Hexblade: Difference between revisions
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|All those nasty little things you hear in the back of your mind are true - I am the voice that whispers them. Let all your pitiful anxieties and insecurities become a self-fulfilling prophecy. The mind affects the body. The body affects the mind. Cause enough dissonance between the two and expertise crumbles into ineptitude. All that's left is to watch you fail. | |All those nasty little things you hear in the back of your mind are true - I am the voice that whispers them. Let all your pitiful anxieties and insecurities become a self-fulfilling prophecy. The mind affects the body. The body affects the mind. Cause enough dissonance between the two and expertise crumbles into ineptitude. All that's left is to watch you fail. | ||
|Lowers target’s skills by a further -1 per 6 Hexblade levels. | |Lowers target’s skills by a further -1 per 6 Hexblade levels. | ||
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| You look about anxiously this way and that, and sigh that none of your brethren care to save you, a kind of unreasonable confusion of mind takes possession of you like some foul darkness. | | You look about anxiously this way and that, and sigh that none of your brethren care to save you, a kind of unreasonable confusion of mind takes possession of you like some foul darkness. | ||
| Target receives a penalty of -1 to all saving throws per 6 Hexblade levels | | Target receives a penalty of -1 to all saving throws per 6 Hexblade levels | ||
|- | |||
|'''Hex of Elemental Decay''' | |||
| 23 | |||
| Nature has no power here. The primal forces the foolish druids strive to protect have been corrupted to serve your own purposes. | |||
| Target receives 1% vulnerability to all elemental damage per Hexblade level. | |||
|- | |||
|'''Hex of Duality''' | |||
| 23 | |||
| Light and dark. Good and evil. It's all just two sides of the same coin. Who cares if you call yourself a paladin or a warlock. You're both killers in the end. | |||
| Target receives 1% vulnerability to positive and negative damage per Hexblade level. | |||
|} | |} | ||
Revision as of 14:26, 2 May 2020
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Hexblade is a custom base class available on Arelith.
Introduction
There are few powers darker than manipulation of the soul. Whether you use it to make a pact with a foul creature - demon, devil, or something else -, collect the souls of others to draw strength from, or twist your own soul into a corrupted mockery of the life it represented, it can be agreed that horrid powers are at play. The Hexblade is both an expert warrior and a practiced spellcaster, but their true power comes from the Hexes and Curses they use to both physically and mentally assail their opponents.
Class Features
- Hit Die: d10
- BAB: High
- Proficiencies: All simple and martial weapons, light and medium armor, and shields.
- Saving Throws: High: Fortitude; Low: Reflex and Will
- Skill Points: 4 + Int
- Class Skills: Concentration, craft mastery, craft trap, bluff, discipline, intimidate, heal, lore, parry, persuade, ride, taunt
- Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).
- Alignment: Any Evil
- Special: 5% physical Damage Immunity per 10 levels - this is lost if you multiclass.
- Special: Arcane Spell Failure for Armor and Shields is reduced by 20% if the majority of your levels are in Hexblade.
Hexes
A Hexblade can use their Hex feat to cast a Hex on someone, lowering their skills by 1 plus (Hexblade levels / 10). This caps at 4 at level 30.
The following feats will add additional benefits to your Hex ability. They can be taken only as bonus feats at levels 7, 11, 15, 19, 23, 26, 28, and 30.
Hex | Level Req. |
Description | Effects |
---|---|---|---|
Hex of Ineptitude | none | All those nasty little things you hear in the back of your mind are true - I am the voice that whispers them. Let all your pitiful anxieties and insecurities become a self-fulfilling prophecy. The mind affects the body. The body affects the mind. Cause enough dissonance between the two and expertise crumbles into ineptitude. All that's left is to watch you fail. | Lowers target’s skills by a further -1 per 6 Hexblade levels. |
Hex of Neglect | none | Time is the enemy of all things. Perhaps you should have taken care of your armor better. The little things you neglected in life will be your final regret. | Target loses 1 armor AC per 6 Hexblade levels. |
Hex of Hallucination | none | Do you even know where you are right now? You seem to be lost, or is it simply the madness taking over, leading you astray. | Target loses 1 attack bonus per 6 Hexblade levels. |
Hex of Acedia | none | You look about anxiously this way and that, and sigh that none of your brethren care to save you, a kind of unreasonable confusion of mind takes possession of you like some foul darkness. | Target receives a penalty of -1 to all saving throws per 6 Hexblade levels |
Hex of Elemental Decay | 23 | Nature has no power here. The primal forces the foolish druids strive to protect have been corrupted to serve your own purposes. | Target receives 1% vulnerability to all elemental damage per Hexblade level. |
Hex of Duality | 23 | Light and dark. Good and evil. It's all just two sides of the same coin. Who cares if you call yourself a paladin or a warlock. You're both killers in the end. | Target receives 1% vulnerability to positive and negative damage per Hexblade level. |
Curses
While common folk fear curses, you embrace the dark power and the horrible deeds they urge you to do. Once a day, you can use your Curse Weapon feat to curse your own weapon, giving it an enchantment bonus of 1 plus (Hexblade level / 7), capping at +5 at level 28. This effect lasts for 24 hours.
The following feats will add additional benefits to your Curse Weapon ability. They can be taken only as bonus feats at levels 7, 11, 15, 19, 23, 26, 28, and 30.
These effects only apply to a Hexed target. See the Hex section above for more information.
These effects are not multiplied on critical hits.
Curse | Level Req. |
Description | Effects |
---|---|---|---|
Curse of Hypocrisy | none | You say you fight for justice, but you care more about delivering the punishment than finding the truth of the crime. You say you fight for good, but you've murdered far more than any villain. | Adds to weapon +2 positive and +2 negative damage plus 1 of each type at levels 22, 25 and 28. This caps at +5 of each damage type. |
Curse of Hypocrisy | none | You say you fight for justice, but you care more about delivering the punishment than finding the truth of the crime. You say you fight for good, but you've murdered far more than any villain. | Adds +2 positive and +2 negative damage plus 1 of each type at levels 22, 25 and 28. This caps at +5 of each damage type. |
Curse of Blood | none | The only difference between us is the color of our armor. Our blood is just as similar as our fondness for killing. | Upon hitting an enemy, the Hexblade will be healed +2 health plus 1 at levels 22, 25 and 28. This caps at 5. |
Curse of Flames | none | All your accomplishments were built to feed the flames. Let it all be judged in fire, and reduced to ash. Sacrifices are made in blood, and offered in fire. This blade was forged to anoint such unholy sacraments. | Adds fire damage of 5 plus +1 damage at levels 22, 25 and 28. This caps at +8. |
Curse of Frost | none | You think you’re cold? You don’t know the meaning of cold. I’ll make your breath turn to frost, and your blood into ice. | Adds cold damage of 5 plus +1 damage at levels 22, 25 and 28. This caps at +8. |
Curse of Acid | none | You think your friends will save you? I’ll melt your very bones into nothing. By the time I am through with you, there will be nothing left for them to find. | Adds acid damage of 5 plus +1 damage at levels 22, 25 and 28. This caps at +8. |
Curse of Lightning | none | You fear being struck down by your god for your sacrilege? Your words are as meaningless to the gods as the wind. I, on the other hand, will strike you down like lightning for your insolence. | Adds electrical damage of 5 plus +1 damage at levels 22, 25 and 28. This caps at +8. |
Curse of Dissonance | none | The sounds of our swords clashing may be music to your bloodlusted ears, but I much prefer hearing the vibrations grinding your bones into dust. | Adds sonic damage of 5 plus +1 damage at levels 22, 25 and 28. This caps at +8. |
Curse of Sacrifice | 23 | You think you've made sacrifices? Giving a few pennies to the poor isn't a sacrifice. Leaving your home to serve your so-called god isn't a sacrifice. Look at me! I've sacrificed everything for this power, and I won't have it taken from me by some noble hearted fool. | Your curse weapon deals +4 health plus 2 at levels 22, 25 and 28. This caps at 10. This damage is not multiplied by critical hits, but it also damages the Hexblade at half this rate. |
Maledictum of Worms | 28 | Oh, no, not worms! | As a standard action, create an area of effect cloud that prevents anyone (including the hexblade and their allies) from being healed by the cure/heal line of spells. Other spells, healing kits, feats, etc. that provide healing bonuses are unaffected. Leaving the cloud will end the effect. The AoE lasts for 1 turn and has a 5 turn cooldown. |
Spells
Cantrips | 1st level spells | 2nd level spells |
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None |
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3rd level spells | 4th level spells | |
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Level Progression
Level | BAB | Saves | Feats | Base spells per day | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | 3rd | 4th | ||||
1st | +1 | +2 | +0 | +0 | - | - | - | - | ||
2nd | +2 | +3 | +0 | +0 | Dark Blessing | - | - | - | - | |
3rd | +3 | +3 | +1 | +1 | Curse Weapon | - | - | - | - | |
4th | +4 | +4 | +1 | +1 | Find Familiar | 0 | - | - | - | |
5th | +5 | +4 | +1 | +1 | 0 | - | - | - | ||
6th | +6/+1 | +5 | +2 | +2 | Hex | 1 | - | - | - | |
7th | +7/+2 | +5 | +2 | +2 | Bonus Feat (see above) | 1 | - | - | - | |
8th | +8/+3 | +6 | +2 | +2 | 1 | 0 | - | - | ||
9th | +9/+4 | +6 | +3 | +3 | 1 | 0 | - | - | ||
10th | +10/+5 | +7 | +3 | +3 | +5% Physical Damage Immunity | 1 | 1 | - | - | |
11th | +11/+6/+1 | +7 | +3 | +3 | Bonus Feat | 1 | 1 | 0 | - | |
12th | +12/+7/+2 | +8 | +4 | +4 | 1 | 1 | 1 | - | ||
13th | +13/+8/+3 | +8 | +4 | +4 | 1 | 1 | 1 | - | ||
14th | +14/+9/+4 | +9 | +4 | +4 | 1 | 1 | 1 | 0 | ||
15th | +15/+10/+5 | +9 | +5 | +5 | Bonus Feat | 2 | 1 | 1 | 1 | |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | 2 | 2 | 1 | 1 | ||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | 2 | 2 | 2 | 1 | ||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 3 | 2 | 2 | 1 | ||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Bonus Feat | 3 | 3 | 3 | 2 | |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | +5% Physical Damage Immunity | 3 | 3 | 3 | 3 |
Being able to cast 0 spells of a certain level per day means the Hexblade cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by items or high charisma.
Epic Hexblade
Hit die: d10
Skill points: 4 + int modifier
Bonus feats: The epic hexblade gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29. They may take Hex and Curse Weapon bonus feats on these levels.
Epic Hexblade Level Progression
Lvl | Feats |
---|---|
21st | |
22nd | |
23rd | Bonus Feat |
24th | |
25th | |
26th | Bonus Feat |
27th | |
28th | |
29th | Bonus Feat |
30th | +5% Physical Damage Immunity |