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=== Basic Crafting Component ===
== Basic Crafting Component ==


For runes, see the [[Runes]] Article.
For runes, see the [[Runes]] Article.

Revision as of 01:42, 1 August 2020

Tailoring

A tailoring workstation

Crafting on Arelith:
Alchemy
Art Crafting
Carpentry
Herbalism
Smithing
Tailoring
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison

Tailoring is a type of Crafting available on Arelith. Tailors use resources to create a wide variety of products at an tailoring workstation. These workstations can be found in most cities and settlements or can be created with Carpentry.

Tailors also create materials needed for most other types of crafting.



Boxes, Bags and Cases

Name ID DC Craft
Points
Value Materials Product Properties
Spell Component Pouch 690 15 4 500 gold 2 Leather (small) 1 Spell component pouch Stores up to 54 charges. Each Spell Components item adds 5 charges.
Book Bag 1075 10 20 500 gold 2 Spider Silk
1 Ingot (Brass)
2 Leather (Medium)
1 Book Bag Container and viewer for in-game books and phrasebooks.
Does not take summon stream books.
Phrasebooks in bag will not aid language learning.
Warning: adding books with enchanted weight reduction may strip this property.
Gem Pouch 973 15 8 200 gold 2 Cloth (Small)
1 Animal Sinew
1 Gem Pouch Stores gems and gem dust. Does not lessen weight.

Basic Crafting Component

For runes, see the Runes Article.

Repair kits repair items as a craftsperson would at a workstation. Each tradeskill can make separate repair kits which repair certain equipment:

Assembly templates can also be repaired with repair kits.

Name ID DC Craft
Points
Value Materials Product Properties
Repair Kit (Tailoring) 922 20 15 3065 gold 1 Bolt of Cloth
2 Ingots (Bronze)
5 Repair Kits Can be used to repair clothing
Repair Kit (Tailoring) 923 20 15 3065 gold 1 Bolt of Silk
2 Ingots (Bronze)
5 Repair Kits Can be used to repair clothing

Equipment

Armor (Cloth)

Note: Most Medium and heavier armor is made with Forging. See Armor for stats and recipes.

Clothing

Base Armor Class: 0
Base Arcane Spell Failure: 0%
Armor Check Penalty: 0
Max Dex Bonus: Unlimited
Feats Req: None
Weight: 1

Name ID DC Craft
Points
Value Materials Properties
Vesture 630 1 1 1 gold 2 Cloth (Large)


Courtier's outfit 666 14 2 360 gold 2 Spider silk
1 Cloth (Medium)
Skill Bonus: Persuade +5


Noble's outfit 667 22 25 3240 gold 2 Garnet
2 Spider silk
1 Cloth (Medium)
Skill Bonus: Persuade +5
Enhancement Bonus: Charisma +1


Royal outfit 668 24 72 9001 gold 4 Spider silk
1 Cloth (Large)
2 Fire opal
Armor Bonus: +1 (AC Armor Modifier)
Skill Bonus: Persuade +5
Enhancement Bonus: Charisma +2


Silk shirt 648 22 25 3153 gold 10 Spider silk
5 Potion of cat's grace
1 Potion of invisibility
1 Ingot (Brass)
1 Cloth (Large)
Armor Bonus: +1 (AC Armor Modifier)
Skill Bonus: Move Silently +3
Skill Bonus: Perform +2
Skill Bonus: Tumble +3


Fine silk shirt 647 30 160 20001 gold 10 Spider silk
10 Potion of cat's grace
2 Potion of invisibility
1 Ingot (Gold)
1 Cloth (Large)
Armor Bonus: +2 (AC Armor Modifier)
Enhancement Bonus: Dexterity +1
Skill Bonus: Move Silently +3
Skill Bonus: Perform +2
Skill Bonus: Tumble +3


Enchanted Fine Silk Shirt 720 36 268 33541 gold 10 Spider silk
10 Potion of cat's grace
5 Potion of invisibility
1 Ingot (Adamantine)
1 Cloth (Large)
Armor Bonus: +3 (AC Armor Modifier)
Enhancement Bonus: Dexterity +1
Skill Bonus: Move Silently +3
Skill Bonus: Hide +3
Skill Bonus: Perform +2
Skill Bonus: Tumble +3


