Uncanny Dodge/feat

From Arelith Wiki
Jump to: navigation, search
Type of feat: Assassin Class, Barbarian Class, Bard Class, Harbinger Class, Liberator Class, Monk Class, Ranger Class, Rogue Class, Shadowdancer Class, Spellsword Class, Swashbuckler Class, Vigilante Class, Warlock Class, Path of the Seeker Path, Cause of Freedom Path
Automatically granted by: Assassin 2 (5, 10), Barbarian 2 (5, 10, 13, 16, 19), Bard 10, Harbinger 12, Liberator 11, Monk 12, Ranger 8, Rogue 3 (6, 11, 14, 17, 20), Shadowdancer 2 (5, 10), Spellsword 12, Swashbuckler 12, Vigilante 11, Warlock 10, Cleric (Path of the Seeker Path) 12, Vigilante (Cause of Freedom Path) 3 (8, 13, 19)
Required for: None
Specifics: There are six versions of this feat, with cumulative (but not stacking) benefits. Only Barbarian and Rogue levels reach 6+. The sixth version includes benefits extending into epic class levels.

1: The character retains dexterity bonus to AC even if caught flat-footed or attacked by a hidden or invisible creature.
2: +1 bonus on reflex saving throws to avoid traps.*
3: +2 bonus on reflex saving throws to avoid traps.
4: +3 bonus on reflex saving throws to avoid traps.
5: +4 bonus on reflex saving throws to avoid traps.
6+: +5 bonus on reflex saving throws to avoid traps.
Epic: Reflex saving throws made to avoid traps improves by +1 every three levels.

*Unverified: Uncanny Dodge 2 grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of Assassin, Barbarian, Rogue, and Shadowdancer than the defender.
Use: Automatic