Trickery Domain: Difference between revisions
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Updated Trickery Domain |
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== Domain Description == | |||
== Domain | A character aligned with the Trickery Domain is bestowed with insight into obfuscation and the artful ways of deception. | ||
== Domain Bonuses == | |||
=== | ===Abilities=== | ||
* Skill Bonus | * Skill Bonus | ||
:* +2 Bluff | :* +2 Bluff | ||
Line 17: | Line 14: | ||
:* +2 Set Trap | :* +2 Set Trap | ||
:* +2 Sleight of Hand | :* +2 Sleight of Hand | ||
===Languages¹=== | |||
=== | * (none) | ||
* | ===Turn Undead Bonus²=== | ||
* | * (none) | ||
===Power³=== | |||
* None, Base game power was removed in Arelith. | |||
===Spell Interactions=== | ===Spell Interactions=== | ||
* (none) | * (none) | ||
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* [[Otto's Irresistible Dance]] (9) | * [[Otto's Irresistible Dance]] (9) | ||
== Notes == | ==Notes== | ||
¹ If the domain gives a Bonus language, it requires 6 Class levels. | |||
² [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | |||
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels. | |||
[[category:cleric domains]] | [[category:cleric domains]] |
Revision as of 18:41, 24 May 2024
Domain Description
A character aligned with the Trickery Domain is bestowed with insight into obfuscation and the artful ways of deception.
Domain Bonuses
Abilities
- Skill Bonus
- +2 Bluff
- +2 Disarm Trap
- +2 Hide
- +2 Move Silently
- +2 Open Lock
- +2 Perform
- +2 Set Trap
- +2 Sleight of Hand
Languages¹
- (none)
Turn Undead Bonus²
- (none)
Power³
- None, Base game power was removed in Arelith.
Spell Interactions
- (none)
Domain Spell List
- Camouflage (1)
- Serene Visage (2)
- Invisibility (3)
- Displacement (4)
- Improved Invisibility (5)
- Confusion (6)
- Rogue's Cunning (7)
- Mass Blindness/Deafness (8)
- Otto's Irresistible Dance (9)
Notes
¹ If the domain gives a Bonus language, it requires 6 Class levels.
² Turn Undead has been extensively customized on Arelith. Read more here.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels.