrow damage to target. Ignores LoS. |
Death Arrow | 10 | 1 | 4 minutes | Applies bow and arrow damage to target. Adds 1d6 Entropy damage per AA level (Entropy damage can't crit). |
Roleplay Tips
- credits to Jarlean and Kangles
There is no ruling how exactly should be Ranger/AA roleplayed. It's a matter open for interpretation. An individual character can RP it as he sees fit. One could claim to have dabbled in the arcane, while other may instead claim that he headshots like a champion in a mundane fashion. Neither way is more correct than the other.
- "... there is no ruling. DMs will judge RP as they find it." Mithreas
For example, character doesn't have to know arcane magic before becoming a wizard. She learns it along the way. Character doesn't have to know arcane magic before becoming an arcane archer. He learns it along the way after taking the class.
External Links
- Information about default NWN class are available on NWNWiki.