Acolyte's Garb 895 28 130 16363 gold 1 Cloth (Large)
6 Spider Silk
1 Ingot (Silver)
Bonus Spell Slot: Cleric Level 3
Bonus Spell Slot: Cleric Level 4
Enhancement Bonus: Wisdom +1
Skill Bonus: Heal +4
Skill Bonus: Spellcraft +2
Only Useable By: Cleric


Hierophant's Mantle 896 38 315 65610 gold 1 Cloth (Large)
1 Alchemistic Catalyst (Greater)
10 Spider Silk
10 Potions of Heal
Bonus Spell Slot: Cleric Level 6
Bonus Spell Slot: Cleric Level 7
Enhancement Bonus: Wisdom +1
Improved Saving Throw: Disease +4
Bonus Skill: Heal +6
Bonus Skill: Spellcraft +4
Only Useable By: Cleric
Level Requirement (15)


Initiate's Vest 897 22 95 13580 gold 1 Cloth (Large)
4 Spider Silk
1 Alchemistic Catalyst (Lesser)
Bonus Spell Slot: Wizard Level 3
Bonus Spell Slot: Wizard Level 4
Enhancement Bonus: Intelligence +1
Skill Bonus: Spellcraft +3


Murder's Rainment 898 34 240 18405 gold 1 Cloth (Large)
10 Spider Silk
1 Ingot (Mithril)
2 Skull Emblems
Armor Bonus: +3 (AC Armor Modifier)
Enchantment Bonus: Intelligence +2
Skill Bonus: Bluff +5
Skill Bonus: Spot +5
Skill Bonus: Move Silently +2
Skill Bonus: Hide +2
Runic
Only Useable By: Assassin
Increased UMD Requirement (40)


Penumbral Vestment 899 44 335 74170 gold 16 Spider Silk
1 Alchemistic Catalyst (Greater)
1 Ingot (Adamantine)
1 Shadow Shield (Scroll)
Armor Bonus: +3 (AC Armor Modifier)
Enchantment Bonus: Constitution +2
Skill Bonus: Move Silently +4
Skill Bonus: Hide +4
Shadow Shield (13) 2 uses/day
Only Useable By: Shadowdancer
Increased UMD Requirement (45)


Ranger's runic vestment 979 56 582 72805 gold 1 Mithril Dust
1 Bolt of Silk
2 Cloth (Large)
2 Leather (Large)
1 Potion of Barkskin
Crafter must be Ranger
Armor Bonus: +4 (AC Armor Modifier)
Damage Immunity: Slashing 10%
Enhancement Bonus: Strength +2
Arcane Spell Failure: 25% increased
Use: Barkskin (12) 1 Use/Day
Runic
Only Useable By: Ranger
Increased UMD Requirement (55)
Disciple's Garb 1151 45 350 30141 gold 1 Bolt of Cloth
1 Bolt of Silk
1 Dragon Oil
2 Ingot(Adamantine)
Armor Bonus: +3 (AC Armor Modifier)
Enchantment Bonus: Wisdom +2
Discipline +4
Runic
Only Useable By: Monk
Increased UMD Requirement: 45
Arch-Priest's Duty 1385 39 317 39632 gold 1 Beljuril Gem
1 Mithril Dust
1 Bolt of Silk
1 Ingot (Adamantine)
1 Greater Restoration Scroll
Bonus Spell Slot: Cleric Level 6
Skill Bonus: Concentration +3
Skill Bonus: Persuade +3
Use: Remove Blindness/Deafness (5) 1 Use/Day
Use: Restoration (7) 1 Use/Day
Wisdom +2
Only Useable By: Cleric
Increased UMD Requirement (60)
Grand Magi's Robes 1382 41 350 43825 gold 1 Star Sapphire
1 Alchemistic Catalyst (Greater)
1 Bolt of Silk
1 Dragon Oil
Bonus Spell Slot: Wizard Level 6
Bonus Spell Slot: Wizard Level 6
Skill Bonus: Concentration +3
Intelligence +2
Runic
Only Useable By: Wizard
Increased UMD Requirement (50)
Inception of Nightmares 1384 43 462 86728 gold 1 Rogue Stone
10 Potion of Warding
1 Alchemistic Catalyst (Greater)
5 Quartz Crystal
1 Camouflage Scroll
Bonus Spell Slot: Sorcerer Level 5
Bonus Spell Slot: Wizard Level 5
Decreased Skill Modifier: Listen -4
Charisma +2
Intelligence +2
Skill Bonus: Bluff +4
Skill Bonus: Hide +4
Skill Bonus: Move Silently +4
Use: Camouflage (5) 2 Uses/Day
Runic
Only Useable By: Evil
Only Useable By: Sorcerer OR Wizard
Increased UMD Requirement (55)
Jester's Jubilant Attire 1383 44 430 92737 gold 2 Star Sapphire
1 Bolt of Cloth
10 Spider Silk
2 Gem Dust (Ruby)
2 Gem Dust (Emerald)
Bonus Spell Slot: Bard Level 4
Bonus Spell Slot: Bard Level 7
Damage Immunity: Sonic 10% Bonus
Charisma +2
Skill Bonus: Perform +4
Dexterity +1
Only Useable by: Bard
Increased UMD Requirement (60)

