Earthkin Defender: Difference between revisions
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Revision as of 05:15, 3 November 2020
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Earthkin Defender is a default prestige class with Arelith specific changes.
Introduction
Arelith Earthkin Defenders enjoy changes that benefit their requirements and signature defensive stance ability. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: Any lawful
Base attack bonus: +7
Feats: toughness
Race: dwarf (shield, gold, duergar, wild), gnome (rock, forest, svirfneblin), halfling (lightfoot, ghostwise, strongheart)
Class Features
Hit die: d12
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 2 + int modifier ((2 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, craft trap, discipline, heal, listen, lore, parry, ride, spot
Unavailable feats: craft wand, scribe scroll, weapon specialization
Primary saving throw(s): fortitude, will
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP | DR |
1st | +1 | +2 | +0 | +2 | defensive stance, dodge | 12 | - |
2nd | +2 | +3 | +0 | +3 | defensive awareness I | 24 | - |
3rd | +3 | +3 | +1 | +3 | 36 | - | |
4th | +4 | +4 | +1 | +4 | 48 | - | |
5th | +5 | +4 | +1 | +4 | defensive awareness II | 60 | - |
6th | +6 | +5 | +2 | +5 | dwarven defender damage reduction | 72 | 3/- |
7th | +7 | +5 | +2 | +5 | 84 | 3/- | |
8th | +8 | +6 | +2 | +6 | 96 | 3/- | |
9th | +9 | +6 | +3 | +6 | 108 | 3/- | |
10th | +10 | +7 | +3 | +7 | defensive awareness III | 120 | 6/- |
Epic Earthkin Defender
Bonus feats: The epic dwarven defender gains a bonus feat every four levels. In other words, at levels 14 and 18.
Epic bonus feats: armor skin, epic damage reduction, epic energy resistance, epic prowess, epic toughness, epic weapon focus, overwhelming critical, perfect health, two-weapon fighting
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Lvl | Feats | HP | DR |
11th | 132 | 6/- | |
12th | 144 | 6/- | |
13th | 156 | 6/- | |
14th | bonus feat | 168 | 9/- |
15th | 180 | 9/- | |
16th | 192 | 9/- | |
17th | 204 | 9/- | |
18th | bonus feat | 216 | 12/- |
19th | 228 | 12/- | |
20th | 240 | 12/- |
Arelith Changes
Change | Level | Description |
---|---|---|
Defensive stance | 1 | May use Defensive Stance infinite times per rest and able to move while in Defensive Stance with a heavy movement penalty. |
Class name | - | Renamed from Dwarven Defender to Earthkin Defender. |
Prerequisite: race | - | All Earthkin races (Halfling, Gnome, & Dwarf) are able to take Earthkin Defender levels. |
Prerequisite: dodge | - | Dodge is no longer a pre-requisite for taking this class and dodge is given upon taking 1st level. |
Expertise & Improved Expertise | - | Stacks with defensive stance. |
Class skills | - | Ride as a class skill. |
Roleplay Tips
- Class information and source references on FRwiki.
External Links
- Information about default NWN class are available on NWNWiki.