Earthkin Defender: Difference between revisions
→Arelith Changes: added 2m cooldown to banner |
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* This ability has a 2 minute cooldown. | * This ability has a 2 minute cooldown. | ||
* Prerequisite: Constitution 15. | * Prerequisite: Constitution 15. | ||
* '''''<span style="color:#ff0000">Note: Safeguard I and II glitched and will not show up on your radial menu. III works as intended.</span>''''' | |||
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Revision as of 01:31, 29 January 2021
![]() Character Creation | |
Characters on Arelith: | |
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Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Earthkin Defender is a default prestige class with Arelith specific changes.
Introduction
Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Requirements
Alignment restrictions: Any lawful
Base attack bonus: +7
Feats: toughness
Race: dwarf (shield, gold, duergar, wild), gnome (rock, forest, svirfneblin), halfling (lightfoot, ghostwise, strongheart)
Class Features
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Hit die: d12
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 2 + int modifier ((2 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, craft trap, discipline, heal, listen, lore, parry, ride, spot
Unavailable feats: craft wand, scribe scroll, weapon specialization
Class feats: Iron Stance, Safeguard, Debilitating Strike, Banner, Mounting Resistance
Primary saving throw(s): fortitude, will
Base attack bonus: +1/level
Special: All activatible abilities besides Defensive Stance now mechanically require any armor to be worn.
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Ref | Will | Feats | HP | DR |
1 | 1 | 2 | 0 | 2 | Defensive Stance, Dodge, Class Feat | 12 | - |
2 | 2 | 3 | 0 | 3 | Earthkin Resilience, Defensive Awareness I | 24 | 1/- |
3 | 3 | 3 | 1 | 3 | 36 | 1/- | |
4 | 4 | 4 | 1 | 4 | Class Feat | 48 | 2/- |
5 | 5 | 4 | 1 | 4 | Defensive Awareness II | 60 | 2/- |
6 | 6 | 5 | 2 | 5 | 72 | 3/- | |
7 | 7 | 5 | 2 | 5 | Class Feat | 84 | 3/- |
8 | 8 | 6 | 2 | 6 | 96 | 4/- | |
9 | 9 | 6 | 3 | 6 | Evasion | 108 | 4/- |
10 | 10 | 7 | 3 | 7 | Class Feat, Defensive Awareness III | 120 | 5/- |
Epic Earthkin Defender
Bonus feats: The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19.
Epic Class feats: Magebane, Aegis, Deterrence
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP range | DR |
11 | Epic Earthkin Defender | 132 | 8/- |
12 | 144 | 9/- | |
13 | Epic Class Feat | 156 | 9/- |
14 | 168 | 10/- | |
15 | Armor Skin | 180 | 10/- |
16 | Epic Class Feat | 192 | 11/- |
17 | 204 | 11/- | |
18 | 216 | 12/- | |
19 | Epic Class Feat | 228 | 12/- |
20 | 240 | 13/- |
Arelith Changes
Change | Level | Description |
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Defensive Stance | 1 | Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's earthkin defender levels. In addition the movement speed penalty is substantially less than it was before.
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Dodge | 1 | Gains Dodge, is no longer a prerequisite. |
Earthkin Resilience | 2 | Gain 1/- damage reduction every 2 levels. |
Evasion | 9 | Gains Evasion. |
Epic Earthkin Defender | 11 | Grants an additional +3 DR and further reduces the movement speed penalty of Defensive Stance. |
Armor Skin | 15 | Gains Armor Skin. |
Earthkin Defender abilities | - | All Earthkin Defender abilities are flagged as extraordinary. |
Class Feats | - | Class feats can only be spent on a special pool of Earthkin Defender feats.
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Iron Stance | - | The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level.
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Safeguard I, II, III | - | The Earthkin Defender and allies are granted 10/15/20 physical damage immunity and 0/16/26 SR for 30 seconds.
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Debilitating Strike I, II, III | - | Make a melee touch attack at -12/-8/-4 AB against a target.
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Banner I, II, III | - | Deploy a stationary fragile banner that will stand for 60 seconds.
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Mounting Resistance I, II, III | - | The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance.
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Magebane | - | The Earthkin Defender passively gains SR equal to 12 + their Earthkin Defender level.
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Aegis | - | The Earthkin Defender and their allies gain temporary health equal to sextuple (6x) the Earthkin Defender’s total class level.
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Deterrence | - | All other allies near the Earthkin Defender receive biteback damage.
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Roleplay Tips
- Class information and source references on FRwiki.
External Links
- Information about default NWN class are available on NWNWiki.