Jump to content

Poison

From Arelith Wiki
Poison

A cooking workstation

Crafting on Arelith:
Alchemy
Art Crafting
Carpentry
Herbalism
Smithing
Tailoring
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison

Poisons are substances that can be applied to weapons or other items in order to potentially weaken a creature on a failed save. Arelith's poisons are specifically divided in three types, Default, Edible and Custom.



Default Poison

These come already scripted by default in NWN and work exactly as they would in the base game.

See:

http://nwn.wikia.com/wiki/Poison
http://nwn.wikia.com/wiki/Poison_(item)


Edible Poison

These are crafted through Herbalism and cannot be applied through weapons. Instead, they serve to poison food and drinks of any type in Arelith. Applying an edible poison to a food or drink item will guarantee it afflicts the consuming character. Each application of an edible poison to a water source will cumulatively increase the % chance of afflicting a drinking character by the following:

(Applying PC's Assassin levels) + (Poison DC/4) + (d2)

Name DC Craft
Points
Value Materials Product Properties ID


Illithid Serum 29 40 10000 gold 1 Illithid's Tentacle
1 Glass Vial
5 Bloodroot Stalks
5 Poison: Illithid Serum At Mithreas' request, this is to remain IC knowledge 128


Strychnine 29 45 10000 gold 5 Strychnine
1 Glass Vial
5 Poison: Strychnine At Mithreas' request, this is to remain IC knowledge 129


Blighted Mandrake 29 60 10000 gold 5 Mandrake Root
1 Flask of Oil
1 Glass Vial
5 Assassin/Blackguard levels
5 Poison: Blighted Mandrake At Mithreas' request, this is to remain IC knowledge 130


Concentrated Spider Venom 32 40 25000 gold 5 Spider Venom, Deadly
1 Glass Vial
5 Holy Water
5 Poison: Concentrated Spider Venom At Mithreas' request, this is to remain IC knowledge 131


Deadly Nightshade 32 120 20000 gold 5 Mandrake Roots
5 Poison: Arsenic
1 Glass Vial
5 Strychnine
5 Assassin/Blackguard levels
5 Poison: Deadly Nightshade At Mithreas' request, this is to remain IC knowledge 132


Draft of the Daft 32 40 20000 gold 2 Rock Chunk (Zinc)
2 Rock Chunk (Copper)
1 Glass Vial
5 Poison: Draft of the Daft At Mithreas' request, this is to remain IC knowledge 133


Custom Poison

These poisons work not unlike essences. They are applied to either slashing or piercing weapons (or ammunition of the sort), adding an on-hit property to it. The poison does not dissipate on a successful hit or a successful poisoning, and it is only removed when the duration runs out. These poisons usually last 10 turns (10 minutes). Most of them are crafted through Herbalism, or rarely found as loot.

All these poisons have the "unlimited use/day" property, but this only means that they won't be applied and wasted if you try to use them in an incompatible item. They will only be used and consumed when they are applied to a proper weapon.

These poisons ignore Negative Energy Protection, or other effects (excluding poison immunity) that would normally prevent the ability damage of the poisons.

Some of the most powerful poisons require Poison Immunity. This actually means that having any of the feats Diamond Body (monk), Perfect Health (epic feat), Use Poison (assassin, blackguard), or Venom Immunity (druid) will grant the ability to craft these poisons.

All these poisons, except the six variants of Centipede Venom, Giant Bee Venom and Spider Venom, will benefit from the increased DCs of Blackguards and Assassins.

Name DC Craft
Points
Value Materials Product Effect ID
Aranea Venom 22 45 2515 gold 1 Glass Vial
5 Venom Sack (Aranea)
5 Strychnine
5 Poison: Aranea Venom Initial effect: 1d6 STR damage (13 DC)

Secondary effect: 2d6 STR damage (13 DC)

799


Arsenic
Crafted through alchemy.
22 32 4024 gold 1 Glass Vial
4 Coal
2 Rock Chunk (Copper)
2 Rock Chunk (Lead)
2 Rock Chunk (Zinc)
8 Poison: Arsenic 798


Bebilith Venom 32 60 10000 gold 1 Flask of Oil
1 Glass Vial
1 Venom Sack (Bebilith)
5 Strychnine
Poison Immunity
5 Poison: Bebilith Venom Initial effect: 1d6 CON damage (20 DC)

Secondary effect: 2d6 CON damage (20 DC)

800


Black Adder Venom 21 45 2265 gold 5 Mandrake Roots
1 Glass Vial
1 Venom Sack (Asp)
5 Poison: Black Adder Venom Initial effect: None

Secondary effect: 1d6 STR damage (12 DC)

801


Blade Bane Poison 28 60 10000 gold 5 Mandrake Roots
5 Poison: Arsenic
1 Glass Vial
1 Strychnine
Poison Immunity
5 Poison: Blade Bane Poison Initial effect: 1d4 STR damage (15 DC)

Secondary effect: 1d2 CON damage (15 DC)

802


Bloodroot 22 45 3015 gold 1 Glass Vial
5 Bloodroot Stalk
2 Strychnine
5 Poison: Bloodroot Initial effect: 1d3 WIS damage (12 DC)

Secondary effect: 1d4 CON damage (12 DC)

803


Blue Whinnis 24 60 10000 gold 1 Flask of Oil
1 Glass Vial
1 Leaves of the Dreaming Tree
5 Strychnine
1 Wolfsbane
Poison Immunity
5 Poison: Blue Whinnis Initial effect: 1 CON damage (14 DC)

