Cleric: Difference between revisions
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*** [[Infernal]] if Lawful | *** [[Infernal]] if Lawful | ||
*** [[Abyssal]] if Chaotic or Neutral | *** [[Abyssal]] if Chaotic or Neutral | ||
* Can save and load Spellbooks through the Crafting Skills menu | |||
===Healer=== | ===Healer=== |
Revision as of 00:19, 4 March 2015
NWN Requirements
- None
Arelith Changes
- Requires to have selected Deity with Piety to cast higher level spells (greater than level 6). Selection of Domains is not mechanically enforced.
- Spell changes
- Bonus Language:
- Can save and load Spellbooks through the Crafting Skills menu
Healer
The Healer is an alternate path for clerics. Healers lose (and cannot regain) all weapon and armor proficiencies except Simple weapons. They gain Raise Dead 3/day and Cure Serious Wounds 5/day.
RP tips
It is desirable to select domains that are close to dogma of worshipped Deity.
External Links
- Information about default NWN class are available on NWNWiki.
- Seekers of wisdom - article on CoA forum comparing roleplay of 3 classes: clerics, druids and monks.