Water Domain: Difference between revisions
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===Active Abilities=== | ===Active Abilities=== | ||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | * Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | ||
* Able to Turn [https://nwn.fandom.com/wiki/Elemental Elementals] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | * Able to Turn [https://nwn.fandom.com/wiki/Elemental Elementals], [https://nwn.fandom.com/wiki/Ooze Ooze] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | ||
===Passive Abilities=== | ===Passive Abilities=== |
Revision as of 06:03, 27 July 2021
A Cleric with Water Domain is attuned to the rolling seas and raging rivers.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Elementals, Ooze as if they were Undead. (See Turn Undead)
Passive Abilities
- (none)
Spell Interactions
- Elemental_Swarm summons Water Elementals only
- 2 Greater Water Elemental (2 Elder Water Elemental - with GSF: Conjuration OR Cleric Animal Domain)
- 2 Huge Water Elemental (2 Greater Water Elemental - with GSF: Conjuration OR Cleric Animal Domain)
Domain Spell List
- Grease(1)
- Stinking Cloud(2)
- Poison(3)
- Energy Buffer(4)
- Frost Shield(5)
- Drown(6)
- Acid Fog(7)
- Horrid Wilting(8)
- Elemental Swarm(9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.