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Arelith Changes: updated with new custom fighter feats
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Update with new format and coverage of skills, bonus feats, unavail feats...
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== NWN Requirements ==
{{CharacterNav|title=Classes}}
* None
 
'''Fighter''' is a default base class with Arelith specific changes.
 
 
__TOC__
 
== Introduction ==
 
Arelith Fighters enjoy many changes that benefit their martial aspects. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [https://nwn.fandom.com/wiki/Fighter on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development.
 
== Class Mechanics ==
 
=== Requirements ===
 
'''Alignment restrictions:''' None
 
=== Class Features ===
 
'''Hit die:''' d10
 
'''Proficiencies:''' armor (light, heavy, medium), shields, weapons (martial, simple)
 
'''Skill points:''' 2 + int modifier ((2 + int modifer) * 4 at 1st level)
 
'''Class Skills:''' concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, parry, ride
 
'''Unavailable feats:''' craft wand, scribe scroll
 
'''Bonus feats:''' ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, mounted combat, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), weapon specialization, whirlwind attack
 
'''Primary saving throw(s):''' fortitude
 
'''Base attack bonus:''' +1/level
 
=== Level Progression ===
 
Hit points rolls on Arelith are always maximum.
 
{| {{Table-Class}}
| align="center" style="background:#c0c0c0;"|'''Level'''
| align="center" style="background:#c0c0c0;"|'''BAB'''
| align="center" style="background:#c0c0c0;"|'''Fort'''
| align="center" style="background:#c0c0c0;"|'''Reflex'''
| align="center" style="background:#c0c0c0;"|'''Will'''
| align="center" style="background:#c0c0c0;"|'''Feats'''
| align="center" style="background:#c0c0c0;"|'''HP'''
|-
| 1st||+1||+2||+0||+0||bonus feat||10
|-
| 2nd||+2||+3||+0||+0||bonus feat||20
|-
| 3rd||+3||+3||+1||+1||armored vigil||30
|-
| 4th||+4||+4||+1||+1||bonus feat, weapon specialization first available||40
|-
| 5th||+5||+4||+1||+1||+1 armor AC||50
|-
| 6th||+6/+1||+5||+2||+2||bonus feat||60
|-
| 7th||+7/+2||+5||+2||+2||||70
|-
| 8th||+8/+3||+6||+2||+2||bonus feat||80
|-
| 9th||+9/+4||+6||+3||+3||||90
|-
| 10th||+10/+5||+7||+3||+3||bonus feat, field maintenance, +1 STR/DEX, +1 shield AC||100
|-
| 11th||+11/+6/+1||+7||+3||+3||||110
|-
| 12th||+12/+7/+2||+8||+4||+4||bonus feat||120
|-
| 13th||+13/+8/+3||+8||+4||+4||||130
|-
| 14th||+14/+9/+4||+9||+4||+4||bonus feat||140
|-
| 15th||+15/+10/+5||+9||+5||+5||+1 deflection (helm) AC||150
|-
| 16th||+16/+11/+6/+1||+10||+5||+5||bonus feat||160
|-
| 17th||+17/+12/+7/+2||+10||+5||+5||||170
|-
| 18th||+18/+13/+8/+3||+11||+6||+6||bonus feat||180
|-
| 19th||+19/+14/+9/+4||+11||+6||+6||||190
|-
| 20th||+20/+15/+10/+5||+12||+6||+6||bonus feat, +1 STR/DEX||200
|}
 
=== Epic Fighter ===
 
'''Bonus feats:''' The epic fighter gains a bonus feat every two levels after 20th. In other words, at levels 22, 24, 26, 28, and 30.
 
