Death Domain: Difference between revisions
Appearance
→Domain Special Abilities: updated with Death Domain update from 06 Feb 2022 |
|||
Line 30: | Line 30: | ||
:* [[Cure Serious Wounds]] | :* [[Cure Serious Wounds]] | ||
:* [[Cure Critical Wounds]] | :* [[Cure Critical Wounds]] | ||
:* [[Heal]] | :* [[Heal]] | ||
:* [[Healing Circle]] | |||
:* [[Mass Heal]] | :* [[Mass Heal]] | ||
* Better [[Death Armor]] Scaling (1 Dmg/CL instead of 1 Dmg/2CL) | * Better [[Death Armor]] Scaling (1 Dmg/CL instead of 1 Dmg/2CL) |
Revision as of 13:33, 21 July 2022
A Cleric with Death Domain is one with the concept of the end of life and repose.
Domain Special Abilities
Bonus Abilities
- (none)
Activation Abilities
- Able to Turn undead. (See Turn Undead)
- Deals Magic damage to target if it cannot be Commanded
- Domain Power: Palemaster's Deathless Master Touch
- Note: Kills Undead instead of healing them
Spell Interactions
- Death Domain empowers all Inflict Wounds spells, including harm (to a lesser degree) which are used on living creatures:
- Death Domain empowers all Cure Wounds spells, including heal (to a lesser degree) which are used on undead creatures:
- Better Death Armor Scaling (1 Dmg/CL instead of 1 Dmg/2CL)
- Circle of Death HD is uncapped
Domain Spell List
- Inflict Moderate Wounds (1)
- Death Armor (2)
- Inflict Critical Wounds (3)
- Finger of Agony (4)
- Undeath to Death (5)
- Circle of Death (6)
- Halt Undead (7)
- Undeath's Eternal Foe (8)
- Wail of the Banshee (9)
Notes
- Harm is empowered from Death domain by 20% (not 50%)
- Empowered spells from Death domain can be double empowered through meta magic, except Harm.
- Turn Undead has been extensively customized on Arelith. Read more here.