Vigilante: Difference between revisions
→Level Progression: wis to AC changed to Ki Barrier link |
→Arelith Changes: ki b |
||
Line 137: | Line 137: | ||
| 3 | | 3 | ||
| {{:Pugilist/feat}} | | {{:Pugilist/feat}} | ||
|- | |||
|'''[[Ki Barrier]]''' | |||
| 3 (Cause of Vigilance) | |||
| {{:Ki Barrier/feat}} | |||
|- | |- |
Revision as of 00:20, 2 January 2023
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
***************DRAFT ON THE PGCC - NO PROMISES THAT THIS IS CURRENT, CORRECT, PERMANENT, OR ANYTHING***************
Vigilante is a custom prestige class (PGCC ONLY) with Arelith specific mechanics.
Introduction
When the laws of the land enable evil to reign and corruption to consume the innocent, the vigilante comes forth to answer their need. Vigilantes do not allow laws to halt them, nor will they falter in the face of hardship. A vigilante may not be a paragon of virtue, but their conviction drives them to seek freedom for the oppressed despite the cost.. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: Non-Lawful and Non-Evil
Feats: Dirty Fighting, Bluff 4
Class: Cannot take levels in Liberator.
Class Features
Hit die: d10
Proficiencies: Armor (light, medium), weapons (martial, simple)
Skill points: 6 + int modifier ( (6 + int modifier) * 4 at 1st level)
Class Skills: Bluff, Climb, Concentration, Craft Mastery, Disable Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Ride, Sail, Search, Sleight-of-hand, Spot, Taunt, Tumble, Use Trap
Unavailable feats: scribe scroll, craft wand, weapon specialization
Primary saving throw(s): Reflex, Will
Base attack bonus: +1/level
Special: Vigilantes can’t become settlement leaders, but they can still join settlements. They can join or lead factions.
Level Progression
Hit points rolls on Arelith are always maximum.
Vigilante Causes | |||||||||
Level | BAB | Fort | Reflex | Will | Feats | HP | Vigilance | Freedom | Vindication |
1st | +1 | +0 | +2 | +2 | Unarmed Fighting, Brawler | 10 | +3 Spot | +3 Climb, +3 Sail | +3 Bluff |
2nd | +2 | +0 | +3 | +3 | Fearless +2 | 20 | |||
3rd | +3 | +1 | +3 | +3 | Cause, Pugilist | 30 | Ki Barrier, Zen Archery | Evasion, Uncanny Dodge 1 | Use Poison, Improved Sneak Attack 1 |
4th | +4 | +1 | +4 | +4 | Brutal Attack 1d6 | 40 | UBAB* | ||
5th | +5 | +1 | +4 | +4 | Fearless +4, Ki Strike 1 | 50 | Signature Weapon | Gruesome Technique | Skirmish Maneuvers |
6th | +6 | +2 | +5 | +5 | Method I | 60 | |||
7th | +7 | +2 | +5 | +5 | Brutal Attack 2d6 | 70 | Skill Mastery | Uncanny Dodge 2 | Improved Sneak Attack 2 |
8th | +8 | +2 | +6 | +6 | Fearless +6 | 80 | UBAB* | ||
9th | +9 | +3 | +6 | +6 | Fear Immune, Method II, Ki Strike 2 | 90 | Slippery Mind | Defensive Roll | Crippling Strike |
10th | +10 | +3 | +7 | +7 | Brutal Attack 3d6 | 100 |
Epic Vigilante
Bonus feats: The epic Vigilante gains a bonus feat...
Epic Vigilante feats: ? Improved Ki Strike 4, Epic Dodge, Blinding Speed, Great Dexterity, Armor Skin, Epic Toughness, Epic Weapon Focus
Epic Vigilante bonus feats: Improved Methods
Unavailable epic feats: ...
Vigilante Causes | |||||
Level | Feats | HP | Vigilance | Freedom | Vindication |
11th | Uncanny Dodge 1, Fervent Cause | 110 | +6 Spot | +6 Climb, +6 Sail | +6 Bluff |
12th | 120 | ||||
13th | Epic Bonus Feat, Brutal Attack 4d6 | 130 | Keen Senses | Uncanny Dodge 3 | Improved Sneak Attack 3 |
14th | Ki Strike 3 | 140 | |||
15th | 150 | Improved Signature Weapon | Imp Evasion | Guerilla Warfare | |
16th | Epic Bonus Feat, Brutal Attack 5d6 | 160 | |||
17th | 170 | Perfect Self | Uncanny Dodge 4 | Improved Sneak Attack 4 | |
18th | 180 | ||||
19th | Epic Bonus Feat, Brutal Attack 6d6 | 190 | |||
20th | 200 |
Arelith Changes
Change | Level | Description | |||||||
---|---|---|---|---|---|---|---|---|---|
Brawler | 1 |
| |||||||
Pugilist | 3 |
| |||||||
Ki Barrier | 3 (Cause of Vigilance) |
| |||||||
UBAB | - | Vigilantes are all proficient unarmed fighters and gains +1 APR while fighting unarmed at 4 levels of Vigilante with 7 BAB, and +2 APR at 8 levels of Vigilante with 13 BAB. | |||||||
Methods | - |
| |||||||
Improved Methods | - | Selectable with epic bonus feats, must have basic method to choose improved.
|
Roleplay Tips
- Some mechanics developed differently than written, but this original write-up has guidance on class lore.
External Links
- Spreadsheet for Vigilante.