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==Overview==
==Overview==


An extension to the [[RPBonus | roleplaying bonus]] feature, Arelith includes three "Marks" which optionally make [[death]] a little more permanent than before. The idea behind this is that characters who would normally simply respawn after dying, can be given a definite end.
An extension to the [[RPBonus | roleplaying bonus]] feature, Arelith includes four "Marks" which make [[death]] a little more permanent than before. The idea behind this is that characters who would normally respawn after dying, can be given a definite end after a few deaths.


=== Obtaining Marks===
=== Obtaining Marks===
:*Marks of [[Marks#Mark of Destiny|Destiny]] and [[Marks#Mark of Dauntlessness|Dauntlessness] can be obtained by using the Console Command [[Console Commands#-apply_mod|-apply_mod]].
:*Marks of [[Marks#Mark of Destiny|Destiny]] and [[Marks#Mark of Dauntlessness|Dauntlessness]] can be obtained by using the Console Command [[Console Commands#-apply_mod|-apply_mod]].
:*Mark of [[Marks#Mark of Despair|Despair]] is obtained as a punitive (punishment) measure set by DMs.
:*Marks of [[Marks#Mark of Despair|Despair]] and [[Marks#Mark of Disaster|Disaster]] is obtained as a punitive (punishment) measure set by DMs.


===In character and out of character===
===In character and out of character===
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===Clarifications===
===Clarifications===


Marks are intended to make death more meaningful, whilst still allowing those who enjoy roleplaying their characters in dangerous situations to respawn indefinitely. It is an entirely optional choice, and the consequences (character deletion upon final death) are expect to be upheld.  
Marks are intended to make death more meaningful, whilst still allowing those who enjoy roleplaying their characters in dangerous situations to respawn indefinitely. The consequences (character deletion upon final death) are expected to be upheld.


Just for clarification, Fireboar puts it this way:
Just for clarification, Fireboar puts it this way:
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==Marks==
==Marks==
All marks placed on a character have different aspects to them. However an overall detail of a Mark is that from the moment of placement, that character has ten (10) lives. A life is considered lost when a character dies and enters the Fugue Plane. Being subdued or bleeding out does not count, nor does death that is averted by [[divine intervention]]s, or the [[Cleric#Healer|Healer's abilities]]. Once all ten lives are lost, That character will not go to the Death area; instead they will simply be deleted. If it was a Mark of Destiny or Dauntlessness, the character is instantly rolled via the [[Epic Sacrifice]] system.
Each time that character dies, the player will be notified as to how many more times they are allowed to die before being deleted - this is the only time you're able to find out how many "lives" you have left.
===Mark of Destiny===
===Mark of Destiny===
''"I've got this burning like my veins are filled with nothing but gasoline''


''and with a spark it's gonna be the biggest fire they've ever seen...''
Once a '''Mark of Destiny''' is [[Console command#-apply_mod|taken]], it '''cannot''' be removed, except to be replaced by a punitive Mark. The Mark grants an additional 20 experience points per 15 minutes in-game (6 minutes in real life), which is stacked on top of any [[RPBonus | Roleplaying Bonus]] experience that may also be achieved that quarter of an hour. So someone with a Bonus of 20 will acquire 40 experience points every quarter hour. Once all 10 lives are used, the character is automatically rolled via the [[Epic Sacrifice]] system.


''Sometimes I just wanna drive until the streets run out. ''
===Mark of Dauntlessness===
Once a '''Mark of Dauntlessness''' is [[Console command#-apply_mod|taken]], it '''cannot''' be removed, except to be replaced by a punitive Mark.


''I wanna burn until there's nothing left to burn about."''
'''Mark of Dauntlessness''' is the same as the [[Marks#Mark of Destiny|Mark of Destiny]] except that it does not provide the additional 20 EXP per tick like the [[Marks#Mark of Destiny|Mark of Destiny]] does. Once all 10 lives are used, the character is automatically rolled via the [[Epic Sacrifice]] system.


Once a '''Mark of Destiny''' is [[Marks#Obtaining Marks|taken]], it '''cannot''' be removed, except to be replaced by a [[Marks#Mark of Despair|Mark of Despair]]. The Mark grants an additional 20 experience points per in-game hour (6 minutes in real life), which is stacked on top of any [[RPBonus | Roleplaying Bonus]] experience that may also be achieved that hour. So someone with a Bonus of 20 will acquire 40 experience points every hour.
===Mark of Despair===


There is a tradeoff though - that character will be limited to exactly 10 deaths. This is '''deaths''', not '''respawns'''. It does not however include deaths in an Arena area (areas with the [[Flags (area)|PvP Flag]] enabled), nor does it include deaths that are averted by [[divine intervention]]s, or the [[Cleric#Healer|Healer's abilities]]. Once the character has died 10 times, they can never again be seen on Arelith. That character will not go to the Death area; instead they will simply be deleted. Not even Resurrection or Raise Dead spells will restore them. Each time that character dies, the player will be notified as to how many more times they are allowed to die before being deleted - this is the only time you're able to find out how many "lives" you have left, so it's worth making a note in your In-Game Journal (or somewhere else) for certainty.
'''Mark of Despair''' is exactly the same as the [[Mark of Dauntlessness#Mark of Dauntlessness|Mark of Dauntlessness]], with one additional detail. The Mark of Despair offers no additional EXP per tick, but also does not allow the character to be rolled via the [[Epic Sacrifice]] system.


Characters that spend their 10 lives automatically roll for the [[Epic Sacrifice]], if they are within the level range. However, the [[Mark of Destiny#Mark of Despair|Mark of Despair]] will not automatically roll on consumption of the 10 lives.
This is used by DMs as a punitive tool for players, typically for participation in mass wanton PvP with little narrative interest (somebody that is often starting PvP fights with little reason or provocation), or somebody that dies constantly and never RPs as being afraid or caring about death, or worse, that thinks itself immortal. Players may request a DM to give them this mark if desired.