'''Epic bonus feats:''' armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, epic weapon specialization, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
 
'''Unavailable epic feats:''' outsider shape, construct shape, dragon shape, undead shape
 
{| {{Table-Class}}
| align="center" style="background:#c0c0c0;"|'''Level'''
| align="center" style="background:#c0c0c0;"|'''Feats'''
| align="center" style="background:#c0c0c0;"|'''HP'''
|-
| 21st||||210
|-
| 22nd||bonus feat||220
|-
| 23rd||+1 AB & DMG||230
|-
| 24th||bonus feat||240
|-
| 25th||+1 AB & DMG, +1 armor, shield & helmet AC||250
|-
| 26th||bonus feat||260
|-
| 27th||||270
|-
| 28th||bonus feat, +1 AB & DMG, +1 armor, shield & helmet AC, +10 Discipline||280
|-
| 29th||||290
|-
| 30th||bonus feat, +1 STR/DEX||300
|}


== Arelith Changes ==
== Arelith Changes ==


* New Feat: Armored Vigil
{| class="wikitable sortable"
: Granted at level 3.
|- style="background-color:#c0c0c0"
: Rest in Medium Armor (Heavy Armor to be added in future).
!Change
* New Fear: Field Maintenance
!Level
: Granted at Fighter level 10.
!Description
: Slightly repair some equipment on rest.
 
* +10 Discipline at fighter level 28.
|-
* +1 ''Strength'' OR ''Dexterity'' each 10 levels.
|'''Class skill'''
: The stat bonus is ''Strength'' unless the base ''Dexterity'' is larger than the other.  
| -
| Gains intimidate as a class skill.
 
|-
|'''Armored Vigil'''
| 3
| May rest in medium armor at level 3 and may rest in heavy armor at level 10.
 
|-
|'''Field Maintenance'''
| 10
| For every 10 levels of fighter you regain 1 point of equipment durability when you rest.
 
|-
|'''+1 STR/DEX'''
| 10
| +1 Strength OR Dexterity each 10 levels. The stat bonus is Strength unless the base Dexterity is larger than the other. The STR/DEX bonus is soft; it will count toward the +12 magical cap.
 
|-
|'''+AC/AB/DMG'''
| -
| Fighters gain additional armor class, attack bonus, and damage that stacks with other equipment.
* Armor AC Bonus  (+1 at 5, +2 at 25, +3 at 28)
* Armor AC Bonus  (+1 at 5, +2 at 25, +3 at 28)
* Shield AC Bonus (+1 at 10, +2 at 25, +3 at 28)
* Shield AC Bonus (+1 at 10, +2 at 25, +3 at 28)
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* Weapon Attack Bonus (+1 at 23, +2 at 25, +3 at 28)
* Weapon Attack Bonus (+1 at 23, +2 at 25, +3 at 28)
* Weapon Damage Bonus (+1 at 23, +2 at 25, +3 at 28)
* Weapon Damage Bonus (+1 at 23, +2 at 25, +3 at 28)
:All the AC, Attack and Damage bonus '''stacks''' with equipment.
:This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects.
:See also: The [[Forging#Weapons|Weapons Table]] and the [[Forging#Armour|Armors Table]].
{| border="1" cellpadding="5" cellspacing="1"
{| border="1" cellpadding="5" cellspacing="1"
!width="40pt" align="center"| Fighter Level
!width="40pt" align="center"| Fighter Level
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| +3
| +3
|}
|}
:This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects.
:See also: The [[Forging#Weapons|Weapons Table]] and the [[Forging#Armour|Armors Table]].
* The AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them.
* A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus, and a weapon for the AB and damage bonus - unarmed attacks will not benefit.
* The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings, cloaks and other even less common sources.
* The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus or Ring/Weapon/Spells.


===Mechanical Notes===
|}


:The STR/DEX bonus is soft; it will count toward the +12 magical cap.
==Roleplay Tips==
:Note that the AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them.  
: Basic lore information on Fighter [https://forgottenrealms.fandom.com/wiki/Fighter available on FRwiki].
:A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus, and a weapon for the AB and damage bonus - unarmed attacks will not benefit.
:The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings, cloaks and other even less common sources. The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus '''or''' Ring/Weapon/Spells.


== External Links ==
== External Links ==
: Information about default NWN class are [http://nwn.wikia.com/wiki/Fighter available on NWNWiki].
: Information about default NWN class are [http://nwn.wikia.com/wiki/Fighter available on NWNWiki].
[[Category:Classes]]
[[Category:Classes]]

Revision as of 05:03, 25 August 2020

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Fighter is a default base class with Arelith specific changes.


