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Protection Domain: Difference between revisions

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Bonus Abilities: swapped external spell links to internal spell links
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===Bonus Abilities===
===Bonus Abilities===
* Lifeline: [[Protection Domain]] [[Cleric]]s can cast [https://nwn.fandom.com/wiki/Raise_dead Raise Dead] or [https://nwn.fandom.com/wiki/Resurrection Resurrection] on a living target to apply a Lifeline to that target for the duration of 60 minutes. If the affected creature reaches -10 hitpoints during the effect, they fall to the ground unconscious instead of dying, and are [https://nwn.fandom.com/wiki/Raise_dead raised] or [https://nwn.fandom.com/wiki/Resurrection resurrected] one round later with the [https://nwn.fandom.com/wiki/Greater_sanctuary Greater Sanctuary] effect applied (Similiar to a God save).
* Lifeline: [[Protection Domain]] [[Cleric]]s can cast [[Raise Dead]] or [[Resurrection]] on a living target to apply a Lifeline to that target for the duration of 60 minutes. If the affected creature reaches -10 hitpoints during the effect, they fall to the ground unconscious instead of dying, and are [[Raise Dead|raised]] or [[Resurrection|resurrected]] one round later with the [[Greater Sanctuary]] effect applied (Similiar to a God save).
:* Other creatures can only benefit from Lifeline once per rest. Note that this is the creature's rest, not the [[Cleric]]'s.
:* Other creatures can only benefit from Lifeline once per rest. Note that this is the creature's rest, not the [[Cleric]]'s.
:* The [[Cleric]] '''cannot''' use Lifeline on themselves.
:* The [[Cleric]] '''cannot''' use Lifeline on themselves.

Revision as of 11:44, 21 July 2022

A Cleric with Protection Domain is learned in the ways of watchers and guardians.



Domain Special Abilities

Bonus Abilities

  • Other creatures can only benefit from Lifeline once per rest. Note that this is the creature's rest, not the Cleric's.
  • The Cleric cannot use Lifeline on themselves.
  • This ability only works with other Player Characters; NOT with summons, companions, mobs or NPCs of any sort.

Activation Abilities

  • Able to Turn Undead. (See Turn Undead)
  • Able to Turn Outsiders as if they were Undead. (See Turn Undead)
  • Divine protection - The Cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 5 rounds + charisma modifier.
  • Domain Power: Gives both target and self 50% phys DI for 1 round and applies Heroic Shield; Only the guard portion of the ability, none of the bonuses requiring Knight levels, to the target.

Spell Interactions

Domain Spell List

Notes

  • Divine Protection can be used once per day.
  • Greater Sanctuary and Divine Protection now share the same cooldown. Using one will disable the usage of the other for 4 minutes
  • Turn Undead has been extensively customized on Arelith. Read more here.