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Healing Domain: Difference between revisions

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Domain Spell List: update cure moderate to spellbook page
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Domain Spell List: healing spells
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== Domain Spell List ==
== Domain Spell List ==
* [[Cure Moderate Wounds|Cure Moderate Wounds(1)]]
* [[Cure Moderate Wounds|Cure Moderate Wounds(1)]]
* [https://nwn.fandom.com/wiki/Cure_serious_wounds Cure Serious Wounds(2)]
* [[Cure Serious Wounds|Cure Serious Wounds(2)]]
* [https://nwn.fandom.com/wiki/Healing_circle Healing Circle(3)]
* [[Healing Circle|Healing Circle(3)]]
* [https://nwn.fandom.com/wiki/Monstrous_regeneration Monstrous Regeneration(4)]
* [https://nwn.fandom.com/wiki/Monstrous_regeneration Monstrous Regeneration(4)]
* [https://nwn.fandom.com/wiki/Heal_(spell) Heal(5)]
* [[Heal (spell)|Heal(5)]]
* [https://nwn.fandom.com/wiki/Regenerate_(spell) Regeneration(6)]
* [https://nwn.fandom.com/wiki/Regenerate_(spell) Regeneration(6)]
* [https://nwn.fandom.com/wiki/Mass_heal Mass Heal(7)]
* [[Mass Heal|Mass Heal(7)]]
* [https://nwn.fandom.com/wiki/Regenerate_(spell) Regeneration(8)]
* [https://nwn.fandom.com/wiki/Regenerate_(spell) Regeneration(8)]



Revision as of 21:00, 26 June 2022

A Cleric with Healing Domain is bound to the concept of convalescence and respite.



Domain Special Abilities

Passive Abilities

  • Skill Bonus
  • +3 Heal
  • Overheal: The Cleric converts excess healing into temporary hit points. The hit point bonus is limited to 1 per Cleric, Harper Priest and Zhentarim Fear Speaker levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
  • Regenerate refreshes and stacks the Overheal hit point bonus, while Monstrous Regeneration doesn't.
  • Sympathetic Healing: Healing spells cast from the spellbook (NOT the Heal spell) which heals others also heals the caster for half the amount and applies Overheal.

Activation Abilities

Spell Interactions

  • Empower Healing1 - The following healing spells are cast as if with the empower spell feat:

Domain Spell List

Notes

  • 1The stated spells are empowered whenever cast by a character with this domain, regardless of the source of the spell. Most notably, this includes drinking curative potions except heal potions.
  • Clerics with the healing domain will notice that empowered versions of the cure spells will be double empowered except Heal.
  • A Cleric with this domain who casts a maximized cure spell will have the spell effects maximized before this domain empowers them.
  • Turn Undead has been extensively customized on Arelith. Read more here.