Jump to content

Kensai: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
byebye note
 
(23 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{|style="border-left:solid 10px red;border-right:solid 10px red;border-top:solid 10px red;border-bottom:solid 10px red;"
|
'''Due to ongoing work, and the longevity at which the path has existed outside the ability to be taken by new players, this path and all associated features will be disabled in a months time. Approximately 27/04/2023.'''
|}
== Arelith Requirements ==
== Arelith Requirements ==
* Base Class: [[Barbarian]], [[Fighter]], [[Rogue]], or [[Monk]]
* Base Class: [[Barbarian]], [[Fighter]], [[Rogue]], or [[Monk]]
* The kensai path can only be selected at character creation.
*''' The kensai path can no longer be selected at character creation.'''


== General Information ==
== General Information ==
Line 10: Line 16:
A kensai can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensai swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Monks and paladins know the strenuous road a kensai must travel, and some tread that path. Fighters value the might of the kensai, and some clerics have been known to join their ranks. Few wizards or sorcerers ever achieve kensai status, and bards and barbarians find themselves particularly unsuited to service as a kensai. While it might be thought that a rogue would make a poor kensai, such characters are not unheard of and can be deadly adversaries.
A kensai can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensai swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Monks and paladins know the strenuous road a kensai must travel, and some tread that path. Fighters value the might of the kensai, and some clerics have been known to join their ranks. Few wizards or sorcerers ever achieve kensai status, and bards and barbarians find themselves particularly unsuited to service as a kensai. While it might be thought that a rogue would make a poor kensai, such characters are not unheard of and can be deadly adversaries.


== The Warning ==


The kensai is generally regarded as a weak class. While its perma-haste allure may be great, Arelith is an island where magic abounds, and being unable to use magic in any form will limit your character greatly.
== Mechanical Information ==
:Consider this:
 
*You won't be able to use Raise Dead scrolls to revive party members.
===Positive effects===
*You won't be able to use Antidotes to remove poisons, or Remove Curse scrolls, or healing potions, or restorations, or wands of any sort.


This is something that may crippe you, and may as cripple your party members as well. This is a class best suited for people that is experienced with Arelith's specific balance and mechanics. Which does '''not''' mean that you cannot play it being unexperienced in the server, but simply that it may be... challenging.
* Extra attack at full AB
* +2 AC (untyped)


You have been warned.
===Negative effects===


== Mechanical Information ==
* A kensai has permanent Haste, but their normal speed is usually at 120%.
**If they receive another Haste, they move at the standard 150% that a normal Hasted character has for the duration of the spell, but only that. 
* They are prevented from equipping any ranged weapons; however, they can use throwing weapons (darts, shurikens, throwing axes).
* They are prevented from equipping any ranged weapons; however, they can use throwing weapons (darts, shurikens, throwing axes).
* They receive +1 saves against spells each 5 levels.
* They cannot take levels in Wizard, Sorcerer, Cleric and Druid.  
** Levels means total character level, not just the class that qualifies as Kensai.  
* They cannot '''cast any spell''', however:
* They cannot use spells from '''any''' source. Potions, scrolls, even feats that replicate spells are all unavailable for the kensai.
**They may use potions freely.  
**They can, however, be affected by other character's magic. So be it positively or negatively.  
**They may use any racial and spell-like ability feats, as the [[drow]] darkness, the [[gnoll]] warcry, the [[blackguard]] bull's strength, or the [[Shadowdancer]]'s shadow daze.
**They may use freely Raise Dead, Resurrection, and all Restoration scrolls.  
**They may use items flagged as "[[Misc_Changes#Mundane_Items|mundane]]". Some of these items are the Guaji Roots and the Powderkegs.  
**They may use items flagged as "[[Misc_Changes#Mundane_Items|mundane]]". Some of these items are the Guaji Roots and the Powderkegs.  
**They may use freely Raise Dead and Resurrection scrolls. Note that this is the only exception to magic.
 
* The kensai receives +10 discipline. (likely counting towards the +50 skill cap)
 
* The assassin and blackguard prestige classes can be selected by a kensai, but their spell-like abilities may not function.
[[Category:Classes-Unavailable]]
* The kensai may use supernatural abilities freely, as they are non-magical. These include, for example, all the abilities from the barbarian, the monk and the shadowdancer.
[[Category:Classes]]

Latest revision as of 02:21, 30 March 2023

Due to ongoing work, and the longevity at which the path has existed outside the ability to be taken by new players, this path and all associated features will be disabled in a months time. Approximately 27/04/2023.


Arelith Requirements

General Information

The kensai masters body, mind, weapon, and will. He devotes his strength and his life to the service of a master or an ideal he accepts as greater than himself. Some kensai become masters in their own right, but even one who becomes an emperor sees himself as a servant of some higher power.

Most characters who become kensai aspire to the class from the beginning of their careers. Often, other kensai or elite military organizations train likely young men and women in the principles of service, the arts of war, and the purity of mind and body necessary to become a kensai. Even those who do not qualify at the end often become powerful adventurers.

A kensai can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensai swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Monks and paladins know the strenuous road a kensai must travel, and some tread that path. Fighters value the might of the kensai, and some clerics have been known to join their ranks. Few wizards or sorcerers ever achieve kensai status, and bards and barbarians find themselves particularly unsuited to service as a kensai. While it might be thought that a rogue would make a poor kensai, such characters are not unheard of and can be deadly adversaries.


Mechanical Information

Positive effects

  • Extra attack at full AB
  • +2 AC (untyped)

Negative effects

  • They are prevented from equipping any ranged weapons; however, they can use throwing weapons (darts, shurikens, throwing axes).
  • They cannot take levels in Wizard, Sorcerer, Cleric and Druid.
  • They cannot cast any spell, however:
    • They may use potions freely.
    • They may use any racial and spell-like ability feats, as the drow darkness, the gnoll warcry, the blackguard bull's strength, or the Shadowdancer's shadow daze.
    • They may use freely Raise Dead, Resurrection, and all Restoration scrolls.
    • They may use items flagged as "mundane". Some of these items are the Guaji Roots and the Powderkegs.