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War Domain: Difference between revisions

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Domain Spell List: swapped external spell links to internal spell links
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== Domain Spell List ==
== Domain Spell List ==
* [https://nwn.fandom.com/wiki/Deafening_clang Deafening Clang(1)]
* [[Deafening Clang]] (1)
* [[Mage Armor|Mage Armor(2)]]
* [[Mage Armor]] (2)
* [https://nwn.fandom.com/wiki/Divine_power Divine Power(3)]
* [[Divine Power]] (3)
* [https://nwn.fandom.com/wiki/Battletide Battletide(4)]
* [[Battletide]] (4)
* [https://nwn.fandom.com/wiki/Blade_barrier Blade Barrier(5)]
* [[Blade Barrier]] (5)
* [[Slow|Slow(6)]]
* [[Slow]] (6)
* [https://nwn.fandom.com/wiki/Aura_of_vitality Aura of Vitality(7)]
* [[Aura of Vitality]] (7)
* [https://nwn.fandom.com/wiki/War_cry War Cry(8)]
* [[War Cry]] (8)
* [[Spell_changes#Disintegrate|Disintegrate(9)]]
* [[Disintegrate]] (9)


== Notes ==
== Notes ==

Revision as of 12:17, 21 July 2022

A Cleric with War Domain is at one with the great game of kings and gods alike.




Domain Special Abilities

Bonus Abilities

Activation Abilities

  • Able to Turn Undead. (See Turn Undead)
  • Battle Mastery - The Cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.

Spell Interactions

Domain Spell List

Notes

  • Turn Undead has been extensively customized on Arelith. Read more here.
  • Battle Mastery can be used once per day.
  • The bonus to attack provided by this ability counts towards the +20 attack bonus cap.
  • The damage bonus is a physical damage increase effect.
  • It takes a +5 weapon to pierce the damage reduction.
Effects
Cleric Level Bonuses Reduction
1 +1 2/+5
5 +2 4/+5
10 +3 6/+5
15 +4 8/+5
20 +5 10/+5
25 +6 12/+5
30 +7 14/+5