Blackguard: Difference between revisions
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* When targeting their own equipped weapon (right-hand equipment slot), a Blackguard casting Inflict Serious Wounds or Inflict Critical Wounds will instead apply a negative damage effect similar to a Temporary Damage Essence. (As with Temporary Essences, this will over-write other similar effects.) This effect lasts a number of hours equal to class levels. Doing so gives the weapon a red glow. | * When targeting their own equipped weapon (right-hand equipment slot), a Blackguard casting Inflict Serious Wounds or Inflict Critical Wounds will instead apply a negative damage effect similar to a Temporary Damage Essence. (As with Temporary Essences, this will over-write other similar effects.) This effect lasts a number of hours equal to class levels. Doing so gives the weapon a red glow. | ||
*Every 3 levels, a Blackguard receives +1 DC when using Arelith's custom [[poison]]s. | |||
====[[Summoning Changes]]:==== | ====[[Summoning Changes]]:==== | ||
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** Create Undead will '''conjure''' an [[Summons#Blackguard Undeads|undead]] exclusive to the blackguard. | ** Create Undead will '''conjure''' an [[Summons#Blackguard Undeads|undead]] exclusive to the blackguard. | ||
** The summon starts at Tier 1. At level 7, increases to 2. At level 11, increases to 3. | ** The summon starts at Tier 1. At level 7, increases to 2. At level 11, increases to 3. | ||
For specifics, read the [[Summoning Changes]] and the [[Summons#Blackguard_Undeads|Summons]] articles. | For specifics, read the [[Summoning Changes]] and the [[Summons#Blackguard_Undeads|Summons]] articles. |
Revision as of 06:04, 12 July 2020
Requirements
- Alignment: Any evil
- Base Attack Bonus: +6
- Hide Ranks and Cleave are not necessary to take blackguard levels anymore.
Arelith Changes
Mechanical Changes
Blackguards on Arelith get access to Bluff as a class skill.
Feat Changes:
- Bull's Strength Spell-Like Ability always gives +4 instead of 1d4+1 STR.
- This ability now lasts a number of turns equal to caster level. Once the Blackguard has reached class level 10, the feat's duration is hours per caster level.
- This ability is now on a 10 minute cooldown, but is also now self-target only. When a Blackguard uses this spell-like feat on herself, the +4 STR bonus is also automatically applied to the Blackguard's active summon.
- When targeting their own equipped weapon (right-hand equipment slot), a Blackguard casting Inflict Serious Wounds or Inflict Critical Wounds will instead apply a negative damage effect similar to a Temporary Damage Essence. (As with Temporary Essences, this will over-write other similar effects.) This effect lasts a number of hours equal to class levels. Doing so gives the weapon a red glow.
- Every 3 levels, a Blackguard receives +1 DC when using Arelith's custom poisons.
Summoning Changes:
- When using Divine Might, the Blackguard also confers an Attack Bonus and magic damage bonus to their active summon, equivalent to +1 per 4 class levels.
- When using Divine Shield, the Blackguard also confers a Dodge AC bonus to their active summon, equivalent to +1 per 4 Blackguard levels.
- Summon Fiend:
- Infinite uses/day, but instead has a cooldown of 6 minutes starting the moment the fiend is slain or dismissed.
- Summon Fiend will conjure a Demon for CE, a Yugoloth for NE, or a Devil for LE.
- CE and LE Blackguards can learn the Yugoloth stream from from summoning books.
- NE Blackguards can learn the Infernal and Abyssal stream from summoning books.
- The summon starts at Tier 3. At level 7, increases to 4. At level 9, increases to 5. The feat Epic Fiendish Servant (Prerequisite: blackguard 16) increases the tier to 6.
- Summon Fiend will gain Epic Caster Bonus if cast by an Epic Blackguard (blackguard 11).
- Create Undead
- Infinite uses/day, but instead has a cooldown of 6 minutes starting the moment the undead is slain or dismissed.
- Create Undead will conjure an undead exclusive to the blackguard.
- The summon starts at Tier 1. At level 7, increases to 2. At level 11, increases to 3.
For specifics, read the Summoning Changes and the Summons articles.
External Links
- Information about default NWN class are available on NWNWiki.