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A [[Cleric]] with [[Animal Domain]] is one with the creatures of the natural world.
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== Domain Description ==
A character aligned with the Animal Domain shares a deep connection with the creatures of the natural world.
== Domain Bonuses ==


== Domain Special Abilities ==
===Abilities===
* Skill Bonus
:* +3 Animal Empathy


===Bonus Abilities===
===Languages¹===
* Automatically gains [[Animal_language]] at 6th [[Cleric]] level
* [[Animal_language|Animal language]]


===Activation Abilities===
===Turn Undead Bonus²===
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Turn, rebuke or command [https://nwn.fandom.com/wiki/Animal Animals], [https://nwn.fandom.com/wiki/Beast Beasts], [https://nwn.fandom.com/wiki/Magical_beast Magical Beasts], [https://nwn.fandom.com/wiki/Vermin Vermin]
* Able to Turn [https://nwn.fandom.com/wiki/Aberration Aberrations], [https://nwn.fandom.com/wiki/Animal Animals], [https://nwn.fandom.com/wiki/Beast Beasts], [https://nwn.fandom.com/wiki/Magical_beast Magical Beasts], [https://nwn.fandom.com/wiki/Vermin Vermin] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Turn or rebuke [https://nwn.fandom.com/wiki/Aberration Aberrations].
===Power³===
* Cast [[Mass Bear's Endurance]] once per minute.


===Spell Interactions===
===Spell Interactions===
* Able to [https://nwn.fandom.com/wiki/Summon Summon] more powerful creatures using ''[[Summon Creature I]]'' through ''[[Summon Creature IX]]'' and ''[[Elemental Swarm]].''
* Able to [https://nwn.fandom.com/wiki/Summon Summon] more powerful creatures using ''[[Summon Creature I]]'' through ''[[Summon Creature IX]]'' and ''[[Elemental Swarm]], from any summon spell or source.''
:* Note that [[Animal Domain]]/[[Vermin Domain]] and [[Feat_changes#Spell_Focus:_Conjuration|Greater Spell Focus: Conjuration]] do not stack to add 2/3 Tiers, if one of [[Animal Domain]] OR [[Vermin Domain ]] AND [[Feat_changes#Spell_Focus:_Conjuration|Greater Spell Focus: Conjuration]] are present, the summons receive the [[Summoning_Changes#Spell_Focus_Bonus|Spell Focus Bonus]] as well as the Tier Bonus.
:* Note that [[Animal Domain]]/[[Vermin Domain]] and [[Feat_changes#Spell_Focus:_Conjuration|Greater Spell Focus: Conjuration]] do not stack to add 2/3 Tiers, if one of [[Animal Domain]] OR [[Vermin Domain ]] AND [[Feat_changes#Spell_Focus:_Conjuration|Greater Spell Focus: Conjuration]] are present, the summons receive the [[Summoning_Changes#Spell_Focus_Bonus|Spell Focus Bonus]] as well as the Tier Bonus.


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* [[Nature's Balance]] (9)
* [[Nature's Balance]] (9)


== Notes ==
==Notes==
* [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
¹ If the domain gives a Bonus language, it requires 6 Class levels.
* The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A ''summon creature'' spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.
 
² [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
 
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 12 Class levels.


[[Category:Cleric domains]]
[[Category:Cleric domains]]

Latest revision as of 15:54, 8 May 2024

Domain Description

A character aligned with the Animal Domain shares a deep connection with the creatures of the natural world.

Domain Bonuses

Abilities

  • Skill Bonus
  • +3 Animal Empathy

Languages¹

Turn Undead Bonus²

Power³

Spell Interactions

Domain Spell List

Notes

¹ If the domain gives a Bonus language, it requires 6 Class levels.

² Turn Undead has been extensively customized on Arelith. Read more here.

³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 12 Class levels.