Armor (Light)

Note: Most Medium and heavier armor is made with Forging. See Armor for stats and recipes.

Padded

Base Armor Class: 1
Base Arcane Spell Failure: 5%
Armor Check Penalty: 0
Max Dex Bonus: 8
Feats Req: Armor Proficiency (Light)
Weight: 5.0 lbs

Name ID DC Craft
Points
Value Materials Properties
Padded armor 632 1 1 5 gold 1 Leather (Large)
1 Cloth (Large)


Padded armor +1 691 17 5 661 gold 1 Leather (Large)
1 Padded Armor
1 Dwarven incantation
Armor Bonus: +1 (AC Armor Modifier)


Padded armor +2 692 22 23 2929 gold 1 Leather (Large)
1 Cloth (Large)
1 Padded Armor
1 Dwarven incantation
3 Spider silk
Armor Bonus: +2 (AC Armor Modifier)


Padded armor +3 693 23 54 6817 gold 1 Padded armor +2
1 Dwarven incantation
Armor Bonus: +3 (AC Armor Modifier)


Warded leather suit 645 27 116 14532 gold 1 Tanning acid
10 Potion of clarity
2 Gem Dust (Diamond)
1 Leather torso
Armor Bonus: +2 (AC Armor Modifier)
Improved Saving Throws: Death +2
Improved Saving Throws: Fear +2
Improved Saving Throws: Mind Affecting +2
Improved Saving Throws: Will +3
Spell Resistance: 16


Padded Vestment of the Holy Squire 840 32 320 40000 gold 1 Beljuril Gem
2 Cloth (large)
4 Spider silk
1 Leather torso
1 Resurrection (scroll)
Crafter must have at least 3 levels of Paladin
Armor Bonus: +4 (AC Armor Modifier)
Enhancement Bonus: Dexterity +4
Bonus Feat: Dodge
Skill Bonus: Heal +5
Use: Resurrection (13) 1 use/day
Only Useable By: Paladin
Increased UMD Requirement (45)


Armor of Immolation 887 46 462 147269 Gold 3 Dragon Blood
1 Alchemistic Catalyst (Greater)
2 Cloth (Medium)
10 Fire Opal
1 Beljuril Gem
Arcane Spell Failure: -05%
Armor Bonus: +4 (AC Armor Modifier)
Damage Resist: Fire 10/-
Enhancement Bonus: Charisma +2
Improved Saving Throws: Fire +3
Skill Bonus: Discipline +5
Use: Elemental Shield (12) unlimited uses


Lesser Second Skin 903 28 195 35407 gold 1 Leather (Large)
6 Lady's Tear
2 Rock Chunks (Silver)
1 Leather Torso
Damage Immunity: 5% Slashing
Enhancement Bonus: Dexterity +2
Enhancement Bonus: Strength +2
Only Useable by: Druid OR Shifter
Increased UMD Requirement (20)


Second Skin 884 48 440 142807 Gold 4 Rock Chunk (Mithril)
6 Lady's Tear
6 King's Crown
2 Animal Hide (Medium)
1 Star Sapphire
Damage Immunity: Slashing 5%
Enhancement Bonus: Constitution +3
Enhancement Bonus: Strength +3
Enhancement Bonus: Dexterity +3
Only Useable By: Druid OR Shifter
Increased UMD Requirement (40)

Leather

Base Armor Class: 2
Base Arcane Spell Failure: 10%
Armor Check Penalty: 0
Max Dex Bonus: 6
Feats Req: Armor Proficiency (Light)
Weight: 10.0 lbs

