Cavalier: Difference between revisions
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{{CharacterNav|title=Classes}} | {{CharacterNav|title=Classes}} | ||
'''Cavalier''' is a custom prestige class available on Arelith. | |||
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== Introduction == | == Introduction == | ||
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Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat. | Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat. | ||
Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. The [[#Roleplay Tips]] section provides suggestions for character development. | |||
== Class Mechanics == | |||
=== Requirements === | |||
'''Alignment restrictions:''' None | |||
'''Feats:''' Mounted Combat | |||
'''Base attack bonus:''' +6 | |||
'''Skills:''' Ride 8 | |||
=== Class Features === | |||
'''Hit die:''' d12 | |||
'''Proficiencies:''' armor (light, medium, heavy), shields, weapons (martial, simple) | |||
'''Skill points:''' 4 + int modifier ((4 + int modifer) * 4 at 1st level) | |||
'''Class Skills:''' concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, persuade, ride, spot, taunt | |||
''' | '''Unavailable feats:''' craft wand, scribe scroll, weapon specialization | ||
''' | '''Primary saving throw(s):''' fortitude | ||
''' | '''Base attack bonus:''' +1/level | ||
=== Level Progression === | |||
Hit points rolls on Arelith are always maximum. | |||
== Level | {| | ||
| align="center" style="background:#f0f0f0;"|'''Level''' | |||
| align="center" style="background:#f0f0f0;"|'''BAB''' | |||
| align="center" style="background:#f0f0f0;"|'''Fort''' | |||
| align="center" style="background:#f0f0f0;"|'''Reflex''' | |||
| align="center" style="background:#f0f0f0;"|'''Will''' | |||
| align="center" style="background:#f0f0f0;"|'''Feats''' | |||
| align="center" style="background:#f0f0f0;"|'''HP''' | |||
|- | |||
| 1st||+1||+2||+0||+0||Fearless +2, Practiced Rider||12 | |||
|- | |||
| 2nd||+2||+3||+0||+0||Bonus Feat||24 | |||
|- | |||
| 3rd||+3||+3||+1||+1||Fearless +4||36 | |||
|- | |||
| 4th||+4||+4||+1||+1||Spirited Charge, Bonus Feat||48 | |||
|- | |||
| 5th||+5||+4||+1||+1||Fearless +6, Summon Mount, Bonus Feat||60 | |||
|} | |||
== Arelith Changes == | |||
{| | {| class="wikitable sortable" | ||
|- style="background:#c0c0c0" | |- style="background-color:#c0c0c0" | ||
!Change | |||
!Level | !Level | ||
! | !Description | ||
|- | |||
|- | |'''Fearless''' | ||
| 1 | |||
| A Cavalier is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5. | |||
|- | |||
|'''Practiced Rider''' | |||
| | | 1 | ||
| A Cavalier is an expert horseman, and gains a bonus to ride equal to five times their cavalier level. | |||
| | |||
| | |- | ||
|- | |'''Spirited Charge''' | ||
| | | 4 | ||
|- | | Instant action. | ||
| | * '''Mounted Bonus:''' A Cavalier can use a lance while mounted to charge against their opponent, delivering a single devastating blow before riding away to prepare their next attack. Upon activation, the Cavalier’s attacks per round are reduced to 1 and they receive a +6 AB bonus for 12 seconds (2 rounds). Upon successfully hitting an opponent they gain a damage bonus equal to 6 times their character level +1d20. The attack carries with it a 5% chance to deal +100% bonus damage (20/x2). This can be further increased by Improved Critical and the Keen item property (18-20/x2). This attack has a cool down of 30 seconds (5 rounds). | ||
|- | *'''Unmounted Bonus:''' This ability may be activated while not mounted. When used in this fashion, the ability may be used with any weapon. The Cavalier will receive a +2 AB and +50% movement speed for 12 seconds (2 rounds) in lieu of the mounted benefits. | ||
| | |||
|- | |||
|'''Summon Mount''' | |||
| 5 | |||
| A level 5 Cavalier is bonded with their horse, and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it. | |||
|- | |||
|'''Bonus Feats''' | |||
| - | |||
| Cavaliers get bonus Feats at levels 2, 4, and 5. | |||
|} | |} | ||
==Roleplay Tips== | |||
: [https://forgottenrealms.fandom.com/wiki/Cavalier Cavalier on the Forgotten Realms wiki] | |||
== External Links == | == External Links == | ||
: [http://nwnarelith.com/index.php/news-list/three-new-classes Arelith Cavalier news post] | : [http://nwnarelith.com/index.php/news-list/three-new-classes Arelith Cavalier news post] | ||
: [http://dnd5e.wikidot.com/fighter:cavalier 5th Edition Cavalier Information | : [http://forum.nwnarelith.com/viewtopic.php?p=233394#p233394 Last update to Cavalier July 7th 2020] | ||
: [http://dnd5e.wikidot.com/fighter:cavalier 5th Edition Cavalier Information] | |||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 21:14, 18 August 2020
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Head List |
Cavalier is a custom prestige class available on Arelith.
Introduction
Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.
Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Feats: Mounted Combat
Base attack bonus: +6
Skills: Ride 8
Class Features
Hit die: d12
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifer) * 4 at 1st level)
Class Skills: concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, persuade, ride, spot, taunt
Unavailable feats: craft wand, scribe scroll, weapon specialization
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP |
1st | +1 | +2 | +0 | +0 | Fearless +2, Practiced Rider | 12 |
2nd | +2 | +3 | +0 | +0 | Bonus Feat | 24 |
3rd | +3 | +3 | +1 | +1 | Fearless +4 | 36 |
4th | +4 | +4 | +1 | +1 | Spirited Charge, Bonus Feat | 48 |
5th | +5 | +4 | +1 | +1 | Fearless +6, Summon Mount, Bonus Feat | 60 |
Arelith Changes
Change | Level | Description |
---|---|---|
Fearless | 1 | A Cavalier is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5. |
Practiced Rider | 1 | A Cavalier is an expert horseman, and gains a bonus to ride equal to five times their cavalier level. |
Spirited Charge | 4 | Instant action.
|
Summon Mount | 5 | A level 5 Cavalier is bonded with their horse, and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it. |
Bonus Feats | - | Cavaliers get bonus Feats at levels 2, 4, and 5. |