Trickery Domain: Difference between revisions
Appearance
→Domain Spell List: swapped external spell links to internal spell links |
→Domain Spell List: Trickery Domain Changes: Level 2: Serene Visage Level 3: Invisibility (removed Sleep) |
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== Domain Spell List == | == Domain Spell List == | ||
* [[Camouflage]] (1) | * [[Camouflage]] (1) | ||
* [[ | * [[Serene Visage]] (2) | ||
* [[ | * [[Invisibility (spell)|Invisibility]] (3) | ||
* [[Displacement]] (4) | * [[Displacement]] (4) | ||
* [[Improved Invisibility]] (5) | * [[Improved Invisibility]] (5) |
Revision as of 02:09, 11 March 2023
A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.
Domain Special Abilities
Bonus Abilities
- Skill Bonus
- +2 Bluff
- +2 Disarm Trap
- +2 Hide
- +2 Move Silently
- +2 Open Lock
- +2 Perform
- +2 Set Trap
- +2 Sleight of Hand
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
Divine Trickery - Bonus to hide, leadership, search, disable trap, move silently, open lock, and sleight of hand checks equal to 1 + 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
Spell Interactions
- (none)
Domain Spell List
- Camouflage (1)
- Serene Visage (2)
- Invisibility (3)
- Displacement (4)
- Improved Invisibility (5)
- Confusion (6)
- Rogue's Cunning (7)
- Mass Blindness/Deafness (8)
- Otto's Irresistible Dance (9)
Notes
Divine Trickery can be used once per day.- Turn Undead has been extensively customized on Arelith. Read more here.