Secondary effect: Sleep for 10 rounds (14 DC)

804


Carrion Crawler Brain Juices 24 60 10000 gold 5 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Brain Stem (Carrion Crawler)
Poison Immunity
5 Poison: Carrion Crawler Brain Juice Initial effect: Paralysis for 10 rounds (13 DC)

Secondary effect: None

805


Chaos Mist 23 45 6015 gold 5 Mandrake Roots
1 Glass Vial
1 Venom Sack (Black Slaad)
5 Poison: Chaos Mist Initial effect: 1d4 WIS damage (15 DC)

Secondary effect: 2d6 WIS damage (15 DC)

813


Ettercap Venom 26 60 12515 gold 1 Glass Vial
2 Ettercap's Silk Gland
5 Strychnine
5 Poison: Ettercap Venom Initial effect: 1d6 DEX damage (13 DC)

Secondary effect: 2d4 DEX damage (13 DC)

814


Greenblood Oil 22 25 2515 gold 2 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Poison: Greenblood Oil Initial effect: 1 CON damage (13 DC)

Secondary effect: 1d2 CON damage (13 DC)

815


Id Moss 22 20 2515 gold 2 Mandrake Roots
1 Glass Vial
2 Malyss Roots
2 Sassone Leaves
5 Poison: Id Moss Initial effect: 1d4 INT damage (14 DC)

Secondary effect: 2d6 INT damage (14 DC)

816


Large Scorpion Venom 25 45 10015 gold 1 Glass Vial
2 Bloodroot Stalks
2 Rock Chunk (Nitharit)
2 Stinger Barb
5 Poison: Large Scorpion Initial effect: 1d6 STR damage (18 DC)

Secondary effect: 1d6 STR damage (18 DC)

817


Malyss Root Paste 24 45 7515 gold 1 Glass Vial
5 Malyss Roots
5 Poison: Malyss Root Paste Initial effect: 1 DEX damage (16 DC)

Secondary effect: 2d4 DEX damage (16 DC)

818


Myconid Rot 24 45 2500 gold 2 Myconid Fungi Essence
1 Glass Vial
2 Bloodroot Stalks
2 Rock Chunk (Nitharit)
Poison Immunity
5 Poison: Myconid Rot Initial effect: Causes Burrow Maggots Disease and 2+d6 Acid Damage; increased damage for trained poison users (20 DC)

Secondary effect: None (20 DC)

819


Nitharit 24 45 7515 gold 1 Glass Vial
4 Rock Chunk (Nitharit)
2 Strychnine
5 Poison: Nitharit Initial effect: None

Secondary effect: 3d6 CON damage (13 DC)

820


Oil of Taggit 24 120 10000 gold 1 Flask of Oil
1 Glass Vial
5 Fairy Dust
1 Ichor
Poison Immunity
5 Poison: Oil of Taggit Initial effect: None

Secondary effect: Sleep for 10 rounds (15 DC)

821


Sassone Leaf Residue 24 45 9015 gold 2 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Sassone Leaves
2 Strychnine
Poison Immunity
5 Poison: Sassone Leaf Residue Initial effect: 2d12 Acid damage (16 DC)

Secondary effect: 1d6 CON damage (16 DC)

822


Striped Toadstool 22 25 2515 gold 1 Glass Vial
5 Striped Toadstool Flesh
5 Poison: Striped Toadstool Initial effect: 1 WIS damage (11 DC)

Secondary effect: 2d6 WIS damage (11 DC)

823


Ungol Dust 22 25 2515 gold 2 Mandrake Roots
1 Glass Vial
2 Gem Dust (Amethyst)
2 Strychnine
5 Poison: Ungol Dust Initial effect: 1 CHA damage (15 DC)

Secondary effect: 1d6 CHA damage (15 DC)

824


Cave Terror 26 44 24515 gold 1 Glass Vial
2 Rock Chunks(Nitharit)
5 Ripplebark Fungus
5 Poison: Cave Terror Initial effect: Confusion 2 Rounds (20 DC)

Secondary effect: Confusion 1 Round / Level (20 DC)

826


Eyeblast 26 44 32151 gold 1 Beholder Eye
1 Glass Vial
2 Rock Chunks(Nitharit)
1 Poison: Arsenic
5 Poison: Eyeblast Initial effect: Blindness 3 Rounds (22 DC)

Secondary effect: Blindness 1 Round / Level (22 DC)

828


Elemental Rime 28 44 24015 gold 1 Glass Vial
2 Gem Dust (Fire Opal)
1 Stripped Toadstool Flesh
2 Strychnine Seeds
5 Poison: Elemental Rime Initial effect: 1d4 DEX damage, 40% Vulnerability to fire, 1d12 Fire damage (16 DC)

Secondary effect: 1d4 Con, 6+d6 Fire damage;increased damage for trained poison users. (16 DC)

827


Widow's Kiss 28 48 35015 gold 1 Glass Vial
2 Rock Chunks(Nitharit)
1 Summon Creature IV (scroll)
5 Spider Venom, Deadly
Drow Herbalist
Poison Immunity
5 Poison: Window's Kiss Initial effect: 1d4 CON damage (24 DC)

Secondary effect: 1+d3 Spiders explode from the Host Body (Will be treated as summons for the Poison owner.) Damage is equal to 5d6 base damage and d12 for each spider hatched. (24 DC)

824

External links

http://nwn.wikia.com/wiki/Poison
http://nwn.wikia.com/wiki/Poison_(item)