Knowledge Domain: Difference between revisions
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→Domain Spell List: swapped external spell links for internal spell links |
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== Domain Spell List == | == Domain Spell List == | ||
* [[Identify | * [[Identify]] (1) | ||
* [ | * [[See Invisibility]] (2) | ||
* [ | * [[Clairaudience/Clairvoyance]] (3) | ||
* [ | * [[True Seeing (spell)|True Seeing]] (4) | ||
* [ | * [[Legend Lore]] (5) | ||
* [ | * [[Feeblemind]] (6) | ||
* [ | * [[Power Word, Stun]] (7) | ||
* [ | * [[Premonition]] (8) | ||
* [ | * [[Power Word, Kill]] (9) | ||
==Notes== | ==Notes== |
Revision as of 11:32, 21 July 2022
A Cleric with Knowledge Domain is imbued with the insight of all that is, was, or will be.
Domain Special Abilities
Bonus Abilities
- Skill Bonus
- +3 Craft Mastery
- +3 Lore
- Language Fluency: Automatically gains the ability to learn Languages twice as fast and allows above 25% chance of understanding Languages from Lore
- Scribe Scroll: Gains the ability to scribe scrolls without the feat (does not count towards Dweomercraft tier)
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Constructs as if they were Undead. (See Turn Undead)
- Deals Magic damage to target if it cannot be Commanded
Spell Interactions
- (none)
Domain Spell List
- Identify (1)
- See Invisibility (2)
- Clairaudience/Clairvoyance (3)
- True Seeing (4)
- Legend Lore (5)
- Feeblemind (6)
- Power Word, Stun (7)
- Premonition (8)
- Power Word, Kill (9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.