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Damage type: Difference between revisions

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*[[Harbinger#Crimson_Count.28es.29|Harbinger Crimson Countess]] abilities.
*[[Harbinger#Crimson_Count.28es.29|Harbinger Crimson Countess]] abilities.
*[[Poison]]s: Widow's Kiss
*[[Poison]]s: Widow's Kiss
*[[Weapons#Property_Changes|Bleeding Wound]] weapons property.


=== Force Damage ===
=== Force Damage ===

Latest revision as of 21:58, 4 February 2025

About

Five new damage types are available in Arelith. Many items, spells, abilities and effects where modified to inflict them.

Those damage types also comes with immunity, vulnerability and resistance, mostly from Defensive Essences or from other effects.

Some NPC enemies can cause these kind of damage and some of them uses a Immunity bypassing damage as a Superior form of damage (i.e. Superior Poison) which ignore resistance and immunity but takes into account damage vulnerability.

Damage Types

Poison Damage

Poison Immune Creatures & Placeables are immune.

5/- essences & dweomercraft options are available.

Sources

Psychic Damage

Mind Immune Creatures & Placeables are immune.

5/- essences & dweomercraft options are available

Sources

Bleeding Damage

Crit-immune Creatures & Placeables are immune.

5/- essences & dweomercraft options are NOT available.

Sources

Force Damage

5/- essences & dweomercraft options are NOT available.

Shield Spell provides damage reduction.

Sources

Entropy Damage

5/- essences & dweomercraft options are available.

Sources