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Air Domain: Difference between revisions

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Mattamue (talk | contribs)
Activation Abilities: added Horiz boom
Zanithar (talk | contribs)
added level requirement for domain power
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* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Elemental Elementals] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Elemental Elementals] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Domain Power: Cast [[Horizikaul's Boom]] once per round.
* Domain Power: Cast [[Horizikaul's Boom]] once per round (Requires: Level 2 [[Cleric]]).


===Spell Interactions===
===Spell Interactions===

Revision as of 01:01, 21 July 2022

A Cleric with Air Domain is attuned to the forces of gale and wind.



Domain Special Abilities

Bonus Abilities

Activation Abilities

Spell Interactions

Domain Spell List

Notes