Name ID DC Craft
Points
Value Materials Properties
Leather armor 631 1 1 10 gold 2 Leather (Large)


Fine leather armor 650 29 159 19934 gold 1 Leather armor
1 Tanning acid
2 Leather (Large)
10 Potion of cat's grace
Armor Bonus: +2 (AC Armor Modifier)


Enchanted fine leather armor 646 35 249 31212 gold 1 Fine leather armor
1 Ingot (Silver)
1 Tanning acid
3 Potion of invisibility
2 Leather (Large)
Armor Bonus: +3 (AC Armor Modifier)
Enhancement Bonus: Dexterity +1


Flexible leather suit 651 30 166 20780 gold 5 Spider silk
3 Potion of invisibility
1 Fine leather armor
1 Tanning acid
2 Leather (Large)
Armor Bonus: +2 (AC Armor Modifier)
Improved Saving Throw: Reflex +1
Skill Bonus: Hide +5
Skill Bonus: Move Silently +5
Skill Bonus: Tumble +5


Enchanted flexible leather suit 652 35 251 31412 gold 1 Ingot (Silver)
3 Potion of invisibility
1 Flexible leather suit
1 Tanning acid
2 Leather (Large)
Armor Bonus: +3 (AC Armor Modifier)
Improved Saving Throw: Reflex +1
Skill Bonus: Hide +5
Skill Bonus: Move Silently +5
Skill Bonus: Tumble +5


Displacer Beast Hide Armor 886 34 246 19602 Gold 5 Improved Invisibility (Scroll)
1 Alchemistic Catalyst (Greater)
1 Displacer Beast Hide
1 Leather Torso
Armor Bonus: +4 (AC Armor Modifier)
Skill Bonus: Hide +5
Use: Invisibility (3) Unlimited uses/day - 5 min CD


Armor of the Wilds 889 48 440 62578 Gold 1 Bolt of Silk
5 Flask of Oil
2 Rock Chunk (Adamantine)
1 Leather Torso
1 Beljuril Gem
Crafter must be Wild Elf/Wood Elf/Forest Gnome/Wild Dwarf
Armor Bonus: +5 (AC Armor Modifier)
Damage Immunity: Slashing 10%
Only Useable By: Dwarf OR Elf OR Gnome
Skill Bonus: Hide +5
Skill Bonus: Move Silently +5
Runic
Increased UMD Requirements (35)


Rogue Leathers 992 45 300 30996 Gold 1 Ingot (Adamantine)
1 Mithril Dust
1 Enchanted Flexible Leather Suit
Armor Bonus: +4 (AC Armor Modifier)
Enhancement Bonus: Dexterity +1
Use: Rogue's Cunning (3) 1 use/day
Spell Resistance: 26
Runic
Only Useable By: Rogue
Increased UMD Requirement (55)

Hide / Studded Leather

Base Armor Class: 3
Base Arcane Spell Failure: 20%
Armor Check Penalty: -1
Max Dex Bonus: 4
Feats Req: Armor Proficiency (Light)
Weight: 15.0 lbs

Name ID DC Craft
Points
Value Materials Properties
Studded leather armor 638 2 1 15 gold 2 Leather (Large)


Fine studded leather 649 29 155 19439 gold 1 Studded leather armor
1 Ingot (Iron)
2 Leather (Large)
10 Potion of cat's grace
Armor Bonus: +2 (AC Armor Modifier)


Lesser Ranger's Studded Leather 975 35 300 45034 gold 2 Leather (Large)
1 Tanning Acid
1 Leather Torso
1 Potion of Barkskin
Armor Bonus: +5 (AC Armor Modifier)
Damage Immunity: Slashing 10%
Arcane Spell Failure 20% increased
Only Useable By: Ranger
Increased UMD Requirement (15)


Ranger's runic studded leather 850 56 750 157937 gold 1 Mithril Dust
2 Leather (Large)
1 Tanning Acid
1 Leather Torso
1 Potion of Barkskin
Crafter must be Ranger
Armor Bonus: +6 (AC Armor Modifier)
Damage Immunity: Slashing 10%
Enhancement Bonus: Dexterity +2
Arcane Spell Failure: 20% increased
Use: Barkskin (12) 1 Use/Day
Only Useable By: Ranger
Increased UMD Requirement (55)


