- Granted automatically by a character's class.
- Will be granted even if prerequisites exist and aren't met.
- Can be other types of feats, or may be only specially available as a Class Feat.
For example,
Uncanny Dodge is granted by many different classes and at different levels. Mechanically, the ability to retain a character's Dexterity bonus while flat-footed is important for most melee fighters and especially important for classes that may use their Dexterity as their main source of armor class. This feat could also be obtained through
Path Feats, but note the feat is not available through
General or
Bonus feats. Part of building mechanically proficient characters is recognizing these requirements.
Uncanny Dodge
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Type of feat: Assassin Class, Barbarian Class, Bard Class, Harbinger Class, Liberator Class, Monk Class, Ranger Class, Rogue Class, Shadowdancer Class, Spellsword Class, Swashbuckler Class, Vigilante Class, Warlock Class, Path of the Seeker Path, Cause of Freedom Path
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Automatically granted by: Assassin 2 (5, 10), Barbarian 2 (5, 10, 13, 16, 19), Bard 10, Harbinger 12, Liberator 11, Monk 12, Ranger 8, Rogue 3 (6, 11, 14, 17, 20), Shadowdancer 2 (5, 10), Spellsword 12, Swashbuckler 12, Vigilante 11, Warlock 10, Cleric (Path of the Seeker Path) 12, Vigilante (Cause of Freedom Path) 3 (8, 13, 19)
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Required for: None
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Specifics: There are six versions of this feat, with cumulative (but not stacking) benefits. Only Barbarian and Rogue levels reach 6+. The sixth version includes benefits extending into epic class levels.
1: The character retains dexterity bonus to AC even if caught flat-footed or attacked by a hidden or invisible creature. 2: +1 bonus on reflex saving throws to avoid traps.* 3: +2 bonus on reflex saving throws to avoid traps. 4: +3 bonus on reflex saving throws to avoid traps. 5: +4 bonus on reflex saving throws to avoid traps. 6+: +5 bonus on reflex saving throws to avoid traps. Epic: Reflex saving throws made to avoid traps improves by +1 every three levels.
*Unverified: Uncanny Dodge 2 grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of Assassin, Barbarian, Rogue, and Shadowdancer than the defender.
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Use: Automatic
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