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Invisible Blade: Difference between revisions

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Arelith Changes: updated Invisible Blade Feat definitions.
Zanithar (talk | contribs)
Arelith Changes: updated with latest changes to class feats
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| On a successful melee attack the target will receive a bleeding wound stack.
| On a successful melee attack the target will receive a bleeding wound stack.
* Bleeding wound will cause 3 magical damage per stack every round.  
* Bleeding wound will cause 3 slashing damage per stack every round.  
* Bleeding wound stacks expire after 1 minute after the last application of the effect.
* Bleeding wound stacks expire after 1 minute after the last application of the effect.
* Dealing more bleeding wounds will refresh the duration of this effect and increase the stack by 1.
* Dealing more bleeding wounds will refresh the duration of this effect and increase the stack by 1.
* Restoration, Greater Restoration or Healing Kits clears this effect. DC for healing kit is 55.
* Restoration, Greater Restoration or Healing Kits clears this effect. DC for healing kit is 35.




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| Upon a successful melee touch attack the target:
| Upon a successful melee touch attack the target:
* Is breached of up to 4 spell effects.
* Is breached of up to 4 spell effects.
* Sustains 20% spell failure
* Receives a -5 penalty to Lore and Use Magic Device skills for 5 rounds.
* Receives a -5 penalty to Lore and Use Magic Device skills for 5 rounds.
* This ability has a 3 minute cooldown.
* This ability has a 3 minute cooldown.
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| Upon a successful touch melee attack:
| Upon a successful touch melee attack:
* All Bleeding Wound stacks are removed from the target.
* All Bleeding Wound stacks are removed from the target.
* For each stack removed, the target receives 3d6 magical damage.
* For each stack removed, the target receives 2d4 slashing damage.


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Revision as of 02:48, 26 May 2021

Characters

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Invisible Blade is a custom prestige class with Arelith specific mechanics.

Introduction

Arelith Invisible Blades are deadly rogues who prefer to use light blades in combat. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Base attack bonus: +7

Class Features

Invisible Blade

Hit die: d8

Proficiencies: No additional proficiencies are gained

Skill points: 8 + int modifier

Class Skills: bluff, climb, concentration, craft mastery, heal, hide, listen, lore, move silently, parry, ride, sleight of hand, spot, tumble

Unavailable feats: scribe scroll, craft wand, weapon specialization

Primary saving throw(s): Reflex

Base attack bonus: +1/level

Special: Class abilities require wearing clothing or light armor. Additionally, class abilities require dual-wielding class weapons (kukri, shortsword, or dagger), a combination of those weapons (like dual-wielding shortsword and dagger), or wielding a class weapon with an empty off-hand.

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Reflex Will Feats HP
1st 1 0 2 0 Bleeding Wound 8
2nd 2 0 3 0 Crippling Throw, Arcane Bleed 16
3rd 3 1 3 1 Eviscerate 24

Arelith Changes

Change Level Description
Bleeding Wound 1 On a successful melee attack the target will receive a bleeding wound stack.
  • Bleeding wound will cause 3 slashing damage per stack every round.
  • Bleeding wound stacks expire after 1 minute after the last application of the effect.
  • Dealing more bleeding wounds will refresh the duration of this effect and increase the stack by 1.
  • Restoration, Greater Restoration or Healing Kits clears this effect. DC for healing kit is 35.


Crippling Throw 2 On a successful ranged touch attack the target will be inflicted by 2 Bleeding Wound stacks and must succeed against a reflex save with a DC equal to Character Level + 3 + Intelligence Modifier.
  • Upon a failed reflex save, the target will be slowed by 50% for 5 rounds.
  • The target does not benefit from spellcraft bonus to the save.
  • This ability has a 2 turn cooldown.
Arcane Bleed 2 Upon a successful melee touch attack the target:
  • Is breached of up to 4 spell effects.
  • Receives a -5 penalty to Lore and Use Magic Device skills for 5 rounds.
  • This ability has a 3 minute cooldown.
Eviscerate 3 Upon a successful touch melee attack:
  • All Bleeding Wound stacks are removed from the target.
  • For each stack removed, the target receives 2d4 slashing damage.

Roleplay Tips

Visit the Forgotten Realms wiki for some class lore.

External Links

Information about the NWN 2 class is available on NWNW 2 wiki.