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Animal Domain: Difference between revisions

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Domain Spell List: swapped spell references to internal
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* [[Camouflage]](1)
* [[Camouflage]](1)
* [[One With The Land]](2)
* [[One With the Land]](2)
* [[Hold Animal]](3)
* [[Hold Animal]](3)
* [True Seeing (spell)|True Seeing]](4)  
* [[True Seeing (spell)|True Seeing]](4)  
* [[Hold_monster|Hold Monster]](5)
* [[Hold Monster]](5)
* [[Awaken]](6)
* [[Awaken]](6)
* [[Aura Of Vitality]](7)
* [[Aura of Vitality]](7)
* [[Dominate Animal]](8)
* [[Dominate Animal]](8)
* [[Nature's Balance]](9)
* [[Nature's Balance]](9)

Revision as of 02:44, 21 July 2022

A Cleric with Animal Domain is one with the creatures of the natural world.



Domain Special Abilities

Bonus Abilities

Activation Abilities

Spell Interactions

Domain Spell List

Notes

  • Turn Undead has been extensively customized on Arelith. Read more here.
  • The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.