Ranger's runic studded leather 976 56 550 157937 gold 1 Mithril Dust
Lesser Ranger's Studded Leather
Crafter must be Ranger
Armor Bonus: +6 (AC Armor Modifier)
Damage Immunity: Slashing 10%
Enhancement Bonus: Dexterity +2
Arcane Spell Failure: 20% increased
Use: Barkskin (12) 1 Use/Day
Only Useable By:: Ranger
Increased UMD Requirement (55)


Reaver Armor 882 36 240 42070 Gold 3 Ingot (Silver)
1 Ingot (Steel)
5 Potion Of Bull's Strength
1 Leather Torso
Arcane Spell Failure: 50% increased
Damage Immunity: Slashing 10%
Enhancement Bonus: Strength +2
Improved Saving Throws: Death +2
Skill Bonus: Discipline +3


Spellthief's Armor 885 36 330 48595 Gold 1 Ingot (Greensteel)
1 Alchemistic Catalyst (Standard)
3 Mage Armor (Scroll)
1 Leather Torso
Arcane Spell Failure: 20% reduced
Armor Bonus: +3
Skill Bonus: Spellcraft +3


Draconic Armor 888 48 514 129747 Gold 2 Ingot (Mithril)
5 Magic Vestment (Scroll)
8 Blood of a Magic Creature
1 Leather Torso
1 Rogue Stone
Crafter must be Kobold
Armor Bonus: +5
Damage Immunity: Slashing 10% Immunity Bonus
Enhancement Bonus: Strength +1
Skill Bonus: Discipline +2
Runic
Level Requirement: 21


Battlemedic Armor 883 32 218 30759 Gold 10 Strideleaf
10 Yarrow Leaves
10 Cloth (Small)
1 Leather Torso
Armor Bonus: +3
Skill Bonus: Heal +8
Use: Monstrous Regeneration (9) 2 Uses/Day

Armor (Medium)

Scale / Breastplate Armor (Tailoring)

Belts

Name ID DC Craft
Points
Value Materials Product Properties
Belt 685 1 1 10 gold 2 Cloth (Small) 1 Belt Material: Weight: 1.0 lbs
Medic's Belt 789 26 98 12318 gold 10 Mintspear Leaves
10 Lady's Tears
3 Bandage Rolls
1 Flask of Oil
10 Yarrow Leaves
1 Medic's Belt Mundane
+4 Heal
50 Charges
Cure Light Wound (2) 1 Charge/use
Cure Moderate Wounds (3) 2 Charges/use
Cure Serious Wounds (5) 4 Charges/use
Neutralize Poison (5) 5 Charges/use
Remove Blindness/Deafness (5) 5 Charges/use
Remove Disease (5) 5 Charges/use
Cannot be Repaired

Boots

Name ID DC Craft
Points
Value Materials Product Properties
Boots 684 1 1 10 gold 1 Cloth (Small)
1 Cloth (Medium)
1 Boots (none)


Elven boots of hearing 653 22 24 3000 gold 2 Cloth (Small)
2 Leather (Medium)
1 Tanning acid
10 Potion of cat's grace
1 Elven Boots of Hearing Skill Bonus: Listen +5


Elven boots of silence 654 22 24 3000 gold 2 Cloth (Small)
2 Leather (Medium)
1 Tanning acid
10 Potion of cat's grace
1 Elven Boots of Silence Skill Bonus: Move Silently +5


Elven boots of stealth 655 23 40 5005 gold 2 Cloth (Small)
2 Leather (Medium)
1 Tanning acid
10 Potion of cat's grace
1 Elven Boots of Stealth Skill Bonus: Hide +5


Fine elven boots 656 35 250 31285 gold 1 Ingot (Silver)
3 Potion of invisibility
1 Gem Dust (Emerald)
1 Gem Dust (Diamond)
1 Gem Dust (Ruby)
1 Fine Elven Boots Ability Bonus: Dexterity +2
Skill Bonus: Move Silently +5
Skill Bonus: Hide +5
Skill Bonus: Listen +5


Blue-suede boots 671 22 25 3240 gold 2 Spider silk
1 Gem Dust (Sapphire)
1 Cloth (Medium)
1 Leather (Medium)
1 Blue-Suede Boots Ability Bonus: Charisma +1
Skill Bonus: Perform +5


Boots of the ultimate coward 1 672 21 12 1557 gold 1 Expeditious Retreat
1 Blood of a magic creature
1 Cloth (Medium)
1 Leather (Medium)
1 Boots of the Ultimate Coward Armor Bonus: +1 (AC Dodge Modifier)
Spell: Expeditious Retreat (5) 1/Use Per Day


Boots of the ultimate coward 2 677 21 12 1557 gold 2 Seagull feather
1 Cloth (Medium)
1 Leather (Medium)
1 Boots of the Ultimate Coward Armor Bonus: +1 (AC Dodge Modifier)
Spell: Expeditious Retreat (5) 1/Use Per Day

Cloaks

Name ID DC Craft
Points
Value Materials Product Properties
Cloak 683 1 1 10 gold 2 Cloth (Medium) 1 Cloak Weight: 3.0 lbs


Cloak of the sight 660 25 82 10360 gold 2 Cloth (Large)
3 Potion of clarity
2 Cloth (Small)
1 Cloak of the Sight Skill Bonus: Spot +5
Weight: 3.0 lbs


Cloak of the stalker 661 25 82 10360 gold 2 Cloth (Large)
3 Potion of invisibility
2 Cloth (Small)
1 Cloak of the Stalker Skill Bonus: Hide +5
Weight: 3.0 lbs


Cloak of the caster 662 26 111 1422 gold 2 Cloth (Large)
3 Potion of clarity
5 Potion of cat's grace
2 Cloth (Small)
1 Cloak of the Caster Skill Bonus: Concentration +5
Skill Bonus: Spellcraft +3
Weight: 3.0 lbs


Cloak of nature's blessing 663 26 109 13706 gold 2 Cloth (Large)
3 Potion of clarity
5 Potion of cat's grace
2 Cloth (Small)
1 Cloak of Nature's Blessing Skill Bonus: Animal Empathy +4
Skill Bonus: Concentration +3
Weight: 3.0 lbs


Fur cloak 678 22 25 3241 gold 1 Tanning acid
2 Animal sinew
2 Pelt of a yeti
1 Fur Cloak Damage Resistance: Cold Resist 5/-
Enhancement Bonus: Charisma +1
Improved Saving Throws: Fortitude +3
Weight: 3.0 lbs


Thaumaturgist's Cloak 904 24 120 18687 gold 1 Alchemistic Catalyst (Standard)
1 Cloth (Large)
3 Sapphires
1 Thaumaturgist's Cloak Enhancement Bonus: Constitution +1
Skill Bonus: Concentration +3
Skill Bonus: Spellcraft +3
Runic


Sergeant's Cloak 905 32 250 31267 gold 1 Alchemistic Catalyst (Standard)
1 Cloth (Large)
1 Ingot (brass)
1 Remove Fear (scroll)
1 Sergeant's Cloak Enhancement Bonus: Constitution +1
Enhancement Bonus: Strength +1
Improved Saving Throws: Fear +3
Skill Bonus: Discipline +3
Remove Fear (2) 1 use/day
Mundane Item


Displacer Beast Cloak 906 35 280 42195 gold 1 Displacer Beast Hide
3 Cloth (Small)
5 Improved Invisibility (Scrolls)
Displacer Beast Cloak Enhancement Bonus: Dexterity +2
Skill Bonus: Hide +4
Use: Improved Invisibility (7) 2 uses/day


Dungeon-Delver's Cloak 907 42 358 44806 gold 1 Alchemistic Catalyst (Standard)
16 Spider Silk
10 Gem Dust (Topaz)
3 Fire Opals
Dungeon-Delver's Cloak Enhancement Bonus: Constitution +1
Enhancement Bonus: Dexterity +1
Improved Saving Throws: Reflex +2
Skill Bonus: Disable Trap +4
Skill Bonus: Open Lock +4
Skill Bonus: Search +4
Use: Find Traps (3) 2 uses/day


Duelist's Cape 908 26 112 14000 gold 1 Cloth (Large)
10 Spider Silk
1 Ingot (Lead)
1 Ingot (Brass)
Duelist's Cape Enhancement Bonus: Dexterity +1
Skill Bonus: Discipline +3
Skill Bonus: Parry +4


Witchhunter's Cloak 912 44 380 83761 gold 1 Alchemist Catalyst (Greater)
1 Cloth (Large)
10 Mojo
1 Banishment (scroll)
Witchhunter's Cloak Enhancement Bonus:Constitution +1
Armor Bonus: +5 AC vs Outsiders (AC Deflection Modifier)
Skill Bonus: Lore +5
Skill Bonus: Spellcraft +2
Dismissal (18) 2 uses/day
Runic

Gloves/Gauntlets/Knuckles/Wraps

Name ID DC Craft
Points
Value Materials Product Properties
Gauntlet 686 1 1 5 gold 2 Cloth (Small) 1 Gauntlet Weight: 1 lbs


Gloves of Skill 658 27 120 4240 gold 3 Potion of Cat's Grace
1 Tanning Acid
2 Cloth (Small)
1 Leather (Medium)
1 Gloves of Skill Skill Bonus: Disable Trap +3
Skill Bonus: Craft Trap +3
Skill Bonus: Open Lock +3
Skill Bonus: Perform +3
Skill Bonus: Set Trap +3
Weight: 1 lbs


Enchanted Gloves of Skill 659 29 159 9500 gold 7 Potion of Cat's Grace
1 Gloves of Skill
1 Tanning Acid
2 Cloth (Small)
1 Leather (Medium)
1 Enchanted Gloves of Skill Enhancement Bonus: Dexterity +1
Skill Bonus: Disable Trap +3
Skill Bonus: Craft Trap +3
Skill Bonus: Open Lock +3
Skill Bonus: Perform +3
Skill Bonus: Set Trap +3
Runic
Weight: 1 lbs


Gloves of the singer 664 27 115 14440 gold 3 Potion of clarity
5 Potion of cat's grace
2 Cloth (Small)
1 Gloves of the Singer Skill Bonus: Concentration +5
Skill Bonus: Perform +5
Weight: 1 lbs


Bone knuckles 669 18 6 766 gold 1 Cloth (Medium)
8 Skeleton's knuckle
1 Bone Knuckles +2 Negative Energy Damage
Weight: 1 lbs


Masterly bone knuckles 670 22 38 4841 gold 1 Blood of a magic creature
1 Cloth (Medium)
8 Skeleton's knuckle
1 Masterly Bone Knuckles +1 Attack Bonus
+3 Negative Energy Damage
Weight: 1 lbs


Masterly brass knuckles 675 24 75 9456 gold 1 Blood of a magic creature
1 Cloth (Medium)
2 Ingot (Brass)
1 Masterly Brass Knuckles +1 Attack Bonus
+4 Bludgeoning Damage
Weight: 1 lbs


Brass knuckles 676 22 24 3063 gold 1 Cloth (Medium)
2 Ingot (Brass)
1 Brass Knuckles Bludgeoning Damage +3
Weight: 1 lbs


Adamantine Knuckles 781 28 132 16606 gold 2 Leather (Small)
2 Animal Sinew
1 Adamantine Ingot
1 Adamantine Knuckles +3 AB
+4 Bludgeoning Damage
Weight: 1 lbs


Chirurgeon's gloves 786 18 6 807 gold 2 Mintspear Leaves
2 Lady's Tears
1 Flask of Oil
1 Leather (Medium)
2 Yarrow Leaves
1 Chirurgeon's Gloves +3 Heal
+1 Fortitude Saves vs Disease


Ankheg Gauntlets 891 24 63 7981 1 Leather (Medium)
4 Sapphire
1 Ankheg Shell
1 Ankheg Gauntlets Damage Immunity: Acid 10%
Damage Resist: Acid 10/-
Disciple's Wraps 1150 35 400 67651 gold 3 Alchemistic Catalyst (Greater)
1 Bolt of Silk
1 Dragon Oil
1 Adamantine Knuckles
1 Disciple's Wraps Attack Bonus: +3
Damage Bonus: Bludgeoning 6 Damage
Enchantment Bonus: Wisdom +2
Runic

Helmet

Helmet (Tailoring)

Shield - Large

Large Shield (Tailoring)

Weapons

Slings

Whips

Fixture

Name ID DC Craft
Points
Value Materials Image
Cushions 641 3 1 25 gold 4 Cotton
2 Cloth (Medium)
Cushions
Cushions 2 1353 3 1 25 gold 1 Fixture: Cushions
1 Cloth Dye, Light Blue
Cloth Dye, Light Green
Cloth Dye, Light Red
Cloth Dye, Pink
Cushions 3 1352 3 1 25 gold 1 Fixture:cushions
1 Cloth Dye, Brown
1 Cloth Dye, Dark Red
1 Cloth Dye, Dark Blue


Tent
Note: Tents can also be made using Carpentry
642 9 1 150 gold 2 Cloth (Large)
Tent (Blue/White) 1349 11 2 250 gold 2 Leather (Large)
2 Leather (Medium)
2 Softwood
2 Cloth Dye, Bleach
2 Cloth Dye, Light Blue
Tent (Red/White) 1350 11 2 250 gold 2 Leather (Large)
2 Leather (Medium)
2 Softwood
2 Cloth Dye, Bleach
2 Cloth Dye, Dark Red
Flag (black and white) 694 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Flag (black with red dot) 695 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Flag (light purple) 696 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Flag (purple and white) 697 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Flag (purple cross) 698 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Flag (yellow) 699 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Flag (Jolly Roger) 701 11 2 250 gold 1 Printing Ink
1 Softwood
1 Cloth {Medium)
image
Flag (Green and White) 707 11 2 250 gold 1 Printing Ink
1 Softwood
1 Cloth {Medium)
Scarecrow 1351 12 2 300 gold 1 Vesture
2 Hardwood
2 Softwood
Bedroll 705 15 4 500 gold 1 Leather (Medium)
1 Cloth (Medium)
1 Cloth {Large)
Bedroll


Cot 706 15 3 450 gold 1 Ingot (Iron)
1 Leather (Medium)
1 Cloth (Large)
image
Bear Skin Rug 708 19 8 1000 gold 8 Spider Silk
1 Animal Hide (Large)
1 Tanning Acid
image

Materials

Name ID DC Craft
Points
Value Materials Product
Cloth (Small) 1 628 1 1 5 gold 2 Cotton 1 Cloth (Small)
Cloth (Small) 2 682 1 1 5 gold 2 Spider silk 1 Cloth (Small)


Leather (Small) 635 1 1 10 gold 1 Animal hide (Small)
1 Tanning acid
1 Leather (Small)
Cloth (Medium) 1 633 1 1 10 gold 4 Cotton 1 Cloth (Medium)


Cloth (Medium) 2 681 1 1 10 gold 4 Spider silks 1 Cloth (Medium)


Cloth (Large) 1 634 3 1 20 gold 8 Cotton Cloth (Large)


Cloth (Large) 2 680 3 1 20 gold 8 Spider silks 1 Cloth (Large)


Leather (Medium) 636 3 1 20 gold 1 Tanning acid
1 Animal hide (Medium)
1 Leather (Medium)


Leather (Large) 637 5 1 40 gold 1 Tanning acid
1 Animal hide (Large)
1 Leather (Large)
Bolt of cloth 688 5 1 50 gold 16 Cotton 1 Bolt of Cloth
Bolt of silk 689 7 1 75 gold 16 Spider silk 1 Bolt of Silk
Leather torso 639 11 2 250 gold 1 Leather (Medium) 1 Leather Torso

Miscellaneous Medium

Name ID DC Craft
Points
Value Materials Properties
Lasso 1109 5 8 100 gold 1 Leather (Small)
3 Spider Silk
5 Cotton
Use: Unique Power Self Only Unlimited Uses/Day
Use: Unique Power Unlimited Uses/Day
Lightweight Lasso 1108 15 20 350 gold 1 Leather (Small)
6 Spider Silk
3 Cotton
Use: Unique Power Self Only Unlimited Uses/Day
Use: Unique Power Unlimited Uses/Day

Mundane Consumeables

Name ID DC Craft
Points
Value Materials Product Properties
Net 665 16 4 600 gold 3 Spider silks
1 Ingot (Lead)
1 Net Material: Use: Web (3) single use
Weight: 0,5 lbs
Blindfold 673 16 4 620 gold 1 Cloth (Medium) 1 Blindfold Material: 1 x Blindness/Deafness


Bandage roll 674 14 3 380 gold 1 Potion of cure moderate wounds
1 Cloth (Medium)
1 Bandage Roll 10 x Cure Light Wounds (5)
Weight: 0.3 lbs.
Note: Once expired, the Bandage Roll
will disappear from your inventory.
Warning: Make sure to use only
1 unstacked Bandage Roll.
Bandage rolls are effected by
bug of stackable items: when stack
of Bandage Rolls is used, then
one charge will be counted out
of all Bandage Rolls in that stack.