Jump to content

Kensai: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
byebye note
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{|style="border-left:solid 10px red;border-right:solid 10px red;border-top:solid 10px red;border-bottom:solid 10px red;"
|
'''Due to ongoing work, and the longevity at which the path has existed outside the ability to be taken by new players, this path and all associated features will be disabled in a months time. Approximately 27/04/2023.'''
|}
== Arelith Requirements ==
== Arelith Requirements ==
* Base Class: [[Barbarian]], [[Fighter]], [[Rogue]], or [[Monk]]
* Base Class: [[Barbarian]], [[Fighter]], [[Rogue]], or [[Monk]]
* The kensai path can only be selected at character creation.
*''' The kensai path can no longer be selected at character creation.'''


== General Information ==
== General Information ==
Line 10: Line 16:
A kensai can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensai swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Monks and paladins know the strenuous road a kensai must travel, and some tread that path. Fighters value the might of the kensai, and some clerics have been known to join their ranks. Few wizards or sorcerers ever achieve kensai status, and bards and barbarians find themselves particularly unsuited to service as a kensai. While it might be thought that a rogue would make a poor kensai, such characters are not unheard of and can be deadly adversaries.
A kensai can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensai swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Monks and paladins know the strenuous road a kensai must travel, and some tread that path. Fighters value the might of the kensai, and some clerics have been known to join their ranks. Few wizards or sorcerers ever achieve kensai status, and bards and barbarians find themselves particularly unsuited to service as a kensai. While it might be thought that a rogue would make a poor kensai, such characters are not unheard of and can be deadly adversaries.


== The Warning ==
The kensai is generally regarded as a weak class. While its perma-haste allure may be great, Arelith is an island where magic abounds, and being unable to use magic in any form will limit your character greatly.
This is something that may crippe you, and may cripple your party members as well. This is a class best suited for people that is experienced with Arelith's specific balance and mechanics. Which does '''not''' mean that you cannot play it being unexperienced in the server, but simply that it may be... challenging.
You have been warned.
===Trivia===
The name is based on the Japanese word "kensei", meaning "sword saint".


== Mechanical Information ==
== Mechanical Information ==
Line 26: Line 21:
===Positive effects===
===Positive effects===


* A kensai has permanent Haste, meaning they have +4 AC, 50% bonus movement speed and one extra attack per round.
* Extra attack at full AB
* Kensai have permanent Freedom of Movement - they are immune to movement-impairing effects.
* +2 AC (untyped)  
* They receive +1 saves against spells each 5 character levels.
* The kensai receives +10 discipline. (counting towards the +50 skill cap)


===Negative effects===
===Negative effects===


* They are prevented from equipping any ranged weapons; however, they can use throwing weapons (darts, shurikens, throwing axes).
* They are prevented from equipping any ranged weapons; however, they can use throwing weapons (darts, shurikens, throwing axes).
* They cannot use potions, nor read scrolls. Neither they can take levels in any class with a spellbook. This includes bard, cleric, druid, paladin, ranger, sorcerer and wizard.  
* They cannot take levels in Wizard, Sorcerer, Cleric and Druid.
**They can, however, be affected by other character's magic. So be it positively or negatively.  
* They cannot '''cast any spell''', however:
**They may use potions freely.  
**They may use any racial and spell-like ability feats, as the [[drow]] darkness, the [[gnoll]] warcry, the [[blackguard]] bull's strength, or the [[Shadowdancer]]'s shadow daze.
**They may use freely Raise Dead, Resurrection, and all Restoration scrolls.  
**They may use items flagged as "[[Misc_Changes#Mundane_Items|mundane]]". Some of these items are the Guaji Roots and the Powderkegs.  
**They may use items flagged as "[[Misc_Changes#Mundane_Items|mundane]]". Some of these items are the Guaji Roots and the Powderkegs.  
**They may use freely Raise Dead and Resurrection scrolls. Note that this is the only exception to magic.
**They may use any racial and spell-like ability feat, as the [[drow]] darkness, the [[gnoll]] warcry, or the [[blackguard]] bull's strength.


[[Category:Classes]]
 
[[Category:Classes-Unavailable]]

Latest revision as of 02:21, 30 March 2023

Due to ongoing work, and the longevity at which the path has existed outside the ability to be taken by new players, this path and all associated features will be disabled in a months time. Approximately 27/04/2023.


Arelith Requirements

General Information

The kensai masters body, mind, weapon, and will. He devotes his strength and his life to the service of a master or an ideal he accepts as greater than himself. Some kensai become masters in their own right, but even one who becomes an emperor sees himself as a servant of some higher power.

Most characters who become kensai aspire to the class from the beginning of their careers. Often, other kensai or elite military organizations train likely young men and women in the principles of service, the arts of war, and the purity of mind and body necessary to become a kensai. Even those who do not qualify at the end often become powerful adventurers.

A kensai can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensai swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Monks and paladins know the strenuous road a kensai must travel, and some tread that path. Fighters value the might of the kensai, and some clerics have been known to join their ranks. Few wizards or sorcerers ever achieve kensai status, and bards and barbarians find themselves particularly unsuited to service as a kensai. While it might be thought that a rogue would make a poor kensai, such characters are not unheard of and can be deadly adversaries.


Mechanical Information

Positive effects

  • Extra attack at full AB
  • +2 AC (untyped)

Negative effects

  • They are prevented from equipping any ranged weapons; however, they can use throwing weapons (darts, shurikens, throwing axes).
  • They cannot take levels in Wizard, Sorcerer, Cleric and Druid.
  • They cannot cast any spell, however:
    • They may use potions freely.
    • They may use any racial and spell-like ability feats, as the drow darkness, the gnoll warcry, the blackguard bull's strength, or the Shadowdancer's shadow daze.
    • They may use freely Raise Dead, Resurrection, and all Restoration scrolls.
    • They may use items flagged as "mundane". Some of these items are the Guaji Roots and the Powderkegs.