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A [[Cleric]] with [[Death Domain]] is one with the concept of the end of life and repose.
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== Domain Description ==
A character aligned with the Death Domain embodies the essence of mortality and repose.


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== Domain Bonuses ==
 
===Abilities===
* None


== Domain Special Abilities ==
===Languages¹===
* None


===Active Abilities===
===Turn Undead Bonus²===
* Able to Turn [https://nwn.fandom.com/wiki/Undead undead]. (See [[Turn Undead]])
*Damage [https://nwn.fandom.com/wiki/Undead undead]


===Passive Abilities===
===Power³===
* (none)
* [[Palemaster]]'s Deathless Master Touch once every five minutes. Requires 20 cleric levels.
:* Targets, both living and undead, must make a Fortitude save or die.


===Spell Interactions===
===Spell Interactions===
* Death Domain empowers all Inflict Wounds spells, including harm (to a lesser degree):
* Empowers all Inflict Wounds spells, including harm (to a lesser degree) which are used on living creatures:
:* [https://nwn.fandom.com/wiki/Inflict_light_wounds Inflict Light Wounds]
:* [[Inflict Minor Wounds]]
:* [https://nwn.fandom.com/wiki/Inflict_moderate_wounds Inflict Moderate Wounds]
:* [[Inflict Light Wounds]]
:* [https://nwn.fandom.com/wiki/Inflict_serious_wounds Inflict Serious Wounds]
:* [[Inflict Moderate Wounds]]
:* [https://nwn.fandom.com/wiki/Inflict_critical_wounds Inflict Critical Wounds]
:* [[Inflict Serious Wounds]]
:* [https://nwn.fandom.com/wiki/Harm Harm (20% Empowered)]
:* [[Inflict Critical Wounds]]
* Better [https://nwn.fandom.com/wiki/Death_armor Death Armor] Scaling (1 Dmg/CL instead of 1 Dmg/2CL)
:* [[Circle of Doom]]
:* [[Harm|Harm (20% Empowered)]]
* Death Domain empowers all Cure Wounds spells, including heal (to a lesser degree) which are used on undead creatures:
:* [[Cure Minor Wounds]]
:* [[Cure Light Wounds]]
:* [[Cure Moderate Wounds]]
:* [[Cure Serious Wounds]]
:* [[Cure Critical Wounds]]
:* [[Heal]]
:* [[Healing Circle]]
:* [[Mass Heal]]
* Better [[Death Armor]] Scaling (1 Dmg/CL instead of 1 Dmg/2CL)
* [[Circle of Death]] HD is uncapped


== Domain Spell List ==
== Domain Spell List ==


* [https://nwn.fandom.com/wiki/Death_armor Death Armor(2)]
* [[Inflict Moderate Wounds]] (1)
* [[Spell_changes#Finger_of_Agony|Finger of Agony(4)]]
* [[Death Armor]] (2)
* [https://nwn.fandom.com/wiki/Undeath_to_death Undeath to Death(5)]
* [[Inflict Critical Wounds]] (3)
* [https://nwn.fandom.com/wiki/Circle_of_death Circle of Death(6)]
* [[Finger of Agony]] (4)
* [https://nwn.fandom.com/wiki/Finger_of_death Finger of Death(7)]
* [[Undeath to Death]] (5)
* [[Spell_changes#Avascular_Mass|Avascular Mass(8)]]
* [[Circle of Death]] (6)
* [https://nwn.fandom.com/wiki/Wail_of_the_banshee Wail of the Banshee(9)]
* [[Halt Undead]] (7)
* [[Undeath's Eternal Foe]] (8)
* [[Wail of the Banshee]] (9)


== Notes ==
== Notes ==
* Empowered spells from Death domain can be double empowered through meta magic, '''except''' Harm.
¹ If the domain gives a Bonus language, it requires 6 Class levels.
* Harm is empowered from Death domain by 20% (not 50%)
 
* [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
² [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
 
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2.
 
* [[Harm]] is empowered from Death domain by 20% (not 50%)
* Empowered spells from Death domain can be double empowered through meta magic, '''except''' [[Harm]].


[[Category:Cleric domains]]
[[Category:Cleric domains]]

Latest revision as of 13:43, 23 October 2024

Domain Description

A character aligned with the Death Domain embodies the essence of mortality and repose.

Domain Bonuses

Abilities

  • None

Languages¹

  • None

Turn Undead Bonus²

Power³

  • Palemaster's Deathless Master Touch once every five minutes. Requires 20 cleric levels.
  • Targets, both living and undead, must make a Fortitude save or die.

Spell Interactions

  • Empowers all Inflict Wounds spells, including harm (to a lesser degree) which are used on living creatures:
  • Death Domain empowers all Cure Wounds spells, including heal (to a lesser degree) which are used on undead creatures:

Domain Spell List

Notes

¹ If the domain gives a Bonus language, it requires 6 Class levels.

² Turn Undead has been extensively customized on Arelith. Read more here.

³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2.

  • Harm is empowered from Death domain by 20% (not 50%)
  • Empowered spells from Death domain can be double empowered through meta magic, except Harm.