Vermin Domain: Difference between revisions
Appearance
→Domain Spell List: Vermin Domain Poison replaces Web (1) Quillfire replaces Poison (2) Spider Skin replaces Quillfire (3) |
Added Vermin +3 Animal Empathy |
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===Bonus Abilities=== | ===Bonus Abilities=== | ||
* Skill Bonus | |||
:* +3 Animal Empathy | |||
* Automatically gains [[Animal language]] at 6th [[Cleric]] level | * Automatically gains [[Animal language]] at 6th [[Cleric]] level | ||
Revision as of 02:25, 25 April 2024
A Cleric with Vermin Domain is attuned to the nature of vermin and pestilence..
Domain Special Abilities
Bonus Abilities
- Skill Bonus
- +3 Animal Empathy
- Automatically gains Animal language at 6th Cleric level
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Aberrations, Animals, Beasts, Magical Beasts, Vermin as if they were Undead. (See Turn Undead)
- Domain Power: Cast Vampiric Touch once per 30s (Requires: Level 6 Cleric).
Spell Interactions
- Able to Summon more powerful creatures using Summon Creature I through Summon Creature IX and Elemental Swarm.
- Note that Animal Domain/Vermin Domain and Greater Spell Focus: Conjuration do not stack to add 2/3 Tiers, if one of Animal Domain OR Vermin Domain AND Greater Spell Focus: Conjuration are present, the summons receive the Spell Focus Bonus as well as the Tier Bonus.
Domain Spell List
- Poison (1)
- Quillfire (2)
- Spider Skin (3)
- Infestation of Maggots (4)
- Healing Sting (5)
- Vampiric Touch (6)
- Eyebite (7)
- Creeping Doom (8)
- Web (9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.
- The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.