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Arelith Changes: UBAB note
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!Level
!Level
!Description
!Description
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|'''UBAB'''
| -
| Vigilantes are all proficient unarmed fighters and gains +1 APR while fighting unarmed at 4 levels of Vigilante with 7 BAB, and +2 APR at 8 levels of Vigilante with 13 BAB.


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|'''Improved Methods'''
|'''Improved Methods'''
| -
| -
| Selectable with eopic bonus feats, must have basic method to choose improved.
| Selectable with epic bonus feats, must have basic method to choose improved.
* Complex Experimental Device
* Complex Experimental Device
:* Vigilante levels count towards
:* Vigilante levels count towards

Revision as of 13:46, 1 October 2022

Characters

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


***************DRAFT ON THE PGCC - NO PROMISES THAT THIS IS CURRENT, CORRECT, PERMANENT, OR ANYTHING***************

Vigilante is a custom prestige class (PGCC ONLY) with Arelith specific mechanics.

Introduction

When the laws of the land enable evil to reign and corruption to consume the innocent, the vigilante comes forth to answer their need. Vigilantes do not allow laws to halt them, nor will they falter in the face of hardship. A vigilante may not be a paragon of virtue, but their conviction drives them to seek freedom for the oppressed despite the cost.. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: Non-Lawful and Non-Evil

Feats: Dirty Fighting, Bluff 4

Class Features

Hit die: d10

Proficiencies: Armor (light, medium), weapons (martial, simple)

Skill points: 6 + int modifier ( (6 + int modifier) * 4 at 1st level)

Class Skills: Bluff, Climb, Craft Mastery, Craft Trap, Disarm Trap, Discipline, Heal, Hide, Intimidate, Lore, Move Silently, Open Lock, Parry, Ride, Sail, Set Trap, Taunt

Unavailable feats: scribe scroll, craft wand, weapon specialization

Primary saving throw(s): Reflex, Will

Base attack bonus: +1/level

Special: Vigilantes can’t become settlement leaders, but they can still join settlements. They can join or lead factions.

Level Progression

Hit points rolls on Arelith are always maximum.

Vigilante Causes
Level BAB Fort Reflex Will Feats HP Vigilance Freedom Vindication
1st +1 +0 +2 +2 Unarmed Fighting 10 +3 Spot +3 Climb, +3 Sail +3 Bluff
2nd +2 +0 +3 +3 Fearless +2 20
3rd +3 +1 +3 +3 Cause 30 Wis Mod to AC*, Zen Archery Evasion, Uncanny Dodge 1 Use Poison, Improved Sneak Attack 1
4th +4 +1 +4 +4 Brutal Attack 1d6 40 UBAB*
5th +5 +1 +4 +4 Fearless +4, Ki Strike 1 50 Signature Weapon Gruesome Technique Skirmish Maneuvers
6th +6 +2 +5 +5 Method I 60
7th +7 +2 +5 +5 Brutal Attack 2d6 70 Skill Mastery Uncanny Dodge 2 Improved Sneak Attack 2
8th +8 +2 +6 +6 Fearless +6 80 UBAB*
9th +9 +3 +6 +6 Fear Immune, Method II, Ki Strike 2 90 Slippery Mind Defensive Roll Crippling Strike
10th +10 +3 +7 +7 Brutal Attack 3d6 100

Epic Vigilante

Bonus feats: The epic Vigilante gains a bonus feat...

Epic Vigilante feats: ? Improved Ki Strike 4, Epic Dodge, Blinding Speed, Great Dexterity, Armor Skin, Epic Toughness, Epic Weapon Focus

Epic Vigilante bonus feats: Improved Methods

Unavailable epic feats: ...

Vigilante Causes
Level Feats HP Vigilance Freedom Vindication
11th Uncanny Dodge 1, Fervent Cause 110 +6 Spot +6 Climb, +6 Sail +6 Bluff
12th 120
13th Epic Bonus Feat, Brutal Attack 4d6 130 Keen Senses Uncanny Dodge 3 Improved Sneak Attack 3
14th Ki Strike 3 140
15th 150 Improved Signature Weapon Imp Evasion Guerilla Warfare
16th Epic Bonus Feat, Brutal Attack 5d6 160
17th 170 Perfect Self Uncanny Dodge 4 Improved Sneak Attack 4
18th 180
19th Epic Bonus Feat, Brutal Attack 6d6 190
20th 200

Arelith Changes

Change Level Description
UBAB - Vigilantes are all proficient unarmed fighters and gains +1 APR while fighting unarmed at 4 levels of Vigilante with 7 BAB, and +2 APR at 8 levels of Vigilante with 13 BAB.
Methods -
  • Simple Experimental Device
  • Access to Grenades
  • Gruesome Technique
  • AoE Fear on kill
  • Skirmish Maneuvers (Bonus only when using Dirty Fighting)
  • +1 AB (Soft)
  • +2 Hide
  • +2 MS
  • Signature Weapon (Bonus only when Wielding Signature Weapon (no unarmed))
  • +1 AB (Soft)
  • +1 Dmg
  • +2 Intimidate
  • Hidden Persona
  • Extra Disguise DC for unique disguises
  • 1 DC every 2 Vigilante levels
  • Allows setting a different portrait and soundset when disguised
Improved Methods - Selectable with epic bonus feats, must have basic method to choose improved.
  • Complex Experimental Device
  • Vigilante levels count towards
  • Grenade DC scaling
  • Vigilante and Liberator levels towards Rogue grenades for usage and DC calculation. It also improves the failed save breaches for Disjunction Shard from 3 to 4. Baseline 2 breaches are unchanged.
  • Nightmare Tactics
  • Increased Fear Radius and DC
  • Increased Poison DC
  • Guerilla Warfare
  • +2 AB (Soft)
  • +5 Hide
  • +5 MS
  • Signature Weapon Mastery
  • +2 AB (Soft)
  • +2 Dmg
  • +5 Intimidate
  • Secret Identity
  • 1 DC every 1 Vigilante levels

Roleplay Tips

Some mechanics developed differently than written, but this original write-up has guidance on class lore.

External Links

Spreadsheet for Vigilante.