Death Domain: Difference between revisions
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== Domain Description == | |||
A character aligned with the Death Domain embodies the essence of mortality and repose. | |||
== Domain Bonuses == | |||
===Abilities=== | |||
* None | |||
===Languages¹=== | |||
* None | |||
===Turn Undead Bonus²=== | |||
*Damage [https://nwn.fandom.com/wiki/Undead undead] | |||
== | ===Power³=== | ||
* [[Palemaster]]'s Deathless Master Touch once every five minutes. Requires 20 cleric levels. | |||
:* Targets, both living and undead, must make a Fortitude save or die. | |||
* Better Death Armor Scaling (1 Dmg/CL instead of 1 Dmg/2CL) | ===Spell Interactions=== | ||
* Empowers all Inflict Wounds spells, including harm (to a lesser degree) which are used on living creatures: | |||
:* [[Inflict Minor Wounds]] | |||
:* [[Inflict Light Wounds]] | |||
:* [[Inflict Moderate Wounds]] | |||
:* [[Inflict Serious Wounds]] | |||
:* [[Inflict Critical Wounds]] | |||
:* [[Circle of Doom]] | |||
:* [[Harm|Harm (20% Empowered)]] | |||
* Death Domain empowers all Cure Wounds spells, including heal (to a lesser degree) which are used on undead creatures: | |||
:* [[Cure Minor Wounds]] | |||
:* [[Cure Light Wounds]] | |||
:* [[Cure Moderate Wounds]] | |||
:* [[Cure Serious Wounds]] | |||
:* [[Cure Critical Wounds]] | |||
:* [[Heal]] | |||
:* [[Healing Circle]] | |||
:* [[Mass Heal]] | |||
* Better [[Death Armor]] Scaling (1 Dmg/CL instead of 1 Dmg/2CL) | |||
* [[Circle of Death]] HD is uncapped | |||
== Domain Spell List == | == Domain Spell List == | ||
* [ | * [[Inflict Moderate Wounds]] (1) | ||
* [[ | * [[Death Armor]] (2) | ||
* [ | * [[Inflict Critical Wounds]] (3) | ||
* [ | * [[Finger of Agony]] (4) | ||
* [ | * [[Undeath to Death]] (5) | ||
* [ | * [[Circle of Death]] (6) | ||
* [ | * [[Halt Undead]] (7) | ||
* [[Undeath's Eternal Foe]] (8) | |||
* [[Wail of the Banshee]] (9) | |||
== Notes == | == Notes == | ||
¹ If the domain gives a Bonus language, it requires 6 Class levels. | |||
² [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | |||
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2. | |||
* [[Harm]] is empowered from Death domain by 20% (not 50%) | |||
* Empowered spells from Death domain can be double empowered through meta magic, '''except''' [[Harm]]. | |||
[[Category:Cleric domains]] | [[Category:Cleric domains]] |
Latest revision as of 13:43, 23 October 2024
Domain Description
A character aligned with the Death Domain embodies the essence of mortality and repose.
Domain Bonuses
Abilities
- None
Languages¹
- None
Turn Undead Bonus²
- Damage undead
Power³
- Palemaster's Deathless Master Touch once every five minutes. Requires 20 cleric levels.
- Targets, both living and undead, must make a Fortitude save or die.
Spell Interactions
- Empowers all Inflict Wounds spells, including harm (to a lesser degree) which are used on living creatures:
- Death Domain empowers all Cure Wounds spells, including heal (to a lesser degree) which are used on undead creatures:
- Better Death Armor Scaling (1 Dmg/CL instead of 1 Dmg/2CL)
- Circle of Death HD is uncapped
Domain Spell List
- Inflict Moderate Wounds (1)
- Death Armor (2)
- Inflict Critical Wounds (3)
- Finger of Agony (4)
- Undeath to Death (5)
- Circle of Death (6)
- Halt Undead (7)
- Undeath's Eternal Foe (8)
- Wail of the Banshee (9)
Notes
¹ If the domain gives a Bonus language, it requires 6 Class levels.
² Turn Undead has been extensively customized on Arelith. Read more here.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2.