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Arcane archer

From Arelith Wiki
Revision as of 22:34, 26 December 2020 by Zanithar (talk | contribs) (Arelith Changes: removed class feat Craft Ammunition)
Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Arcane Archer is a default prestige class with Arelith specific changes.


Introduction

Arelith Arcane Archers enjoy changes that benefit their requirements and ammo-creation. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Base attack bonus: +6

Feats: weapon focus (missile), point blank shot

Race: elf (moon, sun, wood, wild, drow) or half-elf

Class: 3 levels of one of bard, sorcerer, wizard, or ranger

Class Features

Hit die: d8

Proficiencies: armor (light, medium), shields, weapons (martial, simple)

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: craft mastery, craft trap, heal, hide, listen, lore, move silently, parry, ride, spot

Unavailable feats: scribe scroll, craft wand, weapon specialization

Primary saving throw(s): fortitude, reflex

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Lvl BAB Fort Reflex Will Feats HP Arrow enchant Imbue explode
1st +1 +2 +2 +0 enchant arrow, craft ammunition: iron 8 +1 -
2nd +2 +3 +3 +0 imbue arrow 16 +1 10d6
3rd +3 +3 +3 +1 24 +2 10d6
4th +4 +4 +4 +1 seeker arrow I 32 +2 10d6
5th +5 +4 +4 +1 craft ammunition: steel 40 +3 10d6
6th +6 +5 +5 +2 seeker arrow II 48 +3 10d6
7th +7 +5 +5 +2 56 +4 10d6
8th +8 +6 +6 +2 hail of arrows 64 +4 10d6
9th +9 +6 +6 +3 72 +5 10d6
10th +10 +7 +7 +3 arrow of death, craft ammunition: damask 80 +5 10d6

Epic Arcane Archer

Bonus feats: The epic arcane archer gains a bonus feat every four levels. In other words, at levels 14 and 18.

Epic arcane archer bonus feats: blinding speed, epic prowess, epic reflexes, epic toughness, epic weapon focus (missile), great dexterity, improved combat casting, overwhelming critical (missile)

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Lvl Feats HP Arrow enchant Imbue explode
11th 88 +6 10d6
12th 96 +6 11d6
13th 104 +7 11d6
14th bonus feat 112 +7 12d6
15th 120 +8 12d6
16th 128 +8 13d6
17th 136 +9 13d6
18th bonus feat 144 +9 14d6
19th 152 +10 14d6
20th 160 +10 15d6

Arelith Changes

Change Level Description
Prerequisite for Arcane Archer - Rangers count toward one of the required classes to become Arcane Archers. Other requirements (feats and race) still apply.
Parry - Arelith Arcane Archers receive Parry as a class skill.

Roleplay Tips

credits to Jarlean and Kangles

There is no ruling how exactly should be Ranger/AA roleplayed. It's a matter open for interpretation. An individual character can RP it as he sees fit. One could claim to have dabbled in the arcane, while other may instead claim that he headshots like a champion in a mundane fashion. Neither way is more correct than the other.

"... there is no ruling. DMs will judge RP as they find it." Mithreas

For example, character doesn't have to know arcane magic before becoming a wizard. She learns it along the way. Character doesn't have to know arcane magic before becoming an arcane archer. He learns it along the way after taking the class.

External Links

Information about default NWN class are available on NWNWiki.