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Class Spell Changes

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Revision as of 14:46, 22 April 2020 by Per (talk | contribs) (Fifth Circle)

NOTE: Latest Spell changes are not represented accurately in this article. This article is outdated, use at your own risk

Spell changes organized by class.

Also, check the notes on the Persistent Area spell changes, Summoning and undead changes, and the spell focus changes.

Mage

Sorcerer, Wizard, and all their subclasses.

Cantrips

Daze: Works against any creature with hit dice less than or equal to the caster's class level.

First Circle

Burning Hands Damage increased to d6. No longer harms allies.
Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
Protection From alignment: +2 Deflection AC, +2 saves (+1 against neutrals), +4 will saves (+2 against neutrals).
Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
Shield: Protects against Lesser Missile Storm with Spell Focus: Abjuration, and Greater Missile Storm with Greater Spell Focus: Abjuration.
Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.

Second Circle

Cloud of Bewilderment: Affected by Persistent Area spell changes.
Continual Flame: Lasts 24 hours.
Darkness: Non-hostile spell (does not anger friendly NPCs).
Death Armor: Replaces any other "backlash" armor spell.
Flame Weapon: Lasts Turns/level. Damage caps at CL 10. Replaces other weapon buff spells, does not work with enchanted weapons.
Invisibility: Lasts Rounds/level.
Knock: Cannot open doors, only containers.
Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
Stone Bones: Is now an AoE spell around the target.
Web: Affected by Persistent Area spell changes. No spell resistance check.

Third Circle

Clarity: Has 12 rounds of cooldown. The CD starts the moment you are affected by the spell, not when casting it.
Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
Find Traps: Reveals traps, does not disarm them.
Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
Gust of Winds: Opens doors.
Keen Edge: Now adds AB and Massive Criticals in addition to making the weapon keen, scaling to CL. Replaces other weapon buff spells, does not work with enchanted weapons.
Invisibility Sphere: Lasts Rounds/level
Magic Circle Against Alignment: Is now a large area buff. Changed to turns/level. +2 Deflection AC, +2 saves (+1 against neutrals), +4 will saves (+2 against neutrals).
Stinking Cloud: Affected by Persistent Area spells changes. Has no spell resistance check.

Fourth Circle

Elemental Shield: Replaces any other "backlash" armor spell.
Improved Invisibility: Invisibility lasts Rounds/level. Concealment effect is still Turns/level.
Phantasmal Killer: Fears target for Rounds/level on failed will save. A target that fails their fortitude save still dies.
Summon Shadow: Gains +1 AB, +1 AC, and +12 hit points per Illusion Focus.
Shadow Conjuration: Mage armor: Does not stack with itself or other mage armors.
Shadow Conjuration: Changed school to Illusion.
Wall of Fire: Damage increased to 2d6 + 1 per caster level, with no saving throw. Deals double damage to undead.

Fifth Circle

Ball Lightning: Behaves as Arelith's Firebrand (???)
Bigby's Interposing Hand:: Has a reflex save.
Cloudkill: Affected by Persistent Area spell changes. Has no spell resistance check. Deals 1d4+1 CON damage per round to all creatures in the area of effect (fortitude save for half).
Dismissal: Also blocks all new summoning in the area for 30 seconds.
Dominate Person: Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids.
Feeblemind: Now applies CHA damage as well. If the caster has arcane caster levels, the DC is increased by 4. If the INT would drop below 3, the target is stunned instead for 1 round/level. Metamagic functions normally.
Greater Shadow Conjuration: Changed School to Illusion.
Lesser Planar Binding: Ignores Caster's Alignment. Duration changed to hours/level.
Mestil's Acid Sheath: Replaces any other "backlash" armor spell.
Mind fog: Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates).

Sixth Circle

Acid Fog: Affected by Persistent Area spell changes. Applies a 75% movement speed penalty with no save and -2 to AB and damage rolls for all creatures within the area of effect. Has no spell resistance check.
Bigby's Forceful Hand: Has a reflex save.
Flesh to Stone: Duration changed to Turns/2 Levels.
Greater Dispelling: Caster Level bonus cap has been increased, allowing a bonus of 22 before applying bonuses from Abjuration Spell Foci.
Isaac's Greater Missile Storm: Cannot strike one target with more than ten missiles. This limits it to only producing ten missiles if only one viable target is present upon casting.
Planar Binding: Ignores Caster's Alignment. Duration changed to hours/level.
Shades: Changed school to Illusion.
True Seeing: True Sight effect will only last 1 round. For Turns/level, the target receives See Invisibility. For rounds/level, the target receives +15 spot, applicable toward piercing disguises.

