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Death Domain: Difference between revisions

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m Better wording in the notes
m the deathless mastery touch requires 20 cleric levels to use
 
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===Power³===
===Power³===
* [[Palemaster]]'s Deathless Master Touch once every five minutes.  
* [[Palemaster]]'s Deathless Master Touch once every five minutes. Requires 20 cleric levels.
:* Targets, both living and undead, must make a Fortitude save or die.
:* Targets, both living and undead, must make a Fortitude save or die.


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² [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
² [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].


³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain no class levels are required.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2.


* [[Harm]] is empowered from Death domain by 20% (not 50%)
* [[Harm]] is empowered from Death domain by 20% (not 50%)

Latest revision as of 13:43, 23 October 2024

Domain Description

A character aligned with the Death Domain embodies the essence of mortality and repose.

Domain Bonuses

Abilities

  • None

Languages¹

  • None

Turn Undead Bonus²

Power³

  • Palemaster's Deathless Master Touch once every five minutes. Requires 20 cleric levels.
  • Targets, both living and undead, must make a Fortitude save or die.

Spell Interactions

  • Empowers all Inflict Wounds spells, including harm (to a lesser degree) which are used on living creatures:
  • Death Domain empowers all Cure Wounds spells, including heal (to a lesser degree) which are used on undead creatures:

Domain Spell List

Notes

¹ If the domain gives a Bonus language, it requires 6 Class levels.

² Turn Undead has been extensively customized on Arelith. Read more here.

³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2.

  • Harm is empowered from Death domain by 20% (not 50%)
  • Empowered spells from Death domain can be double empowered through meta magic, except Harm.