Animal Domain: Difference between revisions
Appearance
Animal domain Domain Power Active |
m Added Animal Empathy Bonus |
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===Bonus Abilities=== | ===Bonus Abilities=== | ||
* Skill Bonus | |||
:* +3 Animal Empathy | |||
* Automatically gains [[Animal_language]] at 6th [[Cleric]] level | * Automatically gains [[Animal_language]] at 6th [[Cleric]] level | ||
Revision as of 02:24, 25 April 2024
A Cleric with Animal Domain is one with the creatures of the natural world.
Domain Special Abilities
Bonus Abilities
- Skill Bonus
- +3 Animal Empathy
- Automatically gains Animal_language at 6th Cleric level
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Aberrations, Animals, Beasts, Magical Beasts, Vermin as if they were Undead. (See Turn Undead)
- Domain Power: Cast Mass Bear's Endurance once per 1 minute (Requires: Level 12 Cleric)
Spell Interactions
- Able to Summon more powerful creatures using Summon Creature I through Summon Creature IX and Elemental Swarm.
- Note that Animal Domain/Vermin Domain and Greater Spell Focus: Conjuration do not stack to add 2/3 Tiers, if one of Animal Domain OR Vermin Domain AND Greater Spell Focus: Conjuration are present, the summons receive the Spell Focus Bonus as well as the Tier Bonus.
Domain Spell List
- Camouflage (1)
- One With the Land (2)
- Hold Animal (3)
- Eagle Sight (4)
- Hold Monster (5)
- Baleful Polymorph (6)
- Aura of Vitality (7)
- Dominate Animal (8)
- Nature's Balance (9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.
- The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.