Introduction

Arelith Fighters enjoy many changes that benefit their martial aspects. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Class Features

Hit die: d10

Proficiencies: armor (light, heavy, medium), shields, weapons (martial, simple)

Skill points: 2 + int modifier ((2 + int modifer) * 4 at 1st level)

Class Skills: concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, parry, ride

Unavailable feats: craft wand, scribe scroll

Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, mounted combat, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), weapon specialization, whirlwind attack

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Reflex Will Feats HP
1st +1 +2 +0 +0 bonus feat 10
2nd +2 +3 +0 +0 bonus feat 20
3rd +3 +3 +1 +1 armored vigil 30
4th +4 +4 +1 +1 bonus feat, weapon specialization first available 40
5th +5 +4 +1 +1 +1 armor AC 50
6th +6/+1 +5 +2 +2 bonus feat 60
7th +7/+2 +5 +2 +2 70
8th +8/+3 +6 +2 +2 bonus feat 80
9th +9/+4 +6 +3 +3 90
10th +10/+5 +7 +3 +3 bonus feat, field maintenance, +1 STR/DEX, +1 shield AC 100
11th +11/+6/+1 +7 +3 +3 110
12th +12/+7/+2 +8 +4 +4 bonus feat 120
13th +13/+8/+3 +8 +4 +4 130
14th +14/+9/+4 +9 +4 +4 bonus feat 140
15th +15/+10/+5 +9 +5 +5 +1 deflection (helm) AC 150
16th +16/+11/+6/+1 +10 +5 +5 bonus feat 160
17th +17/+12/+7/+2 +10 +5 +5 170
18th +18/+13/+8/+3 +11 +6 +6 bonus feat 180
19th +19/+14/+9/+4 +11 +6 +6 190
20th +20/+15/+10/+5 +12 +6 +6 bonus feat, +1 STR/DEX 200

Epic Fighter

Bonus feats: The epic fighter gains a bonus feat every two levels after 20th. In other words, at levels 22, 24, 26, 28, and 30.

Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, epic weapon specialization, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative

Unavailable epic feats: outsider shape, construct shape, dragon shape, undead shape

Level Feats HP
21st 210
22nd bonus feat 220
23rd +1 AB & DMG 230
24th bonus feat 240
25th +1 AB & DMG, +1 armor, shield & helmet AC 250
26th bonus feat 260
27th 270
28th bonus feat, +1 AB & DMG, +1 armor, shield & helmet AC, +10 Discipline 280
29th 290
30th bonus feat, +1 STR/DEX 300

Arelith Changes

Change Level Description
Class skill - Gains intimidate as a class skill.
Armored Vigil 3 May rest in medium armor at level 3 and may rest in heavy armor at level 10.
Field Maintenance 10 For every 10 levels of fighter you regain 1 point of equipment durability when you rest.
+1 STR/DEX 10 +1 Strength OR Dexterity each 10 levels. The stat bonus is Strength unless the base Dexterity is larger than the other. The STR/DEX bonus is soft; it will count toward the +12 magical cap.
+AC/AB/DMG - Fighters gain additional armor class, attack bonus, and damage that stacks with other equipment.
  • Armor AC Bonus (+1 at 5, +2 at 25, +3 at 28)
  • Shield AC Bonus (+1 at 10, +2 at 25, +3 at 28)
  • Helmet AC Bonus (Deflection) (+1 at 15, +2 at 25, +3 at 28)
  • Weapon Attack Bonus (+1 at 23, +2 at 25, +3 at 28)
  • Weapon Damage Bonus (+1 at 23, +2 at 25, +3 at 28)
Fighter Level Armor AC Shield AC Helmet Deflection AC Attack Bonus Damage Bonus STR/DEX Bonus
5 +1 +0 +0 +0 +0 +0
10 +1 +1 +0 +0 +0 +1
15 +1 +1 +1 +0 +0 +1
20 +1 +1 +1 +0 +0 +2
23 +1 +1 +1 +1 +1 +2
25 +2 +2 +2 +2 +2 +2
28 +3 +3 +3 +3 +3 +3
This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects.
See also: The Weapons Table and the Armors Table.
  • The AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them.
  • A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus, and a weapon for the AB and damage bonus - unarmed attacks will not benefit.
  • The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings, cloaks and other even less common sources.
  • The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus or Ring/Weapon/Spells.

Roleplay Tips

Basic lore information on Fighter available on FRwiki.

External Links

Information about default NWN class are available on NWNWiki.