===Mark of Despair===
'''Mark of Despair''' is not automatically handed out for any rule breach. A player that received a '''Mark of Despair''' as punitive action may petition to have it removed if their behavior improves.


'''Mark of Despair''' is exactly the same as the [[Mark of Destiny#Mark of Destiny|Mark of Destiny]], however it does not add 20 experience points every hour. This is used by DMs as a punitive tool for players, typically for participation in mass wanton PvP with little narrative interest (somebody that is often starting PvP fights with little reason or provocation), or somebody that dies constantly and never RPs as being afraid or caring about death, or worse, that thinks itself immortal). Like the Mark of Destiny, however, players may request a DM to give them the mark at any level.
===Mark of Disaster===


'''Mark of Despair''' is not automatically handed for any rule breach. A player that received a '''Mark of Despair''' as punitive action may petition to have it removed if their behavior improves.
'''Mark of Disaster''' is exactly the same as [[Mark of Despair#Mark of Despair|Mark of Despair]], with one additional detail. This mark is placed on the entire character vault of that player, meaning each character that player plays or has associated with their CDkey effectively has a Mark of Despair.


===Mark of Dauntlessness===
This is a more dire punitive tool used by DMs in cases of severe rule breaks. It is to help a player understand that their playstyle needs to improve and how to play nice. A player that received a '''Mark of Disaster''' as punitive action may petition to have it removed if their behavior improves.
Once a '''Mark of Dauntlessness''' is taken, it '''cannot''' be removed, except to be replaced by a [[Marks#Mark of Despair|Mark of Despair]].


'''Mark of Dauntlessness''' is the same as the [[Marks#Mark of Destiny|Mark of Destiny]] except that it does not provide the additional 20 EXP per tick like the [[Marks#Mark of Destiny|Mark of Destiny]] does. It has 10 lives and, it does allow for people to roll for rewards unlike [[Marks#Mark of Despair|Mark of Despair]].


[[Category:Character mechanics]]
[[Category:Character mechanics]]

Revision as of 02:19, 5 February 2023

Marks

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List




Overview

An extension to the roleplaying bonus feature, Arelith includes four "Marks" which make death a little more permanent than before. The idea behind this is that characters who would normally respawn after dying, can be given a definite end after a few deaths.

Obtaining Marks

In character and out of character

Marks are an OOC concept. Characters are not aware of having it or of other PCs having it. Knowledge about PCs having Marks or not, should never ever influence characters decisions IC. It is not acceptable to ask for special treatment from other players based on possession of Marks, be it in character or out of character.

Clarifications

Marks are intended to make death more meaningful, whilst still allowing those who enjoy roleplaying their characters in dangerous situations to respawn indefinitely. The consequences (character deletion upon final death) are expected to be upheld.

Just for clarification, Fireboar puts it this way:

"Permanent death via either 5% roll or Marks- neither class of characters may be remade. A similar character but who is a different person is allowed, but why not try something different for variety?"

Marks

All marks placed on a character have different aspects to them. However an overall detail of a Mark is that from the moment of placement, that character has ten (10) lives. A life is considered lost when a character dies and enters the Fugue Plane. Being subdued or bleeding out does not count, nor does death that is averted by divine interventions, or the Healer's abilities. Once all ten lives are lost, That character will not go to the Death area; instead they will simply be deleted. If it was a Mark of Destiny or Dauntlessness, the character is instantly rolled via the Epic Sacrifice system.

Each time that character dies, the player will be notified as to how many more times they are allowed to die before being deleted - this is the only time you're able to find out how many "lives" you have left.

Mark of Destiny

Once a Mark of Destiny is taken, it cannot be removed, except to be replaced by a punitive Mark. The Mark grants an additional 20 experience points per 15 minutes in-game (6 minutes in real life), which is stacked on top of any Roleplaying Bonus experience that may also be achieved that quarter of an hour. So someone with a Bonus of 20 will acquire 40 experience points every quarter hour. Once all 10 lives are used, the character is automatically rolled via the Epic Sacrifice system.

Mark of Dauntlessness

Once a Mark of Dauntlessness is taken, it cannot be removed, except to be replaced by a punitive Mark.

Mark of Dauntlessness is the same as the Mark of Destiny except that it does not provide the additional 20 EXP per tick like the Mark of Destiny does. Once all 10 lives are used, the character is automatically rolled via the Epic Sacrifice system.

Mark of Despair

Mark of Despair is exactly the same as the Mark of Dauntlessness, with one additional detail. The Mark of Despair offers no additional EXP per tick, but also does not allow the character to be rolled via the Epic Sacrifice system.

This is used by DMs as a punitive tool for players, typically for participation in mass wanton PvP with little narrative interest (somebody that is often starting PvP fights with little reason or provocation), or somebody that dies constantly and never RPs as being afraid or caring about death, or worse, that thinks itself immortal. Players may request a DM to give them this mark if desired.

Mark of Despair is not automatically handed out for any rule breach. A player that received a Mark of Despair as punitive action may petition to have it removed if their behavior improves.

Mark of Disaster

Mark of Disaster is exactly the same as Mark of Despair, with one additional detail. This mark is placed on the entire character vault of that player, meaning each character that player plays or has associated with their CDkey effectively has a Mark of Despair.

This is a more dire punitive tool used by DMs in cases of severe rule breaks. It is to help a player understand that their playstyle needs to improve and how to play nice. A player that received a Mark of Disaster as punitive action may petition to have it removed if their behavior improves.