Earthkin Defender: Difference between revisions
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{{CharacterNav|title=Classes}} | {{CharacterNav|title=Classes}} | ||
'''Earthkin Defender''' is a default prestige class with Arelith specific changes. | '''Earthkin Defender''' is a default prestige class with [https://discordapp.com/channels/651879025643487242/652141193437642762/773582850145910794 Arelith] specific [https://discordapp.com/channels/651879025643487242/652141193437642762/779525707197710346 changes]. | ||
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== Introduction == | == Introduction == | ||
Arelith Earthkin Defenders enjoy changes that benefit their | Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [https://nwn.fandom.com/wiki/Dwarven_defender on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development. | ||
=== Requirements === | === Requirements === | ||
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=== Class Features === | === Class Features === | ||
{{ClassPicture|title=Earthkin Defender|image=DwarDef.jpg}} | {{ClassPicture|title=Earthkin Defender|image=DwarDef.jpg}} | ||
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'''Unavailable feats:''' craft wand, scribe scroll, weapon specialization | '''Unavailable feats:''' craft wand, scribe scroll, weapon specialization | ||
'''Class feats:''' '''''Iron Stance''''', '''''Safeguard''''', '''''Debilitating Strike''''', '''''Banner''''', '''''Mounting Resistance''''' | |||
'''Primary saving throw(s):''' fortitude, will | '''Primary saving throw(s):''' fortitude, will | ||
'''Base attack bonus:''' +1/level | '''Base attack bonus:''' +1/level | ||
'''Special:''' All activatible abilities besides '''''Defensive Stance''''' now mechanically require any armor to be worn. | |||
=== Level Progression === | === Level Progression === | ||
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| align="center" style="background:#c0c0c0;"|'''BAB''' | | align="center" style="background:#c0c0c0;"|'''BAB''' | ||
| align="center" style="background:#c0c0c0;"|'''Fort''' | | align="center" style="background:#c0c0c0;"|'''Fort''' | ||
| align="center" style="background:#c0c0c0;"|''' | | align="center" style="background:#c0c0c0;"|'''Ref''' | ||
| align="center" style="background:#c0c0c0;"|'''Will''' | | align="center" style="background:#c0c0c0;"|'''Will''' | ||
| align="center" style="background:#c0c0c0;"|'''Feats''' | | align="center" style="background:#c0c0c0;"|'''Feats''' | ||
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| align="center" style="background:#c0c0c0;"|'''DR''' | | align="center" style="background:#c0c0c0;"|'''DR''' | ||
|- | |- | ||
| | | 1||1||2||0||2||'''''Defensive Stance''''', '''''Dodge''''', '''''Class Feat'''''||12||- | ||
|- | |- | ||
| | | 2||2||3||0||3||'''''Earthkin Resilience''''', Defensive Awareness I||24||1/- | ||
|- | |- | ||
| | | 3||3||3||1||3||||36||1/- | ||
|- | |- | ||
| | | 4||4||4||1||4||'''''Class Feat'''''||48||2/- | ||
|- | |- | ||
| | | 5||5||4||1||4||Defensive Awareness II||60||2/- | ||
|- | |- | ||
| | | 6||6||5||2||5||||72||3/- | ||
|- | |- | ||
| | | 7||7||5||2||5||'''''Class Feat'''''||84||3/- | ||
|- | |- | ||
| | | 8||8||6||2||6||||96||4/- | ||
|- | |- | ||
| | | 9||9||6||3||6||'''''Evasion'''''||108||4/- | ||
|- | |- | ||
| | | 10||10||7||3||7||'''''Class Feat''''', Defensive Awareness III||120||5/- | ||
|} | |} | ||
=== Epic Earthkin Defender === | === Epic Earthkin Defender === | ||
'''Bonus feats:''' The epic | '''Bonus feats:''' The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19. | ||
'''Epic | '''Epic Class feats:''' '''''Magebane''''', '''''Aegis''''', '''''Deterrence''''' | ||
'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape | '''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape | ||
{| {{Table-Class}} | {| {{Table-Class}} | ||
| align="center" style="background:#c0c0c0;"|''' | | align="center" style="background:#c0c0c0;"|'''Level''' | ||
| align="center" style="background:#c0c0c0;"|'''Feats''' | | align="center" style="background:#c0c0c0;"|'''Feats''' | ||
| align="center" style="background:#c0c0c0;"|'''HP''' | | align="center" style="background:#c0c0c0;"|'''HP range''' | ||
| align="center" style="background:#c0c0c0;"|'''DR''' | | align="center" style="background:#c0c0c0;"|'''DR''' | ||
|- | |- | ||
| | | 11||'''''Epic Earthkin Defender'''''||132||8/- | ||
|- | |- | ||
| | | 12||||144||9/- | ||
|- | |- | ||
| | | 13||'''''Epic Class Feat'''''||156||9/- | ||
|- | |- | ||
| | | 14||||168||10/- | ||
|- | |- | ||
| | | 15||'''''Armor Skin'''''||180||10/- | ||
|- | |- | ||
| | | 16||'''''Epic Class Feat'''''||192||11/- | ||
|- | |- | ||
| | | 17||||204||11/- | ||
|- | |- | ||
| | | 18||||216||12/- | ||
|- | |- | ||
| | | 19||'''''Epic Class Feat'''''||228||12/- | ||
|- | |- | ||
| | | 20||||240||13/- | ||
|} | |} | ||
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|- | |- | ||
|'''Defensive | |'''Defensive Stance''' | ||
| 1 | | 1 | ||
| | | Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's earthkin defender levels. In addition the movement speed penalty is substantially less than it was before. (will have ~12 second cooldown) | ||
[https://discordapp.com/channels/651879025643487242/652144682624876574/773783502486503434 For speeds:] | |||
PC: 100% | |||
Normal: 87.5% | |||
Slow: 62.5% | |||
Very Slow: 37.5% | |||
Defensive Stance was Very Slow 37.5%. The update moves it to 62.5% baseline. Iron Stance is -1 and Epic ED is +1. | |||
|- | |||
|'''Dodge''' | |||
| 1 | |||
| Gains Dodge, is no longer a prerequisite. | |||
|- | |||
|'''Evasion''' | |||
| 9 | |||
| Gains Evasion. | |||
|- | |||
|'''Epic Earthkin Defender''' | |||
| 11 | |||
| Grants an additional +3 DR and further reduces the movement speed penalty of Defensive Stance. | |||
|- | |||
|'''Armor Skin''' | |||
| 15 | |||
| Gains Armor Skin. | |||
|- | |- | ||
|''' | |'''Earthkin Defender abilities''' | ||
| - | | - | ||
| | | All Earthkin Defender abilities are flagged as extraordinary. | ||
|- | |- | ||
|''' | |'''Class Feats''' | ||
| - | | - | ||
| | | Class feats can only be spent on a special pool of Earthkin Defender feats. | ||
* The majority of these feats have three tiers to them, '''''the THIRD tier will always cost an epic feat.''''' | |||
* In addition there are a few epic feats independent of the tiered options. | |||
* Bonuses will be displayed in the format of 1/2/3 in regards to what the benefit is depending on the tier. | |||
* '''''<span style="color:#ff0000">Note: Epic class feats properly require epic Earthkin Defender class levels to be selected.</span>''''' | |||
|- | |- | ||
|''' | |'''Iron Stance''' | ||
| - | | - | ||
| | | The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level. | ||
* Defensive Stance's speed is '''''decreased''''' by this feat. | |||
* Prerequisite: Constitution 15. | |||
|- | |- | ||
|''' | |'''Safeguard I, II, III''' | ||
| - | | - | ||
| | | The Earthkin Defender and allies are granted 10/15/20 physical damage immunity and 0/16/26 SR for 30 seconds. | ||
* This ability has a 2 minute cooldown. | |||
* Prerequisite: Constitution 15. | |||
|- | |- | ||
|''' | |'''Debilitating Strike I, II, III''' | ||
| - | | - | ||
| | | Make a melee touch attack at -12/-8/-4 AB against a target. | ||
* On a successful hit the target's movement speed is decreased by 50% for 3 rounds. | |||
* At the third tier the target will make a fortitude saving throw (with spellcraft) vs. a DC equal to half of the Earthkin Defender's levels + strength modifier + 20. | |||
* On a failed save the target is affected by the Slow spell instead for 3 rounds. | |||
* 2 minute cooldown. | |||
* VFXs have been added to Debilitating Strike's impact. | |||
* Prerequisite: Strength 15. | |||
|- | |||
|'''Banner I, II, III''' | |||
| - | |||
| Deploy a stationary fragile banner that will stand for 60 seconds. | |||
* Allies within its radius receive +1/+2/+3 AB, +1/+2/+3 Uni, +10/+16/+26 SR, +1/+2/+3 to all skills, +1/+2/+3 damage, and +10%/+20%/+40% movement speed. | |||
* Banner has 50% physical damage immunity in addition to some appropriate effect immunities. | |||
* Prerequisite: Charisma 13. | |||
|- | |||
|'''Mounting Resistance I, II, III''' | |||
| - | |||
| The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance. | |||
* Prerequisite: Constitution 15. | |||
|- | |||
|'''Magebane''' | |||
| - | |||
| The Earthkin Defender passively gains SR equal to 12 + their Earthkin Defender level. | |||
* Prerequisite: Constitution 15. | |||
|- | |||
|'''Aegis''' | |||
| - | |||
| The Earthkin Defender and their allies gain temporary health equal to sextuple (6x) the Earthkin Defender’s total class level. | |||
* 4 minute cooldown. | |||
* VFXs have been added to Aegis. | |||
* Prerequisite: Constitution 15. | |||
|- | |||
|'''Deterrence''' | |||
| - | |||
| All other allies near the Earthkin Defender receive biteback damage. | |||
* The damage is calculated by a number of d3 dice equal to the Earthkin Defender’s base constitution modifier. | |||
* Lasts for 18 seconds. | |||
* 2 minute cooldown. | |||
* Prerequisite: Constitution 15. | |||
|} | |} | ||
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== External Links == | == External Links == | ||
: Information about default NWN class are [http://nwn.wikia.com/wiki/Dwarven_defender available on NWNWiki]. | : Information about default NWN class are [http://nwn.wikia.com/wiki/Dwarven_defender available on NWNWiki]. | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 18:56, 26 November 2020
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Earthkin Defender is a default prestige class with Arelith specific changes.
Introduction
Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Requirements
Alignment restrictions: Any lawful
Base attack bonus: +7
Feats: toughness
Race: dwarf (shield, gold, duergar, wild), gnome (rock, forest, svirfneblin), halfling (lightfoot, ghostwise, strongheart)
Class Features
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Hit die: d12
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 2 + int modifier ((2 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, craft trap, discipline, heal, listen, lore, parry, ride, spot
Unavailable feats: craft wand, scribe scroll, weapon specialization
Class feats: Iron Stance, Safeguard, Debilitating Strike, Banner, Mounting Resistance
Primary saving throw(s): fortitude, will
Base attack bonus: +1/level
Special: All activatible abilities besides Defensive Stance now mechanically require any armor to be worn.
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Ref | Will | Feats | HP | DR |
1 | 1 | 2 | 0 | 2 | Defensive Stance, Dodge, Class Feat | 12 | - |
2 | 2 | 3 | 0 | 3 | Earthkin Resilience, Defensive Awareness I | 24 | 1/- |
3 | 3 | 3 | 1 | 3 | 36 | 1/- | |
4 | 4 | 4 | 1 | 4 | Class Feat | 48 | 2/- |
5 | 5 | 4 | 1 | 4 | Defensive Awareness II | 60 | 2/- |
6 | 6 | 5 | 2 | 5 | 72 | 3/- | |
7 | 7 | 5 | 2 | 5 | Class Feat | 84 | 3/- |
8 | 8 | 6 | 2 | 6 | 96 | 4/- | |
9 | 9 | 6 | 3 | 6 | Evasion | 108 | 4/- |
10 | 10 | 7 | 3 | 7 | Class Feat, Defensive Awareness III | 120 | 5/- |
Epic Earthkin Defender
Bonus feats: The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19.
Epic Class feats: Magebane, Aegis, Deterrence
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP range | DR |
11 | Epic Earthkin Defender | 132 | 8/- |
12 | 144 | 9/- | |
13 | Epic Class Feat | 156 | 9/- |
14 | 168 | 10/- | |
15 | Armor Skin | 180 | 10/- |
16 | Epic Class Feat | 192 | 11/- |
17 | 204 | 11/- | |
18 | 216 | 12/- | |
19 | Epic Class Feat | 228 | 12/- |
20 | 240 | 13/- |
Arelith Changes
Change | Level | Description |
---|---|---|
Defensive Stance | 1 | Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's earthkin defender levels. In addition the movement speed penalty is substantially less than it was before. (will have ~12 second cooldown)
PC: 100% Normal: 87.5% Slow: 62.5% Very Slow: 37.5% Defensive Stance was Very Slow 37.5%. The update moves it to 62.5% baseline. Iron Stance is -1 and Epic ED is +1. |
Dodge | 1 | Gains Dodge, is no longer a prerequisite. |
Evasion | 9 | Gains Evasion. |
Epic Earthkin Defender | 11 | Grants an additional +3 DR and further reduces the movement speed penalty of Defensive Stance. |
Armor Skin | 15 | Gains Armor Skin. |
Earthkin Defender abilities | - | All Earthkin Defender abilities are flagged as extraordinary. |
Class Feats | - | Class feats can only be spent on a special pool of Earthkin Defender feats.
|
Iron Stance | - | The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level.
|
Safeguard I, II, III | - | The Earthkin Defender and allies are granted 10/15/20 physical damage immunity and 0/16/26 SR for 30 seconds.
|
Debilitating Strike I, II, III | - | Make a melee touch attack at -12/-8/-4 AB against a target.
|
Banner I, II, III | - | Deploy a stationary fragile banner that will stand for 60 seconds.
|
Mounting Resistance I, II, III | - | The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance.
|
Magebane | - | The Earthkin Defender passively gains SR equal to 12 + their Earthkin Defender level.
|
Aegis | - | The Earthkin Defender and their allies gain temporary health equal to sextuple (6x) the Earthkin Defender’s total class level.
|
Deterrence | - | All other allies near the Earthkin Defender receive biteback damage.
|
Roleplay Tips
- Class information and source references on FRwiki.
External Links
- Information about default NWN class are available on NWNWiki.