Seventh Circle

Banishment: Also blocks all new summoning in the area for 60 seconds.
Bigby's Grasping Hand: Has a reflex save.
Mordenkainen's Sword: Duration increased to Turns/level.

Power Word: Stun: Targets with more than 150 of HP must pass a save or be stunned for a duration according to the HP. Additionally, there is a small bonus DC relevant to the HP.

HP above 300: No bonus
HP from 251 to 300: +1 DC
HP from 201 to 250: +2 DC and duration changes to 4+1d4 rounds
HP from 151 to 200: +3 DC and duration changes to 5+1d4 rounds
HP from 101 to 150: Automatic success and duration changes to 6+2d4 rounds
HP less than 101: Automatic success and duration changes to 7+2d4 rounds
Prismatic Spray: Wild mages roll twice for the effect table.

Eighth Circle

Blackstaff: Duration increased to Turns/Level. Completely reworked. Can be used on any weapon. On hit, procs a normal will save. Failing the save inflicts a cumulative 5% vulnerability to magic damage and 10% vulnerability to elemental damage. This malus can be stacked up to 10 times, capping at 50%/100%. The duration is 6 rounds, but it is refreshed with every new application. Can be stacked with other weapon buffs.
Create Undead: Is affected by the Undead Summoning changes.
Greater Planar Binding: Ignores Caster's Alignment. Duration changed to hours/level.
Greater Sanctuary: Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds.
Incendiary Cloud: Affected by Persistent Area spell changes. Damage increased to 4d6 + 1d6 per 2 levels (reflex save for half damage), and creatures within the area of effect are blinded (no save)

Ninth Circle

Bigby's Crushing Hand: Has a reflex save.
Black Blade of Disaster: Slightly rebalanced and empowered. Has permanent haste.
Gate: May summon a Good, Neutral or Evil creature.
Meteor Swarm:Damage increased to d8, max die increased to 30d8 at caster level 30. Does not affect allies.
Mordenkainen's Disjunction: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
Power Word: Kill: Targets with more than 100 of HP must pass a save or be slain. There is a +3 DC bonus from 101 to 150 HP, +2 for 151 to 200, +1 for 201 to 250.
Timestop: Only affects the area in which it is cast. Also has a cooldown timer 240 seconds. Any character affected with more than 50% of their HP receives also 100% immunity to physical damage.
Weird: Fears targets for Rounds/level on a failed will save. Targets that fail their fortitude saves still die.

Epic spells

Dragon knight: Duration reduced to 2 Round / Level. Characters with Pale master levels can summon a dracolich.
Epic Mage Armor: Cannot be used while polymorphed.
Greater Ruin: Damage increased to 45d6 + 10 damage. Has no saving throw. Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting.
Hellball: Damage type changed to Divine, Magical, Negative and Positive. Has no saving throw. Will not damage the environment (placeables, etc). Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting.
Mummy Dust: Having this feat will grant access to the strongest variants of undead as per the undead summoning changes.

Cleric

Without counting domain spells

Cantrips

No changes

First Circle

Bless: Changed to Rounds/level. For Healers it lasts Turns/level.
Protection From alignment: +2 Deflection AC, +2 saves (+1 against neutrals), +4 will saves (+2 against neutrals).
Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.

Second Circle

Darkness: Non-hostile spell (does not anger friendly NPCs).
Find Traps: Reveals traps, does not disarm them.
Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
Stone Bones: Is now an AoE spell around the target.

Third Circle

Animate Dead: Is affected by the Undead Summoning changes.
Clarity: Has 12 rounds of cooldown. The CD starts the moment you are affected by the spell, not when casting it.
Continual Flame: Lasts 24 hours.
Darkfire: Lasts Turns/level. Adds +AB and Elemental Damage, scaling to CL. Elemental damage type now depends on the currently active elemental -stream.
Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
Magic Circle Against Alignment: Grants Is now a large area buff. Changed to turns/level. +2 Deflection AC, +2 saves (+1 against neutrals), +4 will saves (+2 against neutrals).

Fourth Circle

Dismissal: Also blocks all new summoning in the area for 30 seconds.
Divine Power: Can no longer be cast from a scroll.
Freedom of Movement: Can be removed with spell breaches.
Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.

Fifth Circle

Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
Monstrous Regeneration: Duration changed to Turns/level. Does not stack with itself or Regenerate.
True Seeing: True Sight effect will only last 1 round. For Turns/level, the target receives See Invisibility. For rounds/level, the target receives +15 spot, applicable toward piercing disguises.

