War Domain: Difference between revisions
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→Spell Interactions: swapped external spell links to internal spell links |
→Domain Spell List: swapped external spell links to internal spell links |
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== Domain Spell List == | == Domain Spell List == | ||
* [ | * [[Deafening Clang]] (1) | ||
* [[Mage Armor | * [[Mage Armor]] (2) | ||
* [ | * [[Divine Power]] (3) | ||
* [ | * [[Battletide]] (4) | ||
* [ | * [[Blade Barrier]] (5) | ||
* [[Slow | * [[Slow]] (6) | ||
* [ | * [[Aura of Vitality]] (7) | ||
* [ | * [[War Cry]] (8) | ||
* [[ | * [[Disintegrate]] (9) | ||
== Notes == | == Notes == |
Revision as of 12:17, 21 July 2022
A Cleric with War Domain is at one with the great game of kings and gods alike.
Domain Special Abilities
Bonus Abilities
- Automatically gains Weapon Proficiency (martial)
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
Battle Mastery - The Cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
Spell Interactions
- Deafening Clang adds 1 extra sonic damage
Domain Spell List
- Deafening Clang (1)
- Mage Armor (2)
- Divine Power (3)
- Battletide (4)
- Blade Barrier (5)
- Slow (6)
- Aura of Vitality (7)
- War Cry (8)
- Disintegrate (9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.
Battle Mastery can be used once per day.
- The bonus to attack provided by this ability counts towards the +20 attack bonus cap.
- The damage bonus is a physical damage increase effect.
- It takes a +5 weapon to pierce the damage reduction.
Cleric Level | Bonuses | Reduction |
---|---|---|
1 | +1 | 2/+5 |
5 | +2 | 4/+5 |
10 | +3 | 6/+5 |
15 | +4 | 8/+5 |
20 | +5 | 10/+5 |
25 | +6 | 12/+5 |
30 | +7 | 14/+5 |