Water Domain: Difference between revisions
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→Domain Special Abilities: updated with latest domain changes |
updated with latest domain changes |
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* [https://nwn.fandom.com/wiki/Grease Grease(1)] | * [https://nwn.fandom.com/wiki/Grease Grease(1)] | ||
* [https://nwn.fandom.com/wiki/Stinking_cloud Stinking Cloud(2)] | * [https://nwn.fandom.com/wiki/Stinking_cloud Stinking Cloud(2)] | ||
* [[Spell_changes# | * [[Spell_changes#Water Breathing|Water Breathing(3)]] | ||
* [https://nwn.fandom.com/wiki/Energy_buffer Energy Buffer(4)] | * [https://nwn.fandom.com/wiki/Energy_buffer Energy Buffer(4)] | ||
* [http://wiki.nwnarelith.com/Spell_changes#Frost_Shield Frost Shield(5)] | * [http://wiki.nwnarelith.com/Spell_changes#Frost_Shield Frost Shield(5)] |
Revision as of 14:07, 12 August 2021
A Cleric with Water Domain is attuned to the rolling seas and raging rivers.
Domain Special Abilities
Bonus Abilities
- Automatically gains Elemental: Water Stream
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Elementals, Ooze as if they were Undead. (See Turn Undead)
Spell Interactions
- Elemental_Swarm summons Water Elementals only
- 2 Greater Water Elemental (2 Elder Water Elemental - with GSF: Conjuration OR Cleric Animal Domain OR Vermin Domain)
- 2 Huge Water Elemental (2 Greater Water Elemental - with GSF: Conjuration OR Cleric Animal Domain OR Vermin Domain)
Domain Spell List
- Grease(1)
- Stinking Cloud(2)
- Water Breathing(3)
- Energy Buffer(4)
- Frost Shield(5)
- Drown(6)
- Acid Fog(7)
- Horrid Wilting(8)
- Elemental Swarm(9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.