Air Domain: Difference between revisions
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===Active Abilities=== | ===Active Abilities=== | ||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | |||
* Able to Turn [https://nwn.fandom.com/wiki/Elemental Elementals] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | * Able to Turn [https://nwn.fandom.com/wiki/Elemental Elementals] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | ||
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==Notes== | ==Notes== | ||
* [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | |||
[[Category:Cleric domains]] | [[Category:Cleric domains]] |
Revision as of 12:11, 25 July 2021
A Cleric with Air Domain is attuned to the forces of gale and wind.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Elementals as if they were Undead. (See Turn Undead)
Passive Abilities
- (none)
Spell Interactions
- Gust of Wind is empowered, targeting only hostiles and increasing radius by 1.5 times.
- Elemental_Swarm summons Air Elementals only
- 2 Greater Air Elemental (2 Elder Air Elemental - with GSF: Conjuration OR Cleric Animal Domain)
- 2 Huge Air Elemental (2 Greater Air Elemental - with GSF: Conjuration OR Cleric Animal Domain)
Domain Spell List
- Deafening Clang(1)
- Gust Of Wind(2)
- Stinking Cloud(3)
- Wounding Whispers(4)
- Energy Buffer(5)
- Great Thunderclap(7)
- Lightning Shield(8)
- Elemental Swarm(9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.