Jump to content

Shaman: Difference between revisions

From Arelith Wiki
Zanithar (talk | contribs)
Zanithar (talk | contribs)
Spells: Updated the Spell list
Line 102: Line 102:
*Summon Creature III
*Summon Creature III
|
|
*Cure serious wounds
*Cure Serious Wounds
*Dispel magic
*Dispel magic
*Flame strike
*Fear
*Freedom of movement
*Flame Strike
*Hold monster
*Freedom of Movement
*Mass camouflage
*Hold Monster
*Mass Camouflage
*Polymorph Self
*Stoneskin
*Stoneskin
*Summon creature IV
*Summon creature IV
*Polymorph Self
*Fear
*War Cry
|
|
*Cure critical wounds
*Cure Critical Wounds
*Death ward
*Death Ward
*Ice storm
*Feeblemind
*Haste
*Ice Storm
*Inferno
*Inferno
*Monstrous regeneration
*Lesser Spell Breach
*Owl's insight
*Monstrous Regeneration
*Slay living
*Slay Living
*Spell resistance
*Spell Resistance
*Summon creature V
*Summon Creature V
*Wall of fire
*Vine Mine
*Vine mine
*Wall of Fire
*Wall of Ice
*Wall of Ice
*Haste
*War Cry
*Feeblemind
|-style="background:#ffffff"
|-style="background:#ffffff"
!colspan=3| 
!colspan=3| 
Line 136: Line 136:
|-align=left valign=top
|-align=left valign=top
|
|
*Chain Lightning
*Create Undead
*Crumble
*Crumble
*Drown
*Drown
*Energy buffer
*Energy Buffer
*Greater dispelling
*Freeze
*Greater stoneskin
*Greater Dispelling
*Healing circle
*Greater Stoneskin
*Healing Circle
*Regenerate
*Regenerate
*Stonehold
*Stonehold
*Summon creature VI
*Summon creature VI
*Freeze
*Create Undead
*Chain Lightning
|
|
*Aura of vitality
*Aura of Vitality
*Creeping doom
*Creeping Doom
*Fire storm
*Fire Storm
*Harm
*Harm
*Heal
*Heal
*Power Word Stun
*Raise Dead
*Summon creature VII
*Summon creature VII
*True seeing
*True seeing
*Raise Dead
*Power Word Stun
|
|
*Bombardment
*Bombardment
*Finger of death
*Control Undead
*Create Greater Undead
*Finger of Death
*Greater Sanctuary
*Greater Spell Breach
*Premonition
*Premonition
*Summon creature VIII
*Summon creature VIII
*Sunbeam
*Sunbeam
*Sunburst
*Sunburst
*Create Greater Undead
*Control Undead
*Greater Spell Breach
*Greater Sanctuary
|-style="background:#ffffff"
|-style="background:#ffffff"
!colspan=3| 
!colspan=3| 
Line 177: Line 177:
|-align=left valign=top
|-align=left valign=top
|
|
*Burst of Glacial Wrath
*Earthquake
*Earthquake
*Elemental swarm
*Elemental swarm
*Mass heal
*Mass heal
*Power Word Kill
*Storm of vengeance
*Storm of vengeance
*Summon creature IX
*Summon creature IX
*Burst of Glacial Wrath
*Power Word Kill
|
|
*Epic Mummy Dust
*Dragon Knight
*Epic Dragon Knight
*Mummy Dust
*Greater Ruin
*Hellball
*Hellball
*Greater Ruin
|
|
|}
|}
== Level progression ==
== Level progression ==



Revision as of 03:25, 14 June 2020

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Shaman is a custom base class available on Arelith.



Introduction

Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.


Class Features

  • Hit Die: d8
  • BAB: Medium
  • Proficiencies: Simple weapons, light and medium armor, and shields
  • Saving Throws: High: Fortitude and Will; Low: Reflex
  • Skill Points: 4 + Int
  • Class Skills: Animal empathy, concentration, craft mastery, craft trap, heal, lore, parry, persuade, spellcraft
  • Spellcasting: Divine, druid spell list, wisdom-based (a base wisdom score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and spontaneous cast (no spell preparation required).
  • Special: 2/3 of Shaman levels add to barbarian levels for rage bonuses (but not rage feats) and synergize with Tribal path. Additionally, shamans can tend to plants and encourage their growth.


Spells

 
Cantrips 1st level spells 2nd level spells
  • Cure minor wounds
  • Flare
  • Light
  • Resistance
  • Virtue
  • Camouflage
  • Cure light wounds
  • Detect Poison
  • Endure elements
  • Entangle
  • Faerie Fire
  • Grease
  • Sleep
  • Summon Creature I
  • Ultravision
  • Barkskin
  • Bear's Endurance
  • Blood Frenzy
  • Bull's Strength
  • Burning Hands
  • Cat's Grace
  • Charm Person or Animal
  • Eagle's Splendor
  • Flame Lash
  • Fox's Cunning
  • Gust of Wind
  • Hold Animal
  • Lesser Dispel
  • Lesser Restoration
  • Owl’s Wisdom
  • Resist Elements
  • Stone Bones
  • Summon Creature II
 
3rd level spells 4th level spells 5th level spells
  • Animate Dead
  • Call Lightning
  • Contagion
  • Cure Moderate Wounds
  • Dominate Animal
  • Halt Undead
  • Healing Sting
  • Infestation of Maggots
  • Neutralize Poison
  • Poison
  • Protection from Elements
  • Quillfire
  • Remove Disease
  • See Invisibility
  • Spike Growth
  • Summon Creature III
  • Cure Serious Wounds
  • Dispel magic
  • Fear
  • Flame Strike
  • Freedom of Movement
  • Hold Monster
  • Mass Camouflage
  • Polymorph Self
  • Stoneskin
  • Summon creature IV
  • Cure Critical Wounds
  • Death Ward
  • Feeblemind
  • Haste
  • Ice Storm
  • Inferno
  • Lesser Spell Breach
  • Monstrous Regeneration
  • Slay Living
  • Spell Resistance
  • Summon Creature V
  • Vine Mine
  • Wall of Fire
  • Wall of Ice
  • War Cry
 
6th level spells 7th level spells 8th level spells
  • Chain Lightning
  • Create Undead
  • Crumble
  • Drown
  • Energy Buffer
  • Freeze
  • Greater Dispelling
  • Greater Stoneskin
  • Healing Circle
  • Regenerate
  • Stonehold
  • Summon creature VI
  • Aura of Vitality
  • Creeping Doom
  • Fire Storm
  • Harm
  • Heal
  • Power Word Stun
  • Raise Dead
  • Summon creature VII
  • True seeing
  • Bombardment
  • Control Undead
  • Create Greater Undead
  • Finger of Death
  • Greater Sanctuary
  • Greater Spell Breach
  • Premonition
  • Summon creature VIII
  • Sunbeam
  • Sunburst
 
9th level spells Epic spells
  • Burst of Glacial Wrath
  • Earthquake
  • Elemental swarm
  • Mass heal
  • Power Word Kill
  • Storm of vengeance
  • Summon creature IX
  • Dragon Knight
  • Mummy Dust
  • Greater Ruin
  • Hellball

Level progression

Lvl BAB Saves Feats   Base spells per day   Known spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Use Poison 5 3 4 2 - - - - - - - -
2nd +1 +3 +0 +3 6 4 5 2 - - - - - - - -
3rd +2 +3 +1 +3 6 5 5 3 - - - - - - - -
4th +3 +4 +1 +4 6 6 3 6 3 1 - - - - - - -
5th +3 +4 +1 +4 6 6 4 6 4 2 - - - - - - -
6th +4 +5 +2 +5 6 6 5 3 7 4 2 1 - - - - - -
7th +5 +5 +2 +5 6 6 6 4 7 5 3 2 - - - - - -
8th +6/+1 +6 +2 +6 Spell Focus: Divination 6 6 6 5 3 7 5 3 2 1 - - - - -
9th +6/+1 +6 +3 +6 6 6 6 6 4 7 5 4 3 2 - - - - -
10th +7/+2 +7 +3 +7 6 6 6 6 5 3 7 5 4 3 2 1 - - - -
11th +8/+3 +7 +3 +7 6 6 6 6 6 4 7 6 5 4 3 2 - - - -
12th +9/+4 +8 +4 +8 6 6 6 6 6 5 3 7 6 5 4 3 2 1 - - -
13th +9/+4 +8 +4 +8 6 6 6 6 6 6 4 7 6 6 4 4 3 2 - - -
14th +10/+5 +9 +4 +9 6 6 6 6 6 6 5 3 7 6 6 4 4 3 2 1 - -
15th +11/+6/+1 +9 +5 +9 6 6 6 6 6 6 6 4 7 6 6 5 4 4 3 2 - -
16th +12/+7/+2 +10 +5 +10 Greater Spell Focus: Divination 6 6 6 6 6 6 6 5 3 7 6 6 5 4 4 3 2 1 -
17th +12/+7/+2 +10 +5 +10 6 6 6 6 6 6 6 6 4 7 6 6 5 5 4 4 3 2 -
18th +13/+8/+3 +11 +6 +11 6 6 6 6 6 6 6 6 5 3 7 6 6 5 5 5 4 4 2 1
19th +14/+9/+4 +11 +6 +11 6 6 6 6 6 6 6 6 6 4 7 6 6 5 5 5 4 4 3 2
20th +15/+10/+5 +12 +6 +12 6 6 6 6 6 6 6 6 6 6 7 6 6 5 5 5 4 4 4 3
21st - - - - 6 6 6 6 6 6 6 6 6 6 7 6 6 5 5 5 4 4 4 4

Bonus spell slots come from items and high wisdom.

As a rule of thumb, shamans can cast spell levels up to half their class level (rounded down).

Epic shaman

Hit die: d8

Skill points: 4 + int modifier

Bonus feats:

  • The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
  • Epic Shaman Bonus Feats: Epic Energy Resistance, Epic Spell Focus, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Great Wisdom

Epic shaman level progression

  Lvl   Feats
21st
22nd
23rd bonus feat
24th
25th
26th bonus feat
27th
28th
29th bonus feat
30th

External Links

Arelith Shaman news post
NWN2 Spirit Shaman wiki page