Sixth Circle

Banishment: Also blocks all new summoning in the area for 60 seconds.
Create Undead: Is affected by the Undead Summoning changes.
Greater Dispelling: Caster Level bonus cap has been increased, allowing a bonus of 22 before applying bonuses from Abjuration Spell Foci.
Greater Sanctuary: Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds.
Harm: Deals 10 points of damage per caster level.
Heal: Heals 100 + 5*CL. Capped at 200 at level 20.
Planar Ally: Ignores Caster's Alignment. Duration changed to hours/level.

Seventh Circle

Greater Restoration: Has 240 seconds of cooldown timer before it can be casted again.
Regenerate: Lasts for 1 turn / level and heals 4 + 1 / 6 levels each round. Does not stack with Monstrous Regeneration and/or itself.

Eighth Circle

Aura Versus Alignment: Is now a large area buff. +6 will saves (+3 against neutrals), +4 Deflection AC, 5+CL Spell Resistance, damage shield of 1d6+8. The damage is negative for unholy aura, and divine for holy aura.
Create Greater Undead: Is affected by the Undead Summoning changes.
Earthquake: Damage increased to d6 bludgeoning, max die increased to 30d6 at caster level 30. Characters that fail the reflex save will be knocked down for 3 seconds.
Mass Heal: Heals 150 + 5*CL . Capped at 300 at level 30.
Sunbeam: Damage capped at 10d6. Triggers Inferno spell on failed save.

Ninth Circle

Gate: May summon a Good, Neutral or Evil creature.
Implosion: Removed the +3 bonus to the difficulty check.

Epic spells

Dragon knight: Duration reduced to 2 Round / Level. Characters with Pale master levels can summon a dracolich.
Greater Ruin: Damage increased to 45d6 + 10 damage. Has no saving throw. Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting.
Hellball: Damage type changed to Divine, Magical, Negative and Positive. Has no saving throw. Will not damage the environment (placeables, etc). Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting.
Mummy Dust: Having this feat will grant access to the strongest variants of undead as per the undead summoning changes.

Druid

Only balance-friendly spells here.

Cantrips

No changes.

First Circle

Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
Entangle: Affected by Persistent Area spells changes. Has no spell resistance check.
Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.

Second Circle

Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.

Third Circle

Call Lightning: Damage dice are upgraded from d6s to d10s when the spell is cast outside during rain or thunderstorm.
Greater Magic Fang: Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...)
Healing Sting: Damage increases by 1d6+1/2 CL. Caps at 10d6+10. Has no saving throw. If the target dies, the caster receives the excess of healing as temporary HP over the maximum by hour/2 CL.
Spike Growth: Damage increased to d4/3 CL. Affected by Persistent Area spells changes.

Fourth Circle

Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
Freedom of Movement: Can be removed with spell breaches.

Fifth Circle

Awaken: Also grants an additional attack.
Inferno: Damage dice changes to d6/3 levels if the caster has Greater Transmutation Focus.
Monstrous Regeneration: Duration changed to Turns/level. Does not stack with itself or Regenerate.
Owl's Insight: Only affects characters with druid levels.
Vine Mine: Camouflage: Grants Hide in Plain Sight to all allies while they remain within the area of effect.
Vine Mine: Entangle: Affected by Persistent Area spells changes. Has no spell resistance check.

Sixth Circle

Drown: Also deals 2d10+5 damage, even on failed save.
Greater Dispelling: Caster Level bonus cap has been increased, allowing a bonus of 22 before applying bonuses from Abjuration Spell Foci.
Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
Regenerate: Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration.
Stonehold: Affected by Persistent Area spells changes.

Seventh Circle

Aura of Vitality: Duration increased to 3 rounds/level with Greater Transmutation Focus. With Epic Transmutation, duration increases to turns/level.
Creeping Doom: Now correctly increases by 1d6 for every round there is a creature taking damage in the AoE.
Harm: Deals 10 points of damage per caster level.
Heal: Heals 100 + 5*CL. Capped at 200 at level 20.
True Seeing: True Sight effect will only last 1 round. For Turns/level, the target receives See Invisibility. For rounds/level, the target receives +15 spot, applicable toward piercing disguises.

Eighth Circle

Bombardment: Added reflex save against Knockdown (1 round). Does not bypass SR. Party-friendly.
Nature's Balance: Also applies Lesser Spell Breach. With Greater and Epic Transmutation focus, the area of effect and power of the Breach increases.
Sunbeam: Damage capped at 10d6. Triggers Inferno spell on failed save.

Ninth Circle

Earthquake: Damage increased to d6 bludgeoning, max die increased to 30d6 at caster level 30. Characters that fail the reflex save will be knocked down for 3 seconds.
Elemental Swarm:Summons four elementals at the same time, instead one of them in sequence, each of a different element. Cannot be altered with -stream.
Mass Heal: Heals 150 + 5*CL . Capped at 300 at level 30.

Epic spells

Dragon knight: Duration reduced to 2 Round / Level. Characters with Pale master levels can summon a dracolich.
Greater Ruin: Damage increased to 45d6 + 10 damage. Has no saving throw. Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting.
Hellball: Damage type changed to Divine, Magical, Negative and Positive. Has no saving throw. Will not damage the environment (placeables, etc). Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting.
Mummy Dust:The feat Epic Spell: Mummy Dust does not function if you have any levels of Druid.

Bard

Includes the Warlock.

Cantrips

Daze: Works against any creature with hit dice less than or equal to the caster's class level.

First Circle

Amplify: Duration increased to Turns/level.
Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
Protection From alignment: +2 Deflection AC, +2 saves (+1 against neutrals), +4 will saves (+2 against neutrals).
Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
Summon Creature I (to VI): Will summon creature one tier higher with Greater Spell Focus: Conjuration.

Second Circle

Clarity: Has 12 rounds of cooldown. The CD starts the moment you are done casting the spell; this effectively means that Clarity may only be used once every 12 rounds.
Cloud of Bewilderment: Affected by Persistent Area spell changes.
Darkness: Non-hostile spell (does not anger friendly NPCs).
Invisibility: Lasts Rounds/level.

Third Circle

Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
Find Traps: Reveals traps, does not disarm them.
Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
Gust of Winds: Opens doors.
Invisibility Sphere: Lasts Rounds/level
Keen Edge: Now adds AB and Massive Criticals in addition to making the weapon keen, scaling to CL. Replaces other weapon buff spells, does not work with enchanted weapons.
Magic Circle Against Alignment: Is now a large area buff. Changed to turns/level. +2 Deflection AC, +2 saves (+1 against neutrals), +4 will saves (+2 against neutrals).
Wounding Whispers: Replaces any other "backlash" armor spell. Can be removed with spell breaches.

Fourth Circle

Dismissal: Also blocks all new summoning in the area for 30 seconds.
Dominate Person: Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids.
Improved Invisibility: Invisibility lasts Rounds/level. Concealment effect is still Turns/level.

Fifth Circle

Greater Dispelling: Caster Level bonus cap has been increased, allowing a bonus of 22 before applying bonuses from Abjuration Spell Foci.
Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
Mind fog: Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates).

Sixth Circle

Dirge: The effect does not disappear when one leaves the aura, but instead lasts rounds/level.

Ranger

Also balance-friendly.

First Circle

Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
Entangle: Affected by Persistent Area spells changes. Has no spell resistance check.
Summon Creature I (to IV): Will summon creature one tier higher with Greater Spell Focus: Conjuration.

Second Circle

Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.

Third Circle

Blade Thirst: Duration increased to 2 Turns / Level. Enhancement Bonus has been changed to 2 + 1 / 5 levels beyond the 11th (i.e. +2 at level 11, +3 at level 16, +4 at level 21, +5 at level 26). Additionally, the enchanted weapon gains an equivalent amount of Vampiric Regeneration. Can be applied to magic/enchanted weapons.
Greater Magic Fang: Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...)

Fourth Circle

Freedom of Movement: Can be removed with spell breaches.


Paladin

<Witty remark pending>

First Circle

Bless: Changed to Rounds/level.
Bless Weapon: Can be applied to magic/enchanted weapons. The enhancement bonus improves to +2 at caster level 11, and improves by another +1 for every 5 caster levels, capping at +5 at level 26. At caster level 13, the +2d6 damage bonus also applies to outsiders. At caster level 18, the +2d6 damage bonus also applies to dragons.
Deafening Clang: Can be applied to magic/enchanted weapons. Deals 1 of Sonic damage at level 1. 2 at 7, and increases by +1 every 4 levels thereafter, capping at 7 of damage.
Protection From alignment: +2 Deflection AC, +2 saves (+1 against neutrals), +4 will saves (+2 against neutrals).

Second Circle

Aura of Glory: Now lasts Hours/Level if the caster has a majority of their levels in Paladin. Otherwise, the default duration is used.

Third Circle

Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
Magic Circle Against Alignment: Is now a large area buff. Changed to turns/level. +2 Deflection AC, +2 saves (+1 against neutrals), +4 will saves (+2 against neutrals).

Fourth Circle

Freedom of Movement: Can be removed with spell breaches.
Holy Sword: Can be applied to magic/enchanted weapons. The On-Hit Dispel effect is now capped at CL 20. If the caster has Abjuration Foci, the Dispel check improves by +1 per focus feat.