Death Domain: Difference between revisions
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Updated Death Domain |
m Better wording in the notes |
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== Notes == | == Notes == | ||
¹ Bonus language requires 6 Class levels. | ¹ If the domain gives a Bonus language, it requires 6 Class levels. | ||
² [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | ² [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | ||
³ | ³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain no class levels are required. | ||
* [[Harm]] is empowered from Death domain by 20% (not 50%) | * [[Harm]] is empowered from Death domain by 20% (not 50%) |
Revision as of 15:55, 8 May 2024
Domain Description
A character aligned with the Death Domain embodies the essence of mortality and repose.
Domain Bonuses
Abilities
- None
Languages¹
- None
Turn Undead Bonus²
- Damage undead
Power³
- Palemaster's Deathless Master Touch once every five minutes.
- Targets, both living and undead, must make a Fortitude save or die.
Spell Interactions
- Empowers all Inflict Wounds spells, including harm (to a lesser degree) which are used on living creatures:
- Death Domain empowers all Cure Wounds spells, including heal (to a lesser degree) which are used on undead creatures:
- Better Death Armor Scaling (1 Dmg/CL instead of 1 Dmg/2CL)
- Circle of Death HD is uncapped
Domain Spell List
- Inflict Moderate Wounds (1)
- Death Armor (2)
- Inflict Critical Wounds (3)
- Finger of Agony (4)
- Undeath to Death (5)
- Circle of Death (6)
- Halt Undead (7)
- Undeath's Eternal Foe (8)
- Wail of the Banshee (9)
Notes
¹ If the domain gives a Bonus language, it requires 6 Class levels.
² Turn Undead has been extensively customized on Arelith. Read more here.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain no class levels are